STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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Swap in the Middle with Two
author=Arcmagik
RTP IS LIFE!
word to your mother (actually i have no idea what that expression means, i am saying i agree)
Swap in the Middle with Two
author=Frogge
I personally wouldn't go with parallax though. I'm fairly sure we have more than a few users who don't know how to do it or at least don't feel comfortable enough doing it. Not to mention it's a lot of effort.
This. I have been doing this RPG Maker thing going on two decades and naturally that included a Parallax-mapping-is-the-one-true-way-to-pretty-maps phase and I wouldn't even say that I feel comfortable enough doing it.
[RMMV] [RMVX ACE] [RMVX] [RMXP] Griping About Features Engines Should Have Built In
This is NOT primarily a help thread or a place for people to suggest workarounds, scripts, or plugins, to solve the problem. Don't get me wrong, that kind of thing is totally allowed and encouraged it's just...the main point of this thread is just bitching.
I remember hating that VX only allowed one tileset by relegating tilesets to the System folder inside Graphics, it seemed like such an enormous step backwards from earlier versions of the engine that had allowed you to have as many tilesets as you want. I'm sure there were workarounds and scripts for it at the time, but I was massively relieved when I got Ace and was allowed to use as many tilesets as I want again.
A better example, probably: why does Ace let you change each character's Max Level, but then not have that Max Level reflected in the parameter or experience curve configuration? I mean, realistically, the vast majority of games made in this engine, even the tiny percent that actually get FINISHED, are not going to be the kind of sprawling epic that actually takes you from Level 1 to Level Fucking 99. I generally set my level cap to 30, or to 60 if it's intended to be a full length project; even less or no levels at all for shorter/non-RPG projects (obviously). But anyway, to actually accommodate the max level you want in a game, you need to do a fair bit of awkward guess and check and really deform the parameter curves, repeatedly entering an incrementally less arbitrary value for Level 99 and fast/slow to see what that brings the maximum parameter to at the ACTUAL level cap of your game.
Example: Night City has a Level Cap of 30. I wanted my MC to go from 400 Max HP at Level 1 to 1600 at Level 30. To do that I had to trial-and-error my way to a Level 99 MHP of 2700 with the acceleration slider pushed all the way to fast to get the basic numerical progression I wanted, then 'cheat' a little bit to get round numbers at the start and end. It wasn't a big problem by any means, but with the number of projects I start, it's a pain.
ok, now u?
I remember hating that VX only allowed one tileset by relegating tilesets to the System folder inside Graphics, it seemed like such an enormous step backwards from earlier versions of the engine that had allowed you to have as many tilesets as you want. I'm sure there were workarounds and scripts for it at the time, but I was massively relieved when I got Ace and was allowed to use as many tilesets as I want again.
A better example, probably: why does Ace let you change each character's Max Level, but then not have that Max Level reflected in the parameter or experience curve configuration? I mean, realistically, the vast majority of games made in this engine, even the tiny percent that actually get FINISHED, are not going to be the kind of sprawling epic that actually takes you from Level 1 to Level Fucking 99. I generally set my level cap to 30, or to 60 if it's intended to be a full length project; even less or no levels at all for shorter/non-RPG projects (obviously). But anyway, to actually accommodate the max level you want in a game, you need to do a fair bit of awkward guess and check and really deform the parameter curves, repeatedly entering an incrementally less arbitrary value for Level 99 and fast/slow to see what that brings the maximum parameter to at the ACTUAL level cap of your game.
Example: Night City has a Level Cap of 30. I wanted my MC to go from 400 Max HP at Level 1 to 1600 at Level 30. To do that I had to trial-and-error my way to a Level 99 MHP of 2700 with the acceleration slider pushed all the way to fast to get the basic numerical progression I wanted, then 'cheat' a little bit to get round numbers at the start and end. It wasn't a big problem by any means, but with the number of projects I start, it's a pain.
ok, now u?
The Shore: Foreign Tides Review
seeing as we had only one week each to make our halves in (double that this time around) I think we did a pretty good job for both sides.
AB-SO-LUTELY
Who is Kefka? OWO
RMN's Sexy Demographics Touch Encounters
What are you thinking about right now?
Swap in the Middle with Two
I have a checklist of things I need to do before I can get started. Hopefully it won't take more than a couple of days. Got no day job right now so I can put in the crunch hours if I need to.
I honestly don't know if getting all of these games to Proof of Concept status and then shelving them to work on my main is a sound strategy, or if I'm just addicted to starting new projects. 50/50.
Yeah, I know. <3
I got it bad though. Right now I'm hustling to finish and shelve a proof of concept for Night City so that I can finish and release the first episode of Road To Paradise so that I can participate in the Swap event. Doesn't help that I'm just OCD enough that I'm hell-bent-for-leather to do these things in that exact order.













