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A bowling mini-game? Roman Bellic would be proud.

A BLURRED LINE v2.1

For some reason, the hide tags don't really like quotes, which is weird, so sorry if this is a little hard to follow.

Talan's Trial:

My best guess is Talan's meeting with Emily on the overlook was his trial. Talan tried to save her, and demonstrated his good intentions to Pierson.

I think at one point Talan confronts Emily about being suicidal, and she casually brushes it off, later mentioning that her job in Paradise is being an actress.



Seren's Backstory

I think the flashback Serne has was just a test he took while training to be an Agency Guard, and wasn't supposed to have been in Paradise. Just a case of Lysander reusing assets.


Doctor Vago:

If memory serves, he shows up in Emily's flashback. I think Pierson blamed him for not being able to save Emily's mother. I don't necessarily think he was exiled, but I think he might have felt alienated from the community after this.


author=Igloo9
Man, years ago I had a whole list of questions but I forgot them. Maybe I should do a replay of the game one of these days.


The Lord of the Rings

author=Tw0Face
Game doesn't start for me even though I legally own RPG Maker 2000 and have its Runtime Package installed.

You could always give EasyRPG a try.

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I like it. It looks really professional.

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This looks really nostalgic. Really digging it so far.

Faded Blue

This looks really cute, shame it wasn't ready for IMGC, but I'll definitely check it out once it's released.

[RM2K3] Blitz Mechanic? Channel Time on Magic?

author=Doctor_Lugae
Is it possible to apply a casting time to spells so that it takes X rounds before a spell completes?




I got a pretty basic proof of concept working, so it's definitely doable.

Basically, what you'd do is make the 'summon bahamut' skill a Switch type skill, when it's activated in battle, make a battle event that sets the character who casted it to a custom state (just set it so that the character can't move) then set a variable called turnsCountdown (or whatever you want, really - doesn't matter).

Make another event page that triggers every turn, if turnsCountdown is greater than 0, subtract 1, then check to see if it's 0. If it is, you'd have a code block for what the spell actually does execute.

It's not really perfect though. I'm actually not sure if there's any way to target individual enemies or allies, or not.

What technology do you hope will be invented before you die.

Cyber-eyes.

Won't have to deal with itchy, swollen eyes every time hay fever season comes around. Also I wouldn't have to wear glasses any more.