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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Town Chipsets

I've got breath of fire. I love this town chipset myself.


Most associated fitments question hallucinogenic

What the hell is this?

So like, there is a new Final Fantasy DS game

Oh Boy! Another Final Fantasy Game!

I think it all went downhill after X.

Worst videogame character.

Wasn't his name Fayt? I don't quite remember, I didn't like him either. I actually didn't like most of the characters from that game, they were all very very annoying.

Pet Peeves, turn offs, and other things that piss you off.

Gender Typing. Statements like "women and their cell phones".

Cheering up a friend who is really down.

I haven't been feeling well myself lately. So I can tell you that simply doing things with them and talking is a good good start. While you're doing things with other people, they can feel normal during the time you spend with them. Eventually the blight of sadness goes away on its own.

I agree with Kindredz, but I don't think you need a degree in Psych to know that being with other friends will typically help whatever problem it is.

The 9 things that I have learned from the RMNCasts

I really don't mind pauses unless they're in every single box. Personally I only use them for an event like a character actually does something and emotes on the screen. If they're just talking I'll use ... as it's enough to show the speaker paused. Sometimes I won't use them or more.

One thing I actually do hate is slow text. I don't like playing a game that has dialog progress slower than me typing this post.

Custom Game Engine

Alot of people keep saying "OMG OMG it would be so awesome, 24-bit color, higher resolutions, custom battle/menu/everything! if only you'll finish it which i doubt" but they also don't like XP or VX for some reason.

which is actually sort of making me want to finish it. You guys can help if you can actually find some datasheets on the .lmu .ldb and .lmt files. But it all comes down to classical white-hat hacking for me, I'll just do things like make an event with one command to see how commands are defined, ect.

I mean, I've done this before for some proprietary format that a electron microscope used to save screenshots.

All those features sound nice, but I personally would like Net Send variables that reflect the game acting as the server and server controlled maps. Just for small 2-4 player multiplayer RPG games like crystal cronicles.

Custom Game Engine

All in C.

Here's parts of what I've been working on for the engine:
http://www.dreamincode.net/forums/blog/~wolfcoder/index.php?cat=92&st=5

Here's a download of the rougher engine Alpha-2. It might jiggle or flicker on some system, but usually it runs just fine.
The latest version is the much, much, much better Alpha 4.
http://www.dreamincode.net/forums/blog/~wolfcoder/index.php?showentry=1314

It's just a test of the engine.

Custom Game Engine

I'm a programmer and game engineer. I've been working on this OpenGL multicore open-source multiplatform game engine called the WeaponSoul engine. It will be designed with the RPG-creator in mind, but you can make other things with it.

https://sourceforge.net/projects/weaponsoul/

I was thinking that... For a good exercise I should reverse-engineer the data files. It appears the data isn't encrypted and the format is pretty straightforward. The only problem I expect to have is with the event commands. I was going to make it so that if a file called RPG_RT.ldb exists, it will be played back. I've already written tile systems, collision, and everything. Writing the engine itself, at least for me, is several orders of magnitude easier than writing the tools like the actual RPG Maker itself.

I think this might be fun do conquer my past and go beyond... or just screw around!

Anyway, here's the advantages of having an engine like this:

- Open-source helps kill bugs fast.
- Works on Linux and Macs
- Battle system is whatever you want
- Can add features

I doubt I'll get very far, but I think it's worth a try. This project is actually alot like writing an Emulator.