SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

Search

Filter

I now regret not having banned Mafia a little...

author=LockeZ
I find it pretty useful to see how many posts were made in each topic and by which people

That is true most of the time, except when the posts page is completely flooded by posts in one topic, which makes it impossible to discern if and when there has been any activity literally anywhere else on the site.

Programming cutscenes is probably the most tedious part of gam mak for me. I don't know how some devs do it.

It took me about fifty hours across two weeks to make the final cutscene of Vacant Sky Act II (most of the time spent was playtesting dialogue to see if it was timed appropriately to ensure the average player would get to certain lines of dialogue during certain points in the song), and it's only about seven minutes long. It's really depressing how disproportionate the amount of work a cutscene is to make versus how much mileage you get out of it.

I've played a lot of games that make fun of tropes and cliches and most of the time, they're not funny.

It's a lot easier to make fun of someone else's ideas than to make an earnest effort to come up with your own ideas. These games are often creatively cowardly because the creator is terrified of putting their own ideas out there for others to criticize. It's much more comfortable to hide behind a veil of satire or apathy, to pretend to be better than people who try.

I don't want to argue with people regarding the amount of playtime someone "needs" to make to write a review of a game... AGAIN. -_-

Hell, I'd extend that further and say that if you're not engaged with a game in 20 minutes, the game sucks. The fastest way to identify an incompetent developer is when they belt out the "it gets better" line.

I love when apologists for terrible games get defensive about it, too, blaming the player for being impatient instead of the game for having wretched pacing.

When I review games, I force myself to sit through at least 2 hours no matter how bad it is, but if I haven't committed to doing a review, I'll usually drop a game in 20 minutes if it's putting me to sleep.

Man, I just got the insanest idea today at work that will totally revolutionized the way RPGs play.

Microtransactions to skip random encounters? Brilliant. You'll be rich.

R.I.P. the game of Go, 2255 B.C. - 2016 A.D.

http://www.technologyreview.com/news/546066/googles-ai-masters-the-game-of-go-a-decade-earlier-than-expected/

Go, long a game that moderately skilled human players could crush AIs at, has been mastered by DeepMind, a generation sooner than expected. AI is getting crazy advanced. Here's a really interesting quote from the player who lost to it:

author=Fan Hui
In China, Go is not just a game. It is also a mirror on life. We say if you have a problem with your game, maybe you also have a problem in life.

Losing was very hard. Before I played with AlphaGo, I thought I would win. After the first game I changed my strategy and fought more, but I lost. The problem is humans sometimes make very big mistakes, because we are human. Sometimes we are tired, sometimes we so want to win the game, we have this pressure. The programme is not like this. It’s very strong and stable, it seems like a wall. For me this is a big difference. I know AlphaGo is a computer, but if no one told me, maybe I would think the player was a little strange, but a very strong player, a real person.

Of course, when I lost the game I was not happy, but all professionals will lose many games. So I lose, I study the game, and maybe I change my game. I think it’s a good thing for the future.

Me and Sooz finally saw the new Star Wars! It was everything I was hoping it would be! :DDDD

author=InfectionFiles
^Just proves you can't please everyone. When the prequels came people wanted a soulless remake and now that it's here they are like "We wanted it more like the prequels"

WHAT?!

I don't necessarily think it should have been like the prequels, but that for all their failings, the prequels got some basic things right that Force Awakens missed.

Me and Sooz finally saw the new Star Wars! It was everything I was hoping it would be! :DDDD

It wasn't a bad movie, don't get me wrong, but I feel cheated that I paid money to watch a movie that I've already seen before. There wasn't a single surprise in the entire movie. At its core, all I expect out of Star Wars, or a scifi movie in general, is to see some cool, imaginative, otherworldly setpieces, but Force Awakens didn't even have that. Reskinned Tatooine, reskinned Empire, reskinned Vader, reskinned Hoth, reskinned Death Star.

Even the prequel movies had something new. It was an adventure story that was unadventurous, the only unforgivable sin it could have committed.

Me and Sooz finally saw the new Star Wars! It was everything I was hoping it would be! :DDDD

author=Sooz
author=Sailerius
I wish it had been more than a soulless remake of A New Hope. :( I kept waiting for something new, exciting, or surprising to happen but it never did.
NO PARTY POOPERS ALLOWED GO MAKE YOUR OWN THREAD >:(

I'LL TELL YOU WHAT WAS NEW AND EXCITING: A FUCKIN KICKASS WOMAN FOR FUCKIN ONCE!!!!!

I wouldn't really call someone who was constantly kidnapped/endangered to be a damsel in distress for the male characters to fret over a fresh direction for the series.

Me and Sooz finally saw the new Star Wars! It was everything I was hoping it would be! :DDDD

I wish it had been more than a soulless remake of A New Hope. :( I kept waiting for something new, exciting, or surprising to happen but it never did.