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I'm leaving. Ahyuck.

author=Nightowl
The day I realized I could play decent games on my computer instead of shitty RM2K games with broken English I just slowly stopped caring about mak gam and preferred to play Fallout and Team Fortress 2 instead.

Sooo, yeah, I'm leaving because I don't know why am I staying here if I don't even mak gam. I'm changing my password to some random gibberish in case I come back and forget that I was supposed to be gone.

Byyyyeeeeee.


Yeah, because games like Dragon Fantasy, Generica, Hero's Realm, Seraphic Blue, The Longing Ribbon, Ib, and A Blurred Line are shitty RM2K/3 games with broken English. Try picking up a few games from VX and Ace, like Star Stealing Prince and Enelysion and tell me they're shitty games with broken English.

Sure, there's plenty of shitware on this site, but there's plenty of decent games as well. Hell, Alter A.I.L.A. Genesis is still amongst the best.

Besides, I made one game so far, not very well received, but I'm still here because I still enjoy playing games.

Delete my account

I've been seeing deletion of accounts on RMW, VXAN, and now here. As others have said, just quit coming if it's that bothersome. I can't speak for this site, but I know that on other sites, deleting accounts would effect topics and posts of other members, which is why it's usually not done.

The Legend of Zelda: Courage, Power, and Wisdom

Not the best fan-based game in the world, but one that is still quite entertaining. Having played through a few other C-Division projects (as well as the highly exceptional SMB games), it's easy to see the flaws that creep up in this game. But that shouldn't stop people from giving this a go.

Once you get your head wrapped around a turn-based Zelda game, the AP system used for leveling up stats is pretty impressive, and would be nice to see it included in other games as well.

C-Division has done nothing but impress me with their professional quality when it comes to fan-games. Now... if only they could do us fans a jolly with a Chrono Trigger sequel, and keep it off SquarEnix's radar.

Lufia V: For the Savior

Excellent job with this! I spent most of my weekend playing through most of the demo, and the puzzles so far were very well thought out. Never impossible, but some were a tad frustrating, in a good, challenging sort of way.

Story-wise, I think this offers something fresh to the Lufia world. It did feel a tad rushed in parts, especially in the parts surrounding Ralke, but overall it's well done and in great step with the classic 16-bit games.

My only thought is that it may be a bit more beneficial to players if the Strong spell was available earlier in the game (in the first town).

Castle Oblivion 3

Beautiful maps, and a great way to revisit and old game. The only thing I can think that would make this all that much better is to get remakes of the first two games to fix the mapping and dialogue. But until then, thanks for this great gem.

Glacia Review

Good point. I made it a habit of grinding out their skills. It was one of the few games I've played where grinding had more to offer than level gain, so it was actually enjoyable. Late in the game, using the various skills had a better impact than regular damage and hit more often than regular attacks.

It'd still be nice if the hit ratio was more balanced, but with so much the game already offers I think new players will be able to look past its faults to give the game a chance.

The next RPG Maker

I've played a few tactics style rpg's. They can be just as fun as turn-based and action adventure rpg's. If it went on hiatus, though, who knows when/if it will ever come about. But it'd be nice if EB explored other battle mechanics more often.

I'm Sorry.

author=InfectionFiles
I'm drunk and high all the time.

Unification, brother.


This. So much this. A thousand times over, and then some. Being drunk and high is a time to feel happy and lazy and just not give a damn about nothing. I do some stupid shit, but it's all funny. I never allow myself to get mad during these times, though, otherwise it's no longer fun.

The next RPG Maker

author=Liberty
Parallax mapping probably isn't going to be upgraded as it's not in-engine work. Why would the developers spend time on something that isn't meant to be used in-engine? That'd be like adding an image editing program inside the engine so that you could create your own graphics without having to use any other program at all. Sillyness.

That said, being able to pick the grid size for mapping would be nice. That is, 8/16/32 grid increments would be very helpful for making great maps without resorting to all-out parallaxing.


This. I don't think we need full-fledged parallel mapping features with Photoshop equivalent features, but just a few things (more control over grid placed mapping, events, and movement) and added back layers would allow for a less rigid form of mapping.

I had an experience and it worthed 1exp!

Maybe even:

Every battle nets you stat points that can be used towards increasing stats of the player's choice.

If each monster dropped 1 stat point a piece, and the typical fight had 3 enemies, and you were a 4-person team, and you had 6 (HP, MP, Str, Def, Agi, Int), you'd be looking at around 8 battles to fully level up each player's stats 1 point.

Adjustments can be made to lower the stat grind by allowing enemies (or even boss fights) to drop more points, side quests to net stat points faster, or even options of purchasing them in store.

But at least this way, the player can choose to apply the points to whichever stats they want.