SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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GET! HYPE! GET EXCITE ABOUT LIFE!

Everyone is dying

MOGTIP: Adding an incredibly powerful 'supermove' and designing (usually optional) bosses around just that move (see: Costly Punch of Crisis Core, Finest Arts of WA3, KOTR in FFVII) is a dick move.

Only in bad games.

MOGTIP: Adding an incredibly powerful 'supermove' and designing (usually optional) bosses around just that move (see: Costly Punch of Crisis Core, Finest Arts of WA3, KOTR in FFVII) is a dick move.

Hi Megidolaon

Pictured here: Construct 2's actual ad campaign http://imgur.com/a/iei3Q

This is not Photoshopped.

EDIT: It gets better http://www.construct2.com/

i didn't even want the ff7 remake anyway (cries)

author=Ratty524
author=Liberty
No, he's just upset that they've changed it a bit.

Geez, obviously it was never going to be the same game. Getting all in a huff about it is just silly. I'm going to get it and enjoy the fuck out of it despite the changes because I want to see how they upgrade things and what stays the same. An improved script, for one. Graphical changes for another. I'm looking forward to what they do with the gameplay - it was never going to be the same battle system and if you expected that then you're very silly.
... How is it silly to expect the same or similar battle system in a remake?

Remake, not remaster. Now that I know they're making the gameplay fun, I'm interested in buying it. If you want to play the original, they're not confiscating your copy of it.

Remember that players pay more attention to style than substance.

author=Liberty
*Some. Some players do. Just remember that all people are different and like different things. Ultimately, make the game you want to see without catering to idiots too much. Make things simple, but make them interesting. You do not have to compromise your game just to get people to play it.

Well, ultimately it comes down to whether you're making your game for people to enjoy or not. If you don't want people to enjoy it, then you don't need to let playtesters' experience affect your design.

As Solitayre says, there's a lot of psychology behind this stuff. It's not just audio, too; you can make people perceive weaker attacks as stronger by making the screen shake when they hit, even if the screen literally tells you that it did less damage.

Remember that players pay more attention to style than substance.

Just finished a round of playtesting VSA and feedback remarked about how one character:
-Had much faster attacks
-Did much less damage
-Good for quick precision attacks but not good at mobs

And the other:
-Had slower attacks
-Did more damage
-Hit multiple targets
-Was good for crowd control

Because of this, the second character was said to be overpowered and way more useful.

This feedback was interesting because both characters had exactly the same animations, exactly the same speed, did exactly the same damage, and neither of them hit multiple targets or were better or worse at crowd control. However, the second character's attacks had a heavier sounding hit SFX and had a flashier weapon trail - literally the only difference between them.

The audio/visual of the game has much more impact on the player's perception than what's mechanically happening, so it's important to make the style reinforce the mechanics in order to ensure the player's impressions are in line with what they should be feeling.

EDIT: Also worth noting that big numbers pop up showing how much damage you did, so it wasn't a matter of the mechanics being too hard to perceive.

Kill la Kill is about Google.

author=Craze
slash
craze have you watched anything besides those two anime

(pyscho-pass was pretty dang good)
no i've also watched magical witch punie-chan

i'm just not a fan of chibi and sweat drops and stuff. unless it's punie-chan or blue exorcist, one of which is incredibly over-the-top and the other only uses those devices sparingly. from what i've seen, KLK used that a ton. also i didn't like green laaggaaann which was by the same guy i think?
I tried to get into Kill La Kill, but someone failed to warn me that you have to find rape jokes every five minutes funny to appreciate it. I would probably not recommend it unless you think joking about raping the protagonist every episode is funny.

EDIT: Psycho-Pass is great tho

"the Godiva of Wingfield" - On a scale of "eh" to "I would literally sacrifice children to play this," how interesting is this title?

I don't think the title flows very well. Try saying it aloud. Godiva ends on an "uh" sound and of begins with one, so you have a glottal stop when saying "uh uh" and it sounds awkward. I agree though that Wingfield sounds good, but personally I'm never going to not think of the chocolate when I read Godiva.

The ultimate anti-frustration mechanic is not saving everywhere or healing after battle

Yeah, there's nothing wrong with quicksaving. My point, though, is that meeting the needs of the (many) people who play on the go does not in any way diminish the experience for people who play at home, so there's nothing to lose by making your games more accessible.