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Tutorials for drawing things?
I assume because your ego just can't accept the fact that your tutorial is pretty bad
I didn't say it wasn't good. I also didn't say I draw good either. I'm just glad I can draw at all. But I think the tutorial is useful.
Do you have any idea how you come across to others?
I've been told I am kind and sweet. I've been told I am humble and I've been told I am arrogant. I've been told I'm cynical and cruel. But one thing I can really tell is if someone doesn't like me. It's got nothing to do with your criticism. Actually a lot of people think I'm really cynical.
Either way, though, you'll just shy your eyes away from any criticism I give
...and I'll just either respond or not as I always do
I'm not going to completely ignore you. There might be an off chance you might actually give helpful criticism. Especially if there's a bunch of those kinds of people that go "wow!" at everything.
I have been a member of this community for way too long and I think it shows with my (occasional) cynicism. I am currently studying for a degree in Film and Animation at the Rochester Institute of Technology
This is why I should let you know I actually don't take any of this personally. If there's someone who could make a better tutorial I would like to see it. I'm not sarcastic either, it would be good to have here.
Genesis Does
"...but I keep wishing the Genesis had way more RPGs like the SNES did."
It's actually sort of a nostalgic joke in a way. I've seen lots of 8-bit throwbacks for people making their game look like the NES graphics, but the reason there weren't many RPGs on the Genesis is the reason I'm making a 16-bit Genesis throwback.
It's actually sort of a nostalgic joke in a way. I've seen lots of 8-bit throwbacks for people making their game look like the NES graphics, but the reason there weren't many RPGs on the Genesis is the reason I'm making a 16-bit Genesis throwback.
Tutorials for drawing things?
@WIP I'm just responding to Karsuman's "heckling". Knowing how to loop MIDIs and index images is useful. Lots of things are useful.
@Karsuman It's not so much what you're supposed to think as what you're supposed to say (or not say). Although, I don't care what you say (or think) and I'll just either respond or not as I always do. I'm always going to get those kinds of people who hover around others and say negative stuff just to say negative stuff about a person they don't like on the Internets.
@Karsuman It's not so much what you're supposed to think as what you're supposed to say (or not say). Although, I don't care what you say (or think) and I'll just either respond or not as I always do. I'm always going to get those kinds of people who hover around others and say negative stuff just to say negative stuff about a person they don't like on the Internets.
Tutorials for drawing things?
Ah thanks. All I see are articles about looping MIDIs and knowing how to use Indexed Color Mode in Photoshop. So this is Karsuman's idea of being qualified...
Tutorials for drawing things?
Genesis Does
Tutorials for drawing things?
No, I don't need tutorials for drawing things... Actually I kind of do BUT that's not what my problem is. You see, I *have written* a tutorial for helping people draw their faces and characters in Illustrator. You can see it here.
Granted the example is something I did long ago and isn't really that great (and I've modified that particular character so many times to look better until she looked more feminine and kawaii, and the shadows didn't go away when I 48x48-ed it) but the underlying method stays the same pipeline-wise. And it's much easier than it looks- the quality of your characters depends on your actual artistic ability.
I just felt this site could use a copy of the tutorial- but all the tutorials in the site are game engine specific while this one is for any instance you want to draw a character and illustrate it. I couldn't figure out where to put it, so instead of getting it either moved or overlooked from being in the wrong section, I want to ask someone who manages tutorials here about it.
Granted the example is something I did long ago and isn't really that great (and I've modified that particular character so many times to look better until she looked more feminine and kawaii, and the shadows didn't go away when I 48x48-ed it) but the underlying method stays the same pipeline-wise. And it's much easier than it looks- the quality of your characters depends on your actual artistic ability.
I just felt this site could use a copy of the tutorial- but all the tutorials in the site are game engine specific while this one is for any instance you want to draw a character and illustrate it. I couldn't figure out where to put it, so instead of getting it either moved or overlooked from being in the wrong section, I want to ask someone who manages tutorials here about it.
How do you like your hero?
post=94231post=94229I love these things! Nostalgia FTW.
Pet peeve for any RPG, commercial or indie: Situations in which your hero is forced to say yes to accept a quest.
i.e. Message: Will you accept this quest?
Label 1
Show Choices: Yes/No
-Yes- Handler
Message: Great, good to have you on board.
-No- Handler
Message: C'mon, please?
Jump to Label 1
Maybe a bit tangential, but related to the situations in which I prefer hero types.
No.
But thou must!
Gawshdarn it! A little help with a tiring system!
Oh wait, ha, I forgot. Why couldn't they just let it be where multiple conditions can be there at once like lots of RPGs I've played.














