RODEN'S PROFILE
He/Him
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
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The Screenshot Topic Returns
@Craze: It looks great so far. Everything is organized very nicely, and the way the shop progresses (with the +100 Essence per skill) is a nice way to level things out. If I had to be that guy who throws out the super nitpicky comment though, I'd say that the faded faces aren't really faded enough. Maybe like, another 10% or something? I don't know, it probably won't cause any problems since you'll remember who has what skills anyways.
Sad/Worrying Moments in Video Games
author=slashphoenix
Looking back, That Death seems more like shock value than actually well-done writing.
I'm trying to figure out why that is, but I think it has partly to do with Sephiroth's motivations being very schizophrenic - it's hard for me to feel really give a damn, because he runs away the whole game until the very end.
Well, technically you don't even see Sephiroth until disc three anyways. Pretty sure all of the other ones were parts of Jenova or something? That's what I got out of the convoluted plot rundown in the Weapon Chamber anyways.
If it was for shock value then they really failed with that whole gracefully diving through the sun roof thing that "Sephiroth" did. By the time he gets to the damn platform you know what's going down.
What makes a great anime, for you?
I actually haven't sat down and watched a lot of anime the whole way through. The only ones that I've seen entirely are Gurren Lagann, The Big O, Hellsing, Trigun, Power Stone, Evangelion (ugh), and I think Trinity Blood & Utawarumono as well. I also watched the entirety of Yu-Gi-Oh for nostalgia's sake, and Yu-Gi-Oh GX (against my better judgement, at the request of a friend).
If I had to explain what makes a great anime it would probably be the same core things that make a good movie or game. Characters, Story, Music, and Artistic Design. That's why The Big O and Gurren Lagann still remain my favourites, they just ooze perfection in those categories (with the exception of season 2 of The Big O, of course. Season 1 overshadows it and makes up for it though.) I would say that Trigun is really good as well, but once you read Trigun Maximum it stops being a great show and starts being a poor adaptation.
Things that I can't stand in anime would be annoying characters (Evangelion), forced moral dilemmas (Evangelion), and a confusing, misguided plot that likes to believe its really deep (Evangelion). All jokes aside, if you want to know what I don't like in anime you can pretty much look at NGE and have your answer.
EDIT: I'd also like to point out that all of the anime that I've really enjoyed seems to have a "magic number" of episodes: 26. I don't know what it is, like I said, I haven't watched a lot of anime, so maybe that's why it seems to be a trend. I need to research this more.
If I had to explain what makes a great anime it would probably be the same core things that make a good movie or game. Characters, Story, Music, and Artistic Design. That's why The Big O and Gurren Lagann still remain my favourites, they just ooze perfection in those categories (with the exception of season 2 of The Big O, of course. Season 1 overshadows it and makes up for it though.) I would say that Trigun is really good as well, but once you read Trigun Maximum it stops being a great show and starts being a poor adaptation.
Things that I can't stand in anime would be annoying characters (Evangelion), forced moral dilemmas (Evangelion), and a confusing, misguided plot that likes to believe its really deep (Evangelion). All jokes aside, if you want to know what I don't like in anime you can pretty much look at NGE and have your answer.
EDIT: I'd also like to point out that all of the anime that I've really enjoyed seems to have a "magic number" of episodes: 26. I don't know what it is, like I said, I haven't watched a lot of anime, so maybe that's why it seems to be a trend. I need to research this more.
Sad/Worrying Moments in Video Games
It's hard for me to think of moments in video games that I actually got a little teared up about. I guess I just don't get super involved in the game that often, at least not involved enough to actually feel for the characters.
The first one that comes to mind is from Mass Effect 3 (I know, I know, it's a horribly written game, but outside of the main story there's some good stuff to be found):
I guess one of my issues is that I usually just see the bad stuff coming before it happens. Not usually in a "Oh, this is super obvious way" but in the way that I've been considering tons of outcomes in my head the entire time I was playing.
(There's probably no point in hiding this next point, but whatever)
I really should play more of the RPG's I've collected. People bring up thins like this and I feel like I just have no experience of the genre at all.
EDIT: Something I forgot to mention from FF5:
The first one that comes to mind is from Mass Effect 3 (I know, I know, it's a horribly written game, but outside of the main story there's some good stuff to be found):
The scene that comes to mind is part of the Tali romance in the Extended Cut DLC. Near the end of the game where you're rushing to the macguffin beam that leads onto the Citadel, you have to get your two teammates airlifted out of the fight. If you romanced her Shepard tells her to find a home or something, and she says "I have a home" in that puppy dog eyes kind of voice. I don't know, I felt something in my eyes when that happened.
I guess one of my issues is that I usually just see the bad stuff coming before it happens. Not usually in a "Oh, this is super obvious way" but in the way that I've been considering tons of outcomes in my head the entire time I was playing.
(There's probably no point in hiding this next point, but whatever)
It's like Aeris dying in FF7. It's already painfully obvious that something bad is going to happen to her hours beforehand, even if you somehow don't already know that she bites it. Then they give you that big cinematic area and everything. At some point you HAVE to be thinking that she's going to get killed by Sephiroth.
It also doesn't help that she's a ridiculously boring character who I can't imagine anyone getting invested in enough to be sad about. Jeez, I was more upset when Cait Sith stayed inside the collapsing Temple of the Ancients to get Meteor for you.
It also doesn't help that she's a ridiculously boring character who I can't imagine anyone getting invested in enough to be sad about. Jeez, I was more upset when Cait Sith stayed inside the collapsing Temple of the Ancients to get Meteor for you.
I really should play more of the RPG's I've collected. People bring up thins like this and I feel like I just have no experience of the genre at all.
EDIT: Something I forgot to mention from FF5:
Galuf's death. Not so much of a tearjerker due to the fact that it was a huge "big damn heroes" moment for him, but it was really sad afterwards. Dude was tough as nails so it was unexpected for him to just bite it like that.
How much can you express on sprites?
The ability of sprites to express themselves is entirely dependent on the size and anatomy of the sprite. A bigger, more realistically built sprite will probably be able to pull of tons more actions than a smaller one. It's also largely dependent on your skill as a spriter, or the skill of the person you hire. If you're clever enough you can work outside of the boundaries of a limited size.
Something to keep in mind is that sprites don't necessarily have to express themselves like normal people. Just look at games like Final Fantasy 5 or 6- the characters jump and bounce around, wave their arms heavily, spin, and laugh with their entire body.
The good thing about animating expressions with sprites is that making a template that includes all of them will let you simply colour the characters over it and have a complete page of animations for that person. In that way having 80+ characters isn't a huge problem if you have the time and the will to finish all of them.
Don't know if any of that helps. I'm not so good at explaining things.
Something to keep in mind is that sprites don't necessarily have to express themselves like normal people. Just look at games like Final Fantasy 5 or 6- the characters jump and bounce around, wave their arms heavily, spin, and laugh with their entire body.
The good thing about animating expressions with sprites is that making a template that includes all of them will let you simply colour the characters over it and have a complete page of animations for that person. In that way having 80+ characters isn't a huge problem if you have the time and the will to finish all of them.
Don't know if any of that helps. I'm not so good at explaining things.
Your plans of the future?
Your plans of the future?
author=Dudesoftauthor=MrCharlesMugfordNice! Fellow Torontonian in da house.
Academy of Design and Technology in Toronto
Soon to be Torontonian that is. We still live in western Newfoundland at the moment.
Your plans of the future?
In the summer of 2014 me and my partner, matrixmancs are going to the Academy of Design and Technology in Toronto and studying Video Game Design. After that 18 month course we're planning to get started on our independent game design company. I haven't thought about much after that of course, since that's a good 14-18 years worth of time right there.
(Maybe that estimate seems ridiculously over-the-top, but given the production schedules we've lined up for ourselves and the projects we want to do I think it's fair).
(Maybe that estimate seems ridiculously over-the-top, but given the production schedules we've lined up for ourselves and the projects we want to do I think it's fair).
Come play LoL with us!
author=Karsuman
gets rather less common when you get to level 30.
newer players tend to get demotivated even when the enemy is only a bit ahead, increasing the chances of them getting frustrated, making more mistakes and giving up altogether.
Ah, that's what I figured. I'm level 15 now, so it's not like they're surrendering super early or anything. They probably just do it to save time or something; it generally only happens when we push into their base or onto their nexus.














