RODEN'S PROFILE

Roden
who could forget dear ratboy
3857
He/Him
Artist, Game Designer, Furry, Rat-Dog

Working on a game project in RMMZ since 2025.

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Is AI generated art ethical?

Well, it will certainly be an interesting question to pose to the artists I know. I don't intend to argue it any further, though, you're free to believe what you want on that.

Is AI generated art ethical?

There's no lack of skill promoted by digital art platforms. You still have to make the decisions, to learn and refine your abilities and understand the methods to create work through it. Nor did it make traditional art "extinct", That's a ridiculous claim to make, and frankly an insulting one- if someone choose to use digital art tools they are no less of an artist. They share the same craft in a different workstation/medium, they still practise it.

But you hit on something that's been in my head about AI art recently. The lack of learning, or experimenting, or craft is an issue. It brought to mind that famous quote from Jurassic Park:

Um, I'll tell you the problem with the scientific power that you're using here, it didn't require any discipline to attain it. You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now you're selling it, you wanna sell it. Well...


Not to say it's a 1:1 there, but. It's something that feels like a deliberate ignorance, self-deprivation from learning or understanding, and the end creation is hollow because there's no human emotion in it. You can almost tell when you're looking at something an AI made because of that. Then when you deprive yourself of it, you deprive others from feeling that humanity in art, that soul that makes you want to create for yourself. It becomes nothing more than a cheap ready-meal you throw in the microwave to satiate an urge. It becomes meaningless.

I dunno. I find it hard to elaborate my thoughts on it, but I don't like it. I'm not worried as an artist because I make art for myself in the end. A machine could never replace my own "soul".

What are you thinking about right now?

Yeah, that's the problem I'm having as well. I'd like to practise more writing and character design but I find it hard to break out of that mindset where it needs to be part of a "project" or it needs to represent "progress" on something. I find it hard to just make things in a vacuum.

There's so much fun stuff here

Yeah, a while ago I decided to try and visit the forums more often. I went through the completed games and downloaded a bunch of stuff, cause I realized over all these years I never made time to actually play RM games. Going back through the lists and posting on the forum reminded me of why I like making games in RM despite how janky and shitty it can be.

Still enjoy the discord though, always a nice little break from work to go and chat with people. I probably spend more time there than most because I have a few foreign friends I talk to every day, but only through Discord PMs.

Making games is harder than I thought

The story of my life since College

Is AI generated art ethical?

author=kentona
"AI and robots will save us from the drudgery of tedious tasks, allowing us humans to pursue uniquely human things, like art and writing!"

Techbros: "Hey guess what we're training to AI to do!"


Every single time

Is AI generated art ethical?

author=Irog
After all, AI is just a software tool, like an image manipulation software you use to create images faster that the artists of the past.
author=Strak
I would be tempted to agree with you, except the difference is that the produced image did not come from the mind of the person using the tool. No thought or inspiration necessary. Maybe a vague concept, but that's about it.


This is an important distinction. It's like commissioning an art piece and saying that you made it yourself. It blurs the line between tool and intermediary without actually being an "artist".

2023 Gaming Diary

I'm giving up on Grapple Dog unfortunately. The game has been fun but the fourth boss is so impossibly hard and such a ridiculous difficulty spike that I don't think I'm ever going to have the patience to beat it. Oh well.

Sincerely, I had less stress beating bosses in Ghouls n' Ghosts.

The games that shaped who I am

The first console I ever played was an NES, I think with Spiderman: Revenge of the Sinister Six or something on it. But it must have been borrowed or something cause it's only a vague memory and really left no impact on me.

The first one I owned was a Nintendo 64. No idea what my first games were other than the obligatory SM64, though I was never huge on that. The big renaissance for me as a kid was whenever I got my hands on Banjo-Kazooie, Banjo-Tooie and Paper Mario.

Banjo-Tooie and Paper Mario were the games that made me want to get into game making. I was in love with how expansive and creative their worlds and characters were, how things were segmented up into story chapters and easier to digest as a kid, how every "piece" of the game had its own unique flavour and how every zone was just big enough to make me want to probe it and explore more and more.

Sometime around then I began hanging out with an older cousin, who had a PS1, and loved Final Fantasy games. So I got a lot of second hand experience watching him play Final Fantasy 7 and 8, and later 10 (I guess he never had 9, idk). Also watched him playing a lot of Legend of Dragoon and Nocturne/Digital Devil Saga games around this time. He really shaped my mind into wanting to make RPGs specifically, probably due to both the games themselves seeming so alluring and mysterious, as well as the classic effect of the older cousin/sibling always seeming "cooler" by default, so of course everything he was into was JUST AS COOL. lol.

Later on I got to borrow FF7/Legend of Dragoon from him and play them for myself for the first time.

After that the only thing that stands out is getting a good PC of my own and transitioning to PC gaming more and more. The big one was getting The Elders Scrolls IV: Oblivion for christmas on its launch year. I played the absolute SHIT out of that game. I logged hundreds and hundreds of hours, and probably doubled it in the years since. It was my first experience with a more "malleable" game where I could download mods, access the console, perform duplication bugs and even make my own content with the Construction Set. So it got me further into the background elements of games.

Around the same time I discovered the cracked version of RPG Maker 2003, after running out of the free trial on RM XP. I've been here ever since so obviously those did their job.

There's obviously been a lot of games since then that had their impact on me, but I can't go into every single thing.

The big 5 for me are probably:

Paper Mario

Banjo-Tooie

Final Fantasy 7

The Elder Scrolls IV: Oblivion

RPG Maker 2003

Favorite Books/Series

The Space Odyssey series and basically anything else by Arthur C. Clarke.

Special shoutout to anything written by Frank L Baum.