STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

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[RMVX ACE] compression my eternal nemesis

wow is this place dead or is this place dead

Anyway as is so often the case within 24 hours of turning to the community to plead for help (prematurely) I figured it out myself. Don't leave .pdn files in the Graphics folder kids. It confuses the encryption somethin' fierce.

[RMVX ACE] compression my eternal nemesis

Anyone know of any alternatives to the built-in encryption?

My game is throwing a bitch-fit when I compress it into an encrypted archive, unzip that archive, and play it...specifically it's throwing a RGSS error on line 106 or 107 in the 'Cache' script. "Failed to create bitmap"

God Damnit. I am pretty sure this is the encryption at work. Apparently, I learned, by finding an artifact of myself, I have tangled with this issue in the path. The reason mine threw an error on line 107 and everyone else's I googled threw an error on line 106 is that line 106 of 'Cache' was now a commented out string of expletives. I must have been quite frustrated when attempting to troubleshoot this in the past. I vaguely remember being forced to release the game open.

Is there any way to have the console open while playing (not test-playing) your game? I pasted in a scriptlet that allegedly did this but nothing happened. Very likely I put it the wrong place.

While I know that the built-in encryption is widely considered to be a joke, that's not why I want to know about alternatives to it. Rather, it's because I need to at the very minimum have the appearance of protecting my intellectual property, not to mention custom I art I paid actual money for and genuinely want to protect. And I want to get my shit out the door ASAP. But I really can't do it open this time. I don't care how shitty the encryption was, I just wanted the compression process not to break my shit!

I have a hunch it's something in the encryption that's mucking things up and also a vague hunch that it's CSCA Light Effects specifically that's making the failed to create bitmap error pop up. But I'm not sure about either thing so I'll keep debugging. In the meantime NEED DISTRIBUTION MEDIUM PLEASE HELP

edit: yeah it's definitely the encryption, an unencrypted package is working fine.

Chapelwaite

Thanks Kat! Thank you for being a fan! Very pleased you enjoyed the game. <3

This is a static project, so it's no longer being worked on. I've stuck the "done" sticker on it. Were this not the case, yes I would go in and completely reprogram the sanity effects to try and remove the combinations that leave the screen so messed up it's unplayable.

Is there anything in the game to use to prevent these effects from affecting the characters?

Emphasis mine. I hope you kept multiple saves. Here is a quick guide to sanity maintenance in Chapelwaite:

  • First off, the sounds (the THINGS in the walls) that start on your second day continuously plink away at your sanity while you are in the mansion. Make sure that time spent in the mansion is efficient and productive. Just wandering around the mansion with no particular purpose or goal will drive you nuts faster.
  • Don't look at things that are obviously upsetting. This is a very silly, very "Call of Cthulhu" piece of advice, and you know, it's not ideal because I wrote descriptions of things and dialogue and I want people to read those. That said, off the top of my head the holy water font filled with blood in the church and the grotesque statue on the grounds of the manor are both two medium-small sanity hits that are entirely avoidable by not examining them.
  • Do not EVER read De Vermiis Mysteriis. Don't even open it. Once you start reading De Vermiis Mysteriis (sp? it's been a while) you are consciously trading sanity for power.
  • How the hallunications work is that every (interval), interval being a number of frames, it rolls a d250 (a two hundred and fifty sided die). If the roll is equal to or below your (Charles') current Sanity, nothing happens. If you roll OVER your Sanity, you suffer a hallucination. Hallucinations themselves either never or almost never cause Sanity loss, but virtually everything else in the game does from simply being in the house to the fight with the angry mob to learning spells to seeing monsters, etcetera. Thus, once your sanity is below 150, you will start hallucinating regularly, when your sanity is below 100 you'll be hallucinating frequently, and if your sanity is below 50 it will seem like you are hallucinating constantly, and you'll start to get multiple stacking hallucinations which can eventually make the screen impossible to see and the game unplayable. Of course, if you have especially bad luck with the dice rolls, 150 can certainly feel like 100 and 100 can certainly feel like 150. If you are suffering lag, the lag itself may be compounding the problem as the game's frame rate will stutter, which could cause (interval) to become shorter or longer and will cause (interval) to become less reliable as a unit of time.

I hope that helps!

Regulated Semi-Hiatus

So I'm trying something (no idea if I will have the self-discipline to pull it off or if it will be beneficial in the long term) where I'm only going to be around here every other week. The reason is simple enough: there is real life stuff I've been neglecting to RM. Well, honestly this past week a fucking torrent of real life stuff made it so I couldn't find more than a few hours to gam mak, but you get my point.

So this week that's just started (Dec. 3 - Dec. 9) I will be gone. You should not see me post here, but I might log in once or twice over the course of the week to check and respond to PMs (since I have various outstanding commissions from various talented peeps). The following week, starting on December 10th, I'll be back, then I'll be gone again starting the week of December 17th, you get the idea. This weekly phasing in and out will last until the end of the year or I decide it's not working out for me, whichever comes later.

Sincerely,
Stormy J. Crow esq.

P.S. I hope I put this in the right place. I kind of took the Introductions forum as extending to "Introductions & Farewells" and I figured this was the best place for this kind of thread.

What are you drinking about right now?

Jim Beam and Jack Daniels got me through college, but since then I've graduated to more fancified whiskys. I honestly don't have the palate to say they genuinely taste better, but lately I've preferred Bulleit Bourbon and Larceny. There's a very expensive brand called Angel's Envy that's also quite good. But I prefer rum to bourbon these days, really.

This thread is a good addition to Welp (assuming I can post here when I'm baked too, that is). I just got done (like, over the course of the week, not in one day!) smoking an eighth of Bay Dreams ground to nigh-keef and mixed with an eighth of Witches' Weed. I called this concoction The Dreams In The Witch House. Yes, that is an HP Lovecraft reference and yes I am an enormous nerd. Next up I've got an eighth of a strain I've never tried before: I'm going to smoke Lucinda Williams. Yes, Lucinda Williams is a strain of weed. No, I don't know why.

Screenshot Survival 20XX

Momeka I'm not entirely sure what's going on but I am pretty sure I love it.

The first episode of Road To Paradise: The Staircase, Episode I: Downstairs is just about ready for release. Just one more round of testing and one more coat of shellac and polish and it should be ready for a public launch.








Oh yes, there will be tech trees. Tech trees I tell you!




Oh Varymar, you rapscallion.
(I know that the Time Dragon, that's the purple one, looks like he's hanging upside down from the ceiling or something. Let's say that he literally is.)