RAVE'S PROFILE

Rave
Even newspapers have those nowadays.
290
In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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Likes

Policing it wouldn't be as much of a problem if we'd got such like system in place and people would still have a way to express that they agree with or like something if they don't want to/have time to go into details. Everyone's happy this way.

Libby, what is your avatar from? I'm frankly intrigued and would like to see that series/whatever it is based on as I like such art style.

Need testers for my game

Dunno, didn't time it. But it's 2h at least (and what is done is quarter to half of what is supposed to be there). Will send you PM in a minute with link and testing instructions.

Let's Play VX/VX Ace Demos

Sent you PM.

Likes

author=Kylaila
author=halibabica
If you want to tell people you like something, actually say it. Much more personal, much more worthwhile.

I've thought one word posts are against the rules (or quote+one word)? Because that how it'd turned out. Ex:

author=Roy
It may already have been mentioned...if so sorry.
I was on Face Book and as usual using the LIKE option.
Could we have the same thing? When someone makes a comment we like we could click it. Of course as always we can type a response beloe like we always do. But if someone just wants to like a comment, all that is needed is a click
Liked.

-or-

author=Roy
It may already have been mentioned...if so sorry.
I was on Face Book and as usual using the LIKE option.
Could we have the same thing? When someone makes a comment we like we could click it. Of course as always we can type a response beloe like we always do. But if someone just wants to like a comment, all that is needed is a click
+1


Anyway, I support this idea. Would lead to less useless posts like two examples above.

The next RPG Maker

author=bulmabriefs144
Why are we waiting around for Enterbrain to do it? We've got at least 5 super-talented C++ coders, and a few people who can make custom engines.

http://openrpgmaker.sourceforge.net

Need testers for my game

Hello, I'm looking for testers for my game. Since I don't feel comfortable making gamepage for it just yet (though it would probably go accepted, it's just that I think my game isn't polished enough to deserve a game page), I'll send link to beta version via PM to interested parties.

[Ace] Setting picture angle directly

Thanks. You pointed me in the right direction, though I did it bit differently. Instead of adding method, I've changed line 22 of the script so it reads
attr_accessor :angle

instead of
attr_reader :angle


Then:

$game_map.screen.pictures[picture].angle = value

(Script request) Advanced screen pan (Ace)

No, map doesn't loop and yes I did it after pixel scroll.

[Ace] Setting picture angle directly

How can I set specific picture's angle directly? I'm making "flashlight" which uses picture to mask rest of the scene off, but don't want to make 4 separate pictures for each direction. So I need a way to set specific angle to the picture.

(Script request) Advanced screen pan (Ace)

author=Quasi
Yeah I'll give this a look, seems like a pretty big issue that I never caught. I'll have it done before the end of the week hopefully. Don't have much free time until Thursday.
Also for testing/fixing purposes, how far did you scroll and what speeds? I probably only need the distance though, it probably starts bugging after a few distances since I've never tried scrolling past 15 I think.

scroll_to(0,10) - it still isn't instant but just as buggy

//edit: Is there any way to set viewport x/y directly? If so I could possibly cook up something on my own.