STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

Search

Filter

What are you thinking about? (game development edition)

Reading about different measurements for liquids because I am researching how much fuel this cyborg girl's integral flamethrower will consume and I need to decide on a unit for ammo in stores.

I found this image, obviously designed for small children, delightfully helpful:

I honestly don't know if getting all of these games to Proof of Concept status and then shelving them to work on my main is a sound strategy, or if I'm just addicted to starting new projects. 50/50.

My main project is the one that interests me the least. Through no fault of its own, it's just that the new projects are--metaphorically speaking--younger and sexier. Well I guess they're literally younger. Anyway, that's the part that's problematic, that my main project is the one I have the least enthusiasm for.

Fear and Hunger

This game is still mad interesting and I intend to check it out further but...for a roguelike, not giving people the ability to save/quit and load/delete is fucking weird and inconsiderate. And for any videogame, not taking into account the fact that people have jobs, familial obligations, bodies to feed, water and rest, and computers that might crash is just plain bad game design. I have gotten really furious at always-online games (I think the Souls series was guilty of this) that literally don't even let you pause in single player/offline mode. It's like fuck I need to go to the bathroom do I really need to get murdered by these abominations because I need to--

erm, anyway.

author=kumada
As-is, they currently function as kind of a beachhead. If you can get far enough in and drop a save, you can be a lot more risky with exploring the deeper parts of the dungeon because you can keep reloading that save when you get eaten by a giant lake newt.

I've really enjoyed this mechanic in other games, but it doesn't really address the basic need to save your progress for reasons totally unrelated to the game's difficulty.

Anyway, my next run through is definitely going to be as a Dark Priest. I don't want to make any effort to be a remotely good person in this fucked up world, now that I've read up on the game a bit more. That said, I do think I found a bug in my short time with the game:

My erotophobic knight (don't know if it's normal, but I got dealt a phobia right off the bat) was standing right in the middle of a giant bunny-mask orgy, trying to talk to the people involved, etcetera, without any appreciable loss of Mind. The Eyes-Wide-Shuttening bothered me more than it bothered my character, and it didn't particularly bother me (although don't get me wrong, it was weird...the time and effort that must have went into rendering all that pixel porn is mind boggling).

Fear and Hunger

I was under the impression this was a roguelike? I've never played a roguelike before where save did not imply quit and where quit did not imply save. So you can imagine my surprise and upset when I went to save and quit around 2:09 AM having spent a lovely 40 minutes surviving physically and mentally as an erotophobic knight, only to find that...

REALLY you cannot save your progress in this at all? Like regardless of how difficult it is or how many times you die, I don't care about that, but whatever the playtime of the game is, you need to have that much free time in a cohesive chunk, or at least split up in a way that never requires you to let the program stop running? Just to be 100% clear, I'm not talking about saving being necessary because you might die in the game, I'm talking about saving being necessary because you might have a job, or a human need for sleep, or your computer might be prone to crashing.

I think it's obvious from all the bold and the "REALLY" that I think this kind of goes beyond masocore or Soulsian and into the realm of simply annoying. But above and beyond that, this game is described as a roguelike and GIVES NO WARNING to a player when they're about to quit like your game is saved in EVERY OTHER ROGUELIKE. Major problem, man!

Possibility. that I'm being dumb and missing something: at least 11%. In which case, forgive me

Seven Mysteries: The Last Page

Edit: Nevermind, I misunderstood some wording, silly me.

To Crime Nirvana Review

Danke schoen. : )

New Developer Mapping Help Thread

@StormCrow The first two maps were the first two maps I had done ever. I am trying to do better, but apparently, it wasn't enough.

Well if you were trying to do better with the second two maps I saw than the first two, I all I can say is that you succeeded with Flying Colors! But I'm not in charge of the queue.

author=Corfaisus
mad skillz and how I got them
Of course, some of us sort of plateau at a level of mapping where we're at least definitely not harming the eyes of ourselves or others, and train our focus on endlessly growing and improving on the other apsects of game design. At least that was the case for me.

author=Magia's Latest
For the most part I'd say yeah, they're noticeably better. On this one, however, I still think you need to find a ceiling tile (a black rectangle with a border; there should be lots of them in the tileset, it doesn't REALLY matter that much which you use) and rectangle drag it over the two-or-three (I can't tell because what is MV am-i-rite?) top tiles of that map, all the way across. Provided your map is indoors. If that map is meant to be outdoors, on a ledge outside of a big stepped pyramid or a tower with lots of terraces or whatever, then the roof tile you have there is fine IMHO. I'm talking specifically about appropriate tile usage, not overall prettiness.

Distilled Opinions Review Jam

author=kumada
@kentona Absinthe is pretty uncommon here. There's just a general absinthe of it.

oy. anyway I am very fascinated by the antlered god that dwells within the bottle, that sounds pretty cool, but yeah I could certainly stand to use my body as less of a chemistry experiment.

(Anise is also like catnip for dogs, apparently.)

We've been able to get it since 2007, but most people in the country don't even know what it is.

(Also coming from the US) I've known what it is at least since I was a Freshman in College, and I had some much later at an anniversary party in '10 or '11 because a friend brought me a bottle of it that they'd heavily customized and illustrated. It didn't cooperate: it wouldn't stay inside me long enough for me to tell if it had any hallucinogenic effects, because blackouts and projectile vomiting. I don't blame that entirely on the absinthe. I think I ate too many cocktail shrimp, too. The one thing I can recall with any certainty is that it is one of the most vile tasting substances on earth.

Swap in the Middle with Two

Excellent, the talent pool is growing! This is going to be dope.

(Based on a list of priorities I've made for myself, I need to finish a proof of concept on this side project, file it away, then release the first episode of my main project before I get started on my first half, but I have way too much free time so everything should be fine, I shouldn't need all of the first two weeks.)

RTP Horror Sprites

oh man

*adds to playlist*