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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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0.31 Released

Actually, send me your project files in a ZIP that you are trying to run. I need to check if there isn't something strange with them and if it doesn't work for me too.

RPG 20XX Engine

Was it warning you something about different DPI scaling settings? What operating system are you using?

Images Broken

Yeah the images here aren't loading either. They don't load for me at home nor at work. This is weird.

Images Broken

The website isn't loading images from some sources (my website or postimage.org) but it is loading them from some places like PhotoBucket. However, I'm using title graphics and stuff from my website on my game page for specific reasons. Can you please fix this? Thanks in advance.

rtp_sample.png

Don't worry, all the RTPs for RPG Maker have been colorful, it's the anticipated thing here.

Update 1 : new HUD and progress

Oh, I just noticed, you forgot to make it so it draws a line from the last tile set to the current tile set as long as you have the mouse button down (instead of just setting tile at current position). The gaps left behind are because of that.

You can see what I mean if you open MS Paint and spaz out really fast with the pencil tool in circles- they turn into straight lines.

map1.gif

You need a balance though. Its easy to be "haters gon hate" if its just something you did as a hobby, it is a different story if you want to try and sell something. This place is too specialized and myopic, if you go to a large audience, they react differently. Outside of this enclave, people generally pass on RPG Maker games without even looking at them.

Speaking of which, they do let you submit applications and tools to Greenlight, not just games. You can mashup footage of your game and your editor and easily stand out, from what I've seen. I'm not sure how many people browse the tools and applications there, but if that's the same handicap for the other tools, it will take you fewer votes.

dyna2.png

That's like saying "side view Minecraft?" I can understand, I once dismissed Terraria as "someone made a game with FF5 sprite edits".

Here, the actions are more like an action RPG and nothing like your arm flailing in a circle repeatedly. It is actually modeled more closely after games like Link's Awakening. You can feel what I mean if you play the demo and dig out blocks. I hated how imprecise the combat was in Terraria.

This will also be an actual RPG with character building, lots of stats, leveling up, selecting perks, etc. There will be dungeons for you to enter and clear. These will be generated on separate maps and be rougelike/mystery dungeon.

modeseven.png

If I wanted to do walls, I'd just go full 3D block land like the old LandTraveller 3D prototype. This would require a special block editor so it would be easy for anyone to make 3D blocks. Developing such a thing (well) would take a ton of time, so it is a distant future mode of RPG20XX.

EDIT: I seemed to have failed to notice that LandTraveller uses this same engine...!

LandTraveller uses a heavily modified closed-source version of RPG20XX, and is going back to the 3D to 2D isometric block world thing. LandTraveller cannot be made with any existing engine except one made especially for the game, but all the framework from RPG20XX comes in handy.

Stuff like the advanced lighting engine and all that may be ported back to RPG20XX standard because it is awesome.

You can try the public alpha demo of LandTraveller here: http://steamcommunity.com/groups/landtrav#announcements/detail/795235381340595399

It's like the early access to Early Access so you can demo before you demo. I'm a long way from Greenlight, but I want to have already proven that this is a real game and if you're going to like the idea or not.

Those older prototype 3D screenshots are about to be archived as soon as enough new screenshots are in.

RPG Maker MV announced for PC and MAC

More Vapourware

I thought about posting that, but Enterbrain hasn't ever dropped an RPG Maker project (that I'm aware of).

They just release it in a poor state anyways.

Haha I jest, although this is the first RPG Maker I believe might not be double-priced half-assed shit. I loved RPG Maker 2003 so much because it was fun to use, I never thought it was actually a good engine. RPG Maker MV has a a few features that will be vital, especially if the modular script system is actually modular VS. the tarpit of smashing scripts together and they not working quite right in VX/A.

Bonus points if there's a way for a script to report configuration variables for you to easily set in a script module options window ala. 3D GameStudio's WED.

It might still end up being double-priced though. If it is actually not silly expensive, I might port LandTraveller's lighting engine to MV for people to use.