SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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Why is Undertale good? Please explain in six words or less.

Packed with lots of dank memes.

Is it just me, or I lately just saw a lot of devs putting their gamepages in private when their screenshots don't turn out good?

author=Craze
so sorry. what games were you talking about?

Nothing specifically, why? I've been complaining about how beginner-unfriendly the review system is for years. I don't know why it's only worthy of ridicule now.

author=Ratty524
author=Craze
so sorry. what games were you talking about?
That got me thinking. Sailerius, why haven't you posted Ars Harmonia on this site?

Because it's not far enough along to have screenshots ready yet. I'll let you know when it's ready, though! You can see how the art's coming along here, though.

Is it just me, or I lately just saw a lot of devs putting their gamepages in private when their screenshots don't turn out good?

Given that I've never posted a demo here, it should be pretty obvious that I wasn't talking about any of my works, but please don't let that get in the way of yet another opportunity to derail a thread to personally harass me.

Is it just me, or I lately just saw a lot of devs putting their gamepages in private when their screenshots don't turn out good?

author=Sated
Tbh, if the first review your game gets is a low-scoring one, and the game doesn't already have a lot of momentum behind it, you might as well scrap it because games in this community rarely come back from that. This is especially true because a lot of reviewers won't update reviews even after the game itself has been updated to fix the problems that they raised. It's actually a perfectly understandable thing for someone to do; you've just gotta hope that they take any legitimate criticism forward into future projects.
Yep. Or worse still, when your first review is someone writing a review of an old demo and then leaves the site so there's no chance of it ever being updated. It would be nice if review score didn't appear on your game until it had a certain threshold of reviews.

Of course, it would be nicer if there was no review score at all.

It's sad that people hate certain games because of the fanbase or it's popular on Tumblr.

I don't dislike things because they're popular on Tumblr. I dislike them because of the bizarre cult-like devotion where my feed is crammed full of messages like "if you don't like (X), you should kill yourself." That's a pretty good way to ensure I never have any interest in playing X. For some reason, that exclusively happens on Tumblr.

Also this seems to happen disproportionately with really mediocre games, like Sated said.

If you're being defensive about people being put off from a game because of its fans, that's probably because you're inside the echo chamber and have never been subjected to the bizarre, hyper-aggressive toxic atmosphere surrounding it.

Started watching Psycho-Pass again.

That reminds me. I still haven't seen the movie...

I had Mono several years ago. And now I have it again somehow. -_-

Ugh, mono is the worst. I got it in middle school and it left me paralyzed for half a week. I hope you feel better soon!!

i don't want to talk about random encounters again

I think we should get with the times and start talking about microtransaction strategies in our RPG Maker games now that MV deploys to mobile.

I think my greatest condemnation of MV is that despite really liking YF's new script features, karsuman and I are staying in Ace for now.

The biggest problem with MV at the moment are the constant reports from end users about inexplicable performance issues in games made with it. RMW's MV forum is flooded with posts about it and it's keeping me from considering it for anything nontrivial. Aside from games not crashing, running at a consistent, predictable framerate is the baseline feature you should be able to expect out of an engine.

Especially a 2D engine.

The greatest gift for Christmas is not a materialistic thing, but an unforgettable experience that will last forever.

Like having to declare bankruptcy from medical bills.