WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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FFD Concept Art 08 - Ellie Baldesion
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FFV had the BEST monster sprites out of every iOS release, I have no idea why they didn't use the same artists for every single FF iOS release, to be honest.
Absolutely not. Certain events force members into the party, but outside of those events, you can use whomever you want. Scenes are handled in a way that assumes everyone is present. Makes life easier for me.
author=macblo
This is kind of a random question, but is this one of those RPG where you have to keep the main character(Cid) in the party at all times?
Absolutely not. Certain events force members into the party, but outside of those events, you can use whomever you want. Scenes are handled in a way that assumes everyone is present. Makes life easier for me.
Final Fantasy Discovery: Release Something Day 2015
author=coolopotomus
I tried really hard to look for things to be picky about, but I really couldn't think of any. I was even thinking, "if the ship has an adamantite hull, why isn't there any on the beach?" But then I remembered it crashed into the ocean so metal obviously would sink, not wash up on the beach. So sorry to continue the trend, but I can do nothing but rain compliments upon you :P
Great job! The custom mapping looks fantastic(I especially like that you based the landmarks off real ones), Reeve's character portrait has so much more... character... than it used to have, and the first boss wasn't a complete pushover(which has turned me off from games before.)
I always had it in my head that the Adamantite was integrated into the ship's hull and frame, but I guess I can explain that better in-game. I even made the first boss a TAD weaker in the video because the animation for one of his attacks wasn't finished yet (Wave Cannon). Glad you liked it!
Some huge updates coming fairly soon to a blog post near you.
RSD and the Big Giant Skills Recode
RSD and the Big Giant Skills Recode
author=Noel_Kreissauthor=macbloI think a Fire Emblem fan game was one of William's earlier projects.
Its pretty inspiring how far this game has come. Was this you first RPG Maker game?
Nope, not me. I was doing some work on a Breath of Fire II (RMXP) remake but that died out I guess. Never heard from the other people working on it after a while. I've worked on a bunch of different things but never completed my own thing. FFD will be the first.
I also want to note that Parker has gotten a lot of things updated with her skills (and her sprites are done too, Noel, we'll show them sometime).
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Man that style looks really familiar. Who's your artist?
EDIT: Oh, duh. It's you. Nevermind! Good work!
Reminded me a lot of art by this fella.
http://artofneil.com/fanart.html
EDIT: Oh, duh. It's you. Nevermind! Good work!
Reminded me a lot of art by this fella.
http://artofneil.com/fanart.html
[Release Something! Day XIII] Feedback Thread
author=Housekeeping
@WCoulliard: I probably should watch the rest of this video, but one thing that stuck out to me very early on was the sound design. I don't know if your sounds are finalized at this point, but I'd consider dropping a lot of the rtp sounds. Even that wind BGS on the airship isn't really necessary; it reads "a lonely wind blowing in an empty desert" and not "wind rushing around you as you fly." The damage sound effect with the auto-crossbow sounds like each arrow is punching the enemy in the face with a cartoon boxing glove and the "your turn" sound effect feels off. I'd definitely use analogues from Final Fantasy for basically all of your sound design in order to maximize the nostalgia rush, which I would assume is the point of a fan game, anyway. It's cool to see that airship-under-attack sequence from FF6 in action again, though.
I've got a LOT of sound effects saved from various FF titles, ready to be imported, but I've been sort of lazy in that area of development. I know Paul is working on newer animations and graphics for battles, so I haven't jumped in to changing too much on what's already there, but I'd expect to see a lot of changes before release time, for sure.
Final Fantasy Discovery: Release Something Day 2015
I actually have a script in place that allows for, well, I just want to say "better" movement. It's not a pixel movement script or a traditional 8-directional movement script (the kind that requires a second character set for diagonal poses), but it allows some more options.
It isn't perfect, though. It's more of a tileset layering issue than it is an issue with the movement itself. I'm working on finding a middle ground so I can include it (it's actually been in the game for months now, I just don't keep it active when I'm recording things for fear that I might catch one of the visual glitches by mistake and have to start the recording over again).
It isn't perfect, though. It's more of a tileset layering issue than it is an issue with the movement itself. I'm working on finding a middle ground so I can include it (it's actually been in the game for months now, I just don't keep it active when I'm recording things for fear that I might catch one of the visual glitches by mistake and have to start the recording over again).













