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RPG Maker 2000/2003 Charset to XP Charset Converter
How often do you run from battles?
I hated FF8 too, the system was all complicated and broken and battles lasted longer than they needed to be. I would run into some random encounters that fought like boss battles. The story wasn't that great, but the style looked cool (the way things looked ect.). My biggest problem is that I would randomly run away because I didn't feel like wasting lots of time fighting something that took so many hits too kill for no reason.
The battles were further slowed down by the fact that you kept having to draw spells to keep yourself buffed.
The battles were further slowed down by the fact that you kept having to draw spells to keep yourself buffed.
Increasing 2k3's picture limit
Help for RPG Maker 2003 Agillity (For custom leveling system)
I've already got the 300% to everything working nicely from before, I've done some more testing and as the game progresses, +5 won't be too bad. I can always change how it works in the later part of the game versus the earlier.
Help for RPG Maker 2003 Agillity (For custom leveling system)
I know. But for all of you experienced in this sort of thing, how much?
oh, and to get all the main stat (INT for mages, STR for fighters, ect. I chain a few together so they have to spend points on some other stats blocking the way to the last few desirable stats.
oh, and to get all the main stat (INT for mages, STR for fighters, ect. I chain a few together so they have to spend points on some other stats blocking the way to the last few desirable stats.
Help for RPG Maker 2003 Agillity (For custom leveling system)
OK, right now I have two Speed+ gem tiles which add 5 Agillity when activated. For a mage, there's 12 tiles in all, you can only afford 8, 4 of those are INT+, 2 of those are SPD+, one is a STR+, another adds defense, one HP plus and 2 MP plus.
Now the problem is, I can add 5 to all the stats and it scales correctly in battle testing for difficulty. The problem lies with agillity. Is it ok if it adds 5 speed? The problem I am seeing is that even with just a little more agillity, enemies move way faster in the ATB than I wished. The problem I want to prevent on my thief character is that if the player decides to activate all 4 of their SPD+ tiles on the first level, that the +20 boost to speed doesn't make them several times faster than everybody making it horribly balanced.
Now the problem is, I can add 5 to all the stats and it scales correctly in battle testing for difficulty. The problem lies with agillity. Is it ok if it adds 5 speed? The problem I am seeing is that even with just a little more agillity, enemies move way faster in the ATB than I wished. The problem I want to prevent on my thief character is that if the player decides to activate all 4 of their SPD+ tiles on the first level, that the +20 boost to speed doesn't make them several times faster than everybody making it horribly balanced.














