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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

Don't know if this problem's been addressed by anyone else, already got fixed, or if I'm just being dumb about something. I'm using the most recent version (as of October 9th), running it in Wine if that helps.


It actually measures the pixels in your font to produce the above. You've given the font file, I will be able to try it and see if I can capture the behavior.

How is the average progress of the engine to completion?


As I've said, it has been capable of making games since January as I released a demo for it. It has been about the remaining commands and the default battle system. The default battle system is a requested feature, but I recommend you make your own. Specific commands are in to make it easier.

There are still a few basic commands that might not be in yet, but at this point, nothing critical anymore.

At this stage, there are so few people reporting new bugs, people testing, etc. so the project is slow. This project moves as fast as people are testing it. Because it has been so quiet, I am focusing on LandTraveller in the mean time.

Would it also have a front-view battle system?


There is distant plans to add this option to the default battle systems, but it is recommended you make your own.

Could the windows and the battle windows could be also moved?


There are ways of using the default menus, using only part of the default menus, adding a special command to the default menu, or writing your own. If you implement your own unique RPG system, of course you would have everything to your liking.

RPG20XX was made specifically for those who are used to doing really strange things with RPG Maker 2003's event scripts. In RPG20XX, everything is an event script, even the formulas that control all your stats and battle calculations. I have said the "Derived Statistics" is the most powerful feature of the engine, I recommend practicing by editing the existing scripts and seeing what happens. Mastering this single feature will let you do a whole lot in terms of custom RPG systems within minutes.

Of course, if you feel a specific sort of command or function is missing in the event scripts, let me know. I personally would prefer a few powerful commands, but I've thrown in an additional library of shortcuts, special commands, and more for you.

No-RM Event

You should look for the engine that works best on everyone's computers.

No-RM Event

You know that Enterbrain isn't unique in that regard?


Where did I say they were?

No-RM Event

What about building your own RPG Maker clone?


Well I did, but it technically is an RPG Maker clone so not even then. I'm going to do something weird with Acknex again.

however as this is very much a non-commercial venture and we're allowing rips, in a word - meh.


Actually it still is technically against the terms- The only reason you're getting away with it is because Enterbrain is not being like Nintendo where they haphazardly roflstomp fan projects and try to make the LP community hate them as much as humanly possible.

No-RM Event

Everything is good except you cannot use RTP because it violates the license. You can only use RTP in RPG Maker projects.

Might want to update the event info with that.

0.31 Released

No, it should work. I've tested this on a machine with the same family of Intel graphics media adapter. What is the date set on the currently installed driver? (can view under the device manager)

0.31 Released

OpenGL (1.4.0 - Build 8.14.10.1930) started
Video driver: Intel 945G (Intel)

OpenGL major version: 1
Using legacy OpenGL

Update your video driver- it should work then. I've tested this on Windows 7 using an Intel card and I had to fiddle with the engine and update my video driver for it to work. It should be at least OpenGL 2 for the latest driver. I had to go digging around their website for it if I can remember.

Intel's media adapter cards are complete trash, but sometimes you have to make do.

PS:

It can run without those ARB extensions using old school OpenGL mode, it'll just be slower. The crash is because older Intel media adapters have horrendous OpenGL support.

0.31 Released

OK Link_2112, try running rpg20xx.exe from the game's project folder and see if the game starts.

If it doesn't, delete your C:\Users\<Your Name>\AppData\Roaming\rpg20xx folder, try running the program again, and then see if there is a log.txt file in that folder. If there is, send it to me if it contains any content.

Ah, thank you. I was worried it was something on my part. Keep on rocking, WC. ;)

I'm focusing almost entirely on getting LandTraveller done, but I'll do pure fix updates if problems are found for RPG20XX.

0.31 Released

The animation preview isn't in yet. Originally, I was avoiding putting engine parts into the editor, but I think at some point I'll have to change my mind and do it for everything. I was going to put some different sort of preview system, but I might put an actual engine context in that window to play back the visuals and sound.

0.31 Released

If you had your project inside the editor folder somehow, it won't work.

The project files are the .2xp file, the .bin and the .dat folders. All three should start with the project name.