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Help me design a rappelling minigame!
So, I want the PCs to start the second episode rappelling quickly down through this crumbling semi-ruined tower.
So...it's worth mentioning they're rappelling down the side of a dragon wizard's castle (man-made, in good repair)
This is what we had to work with. In good repair? Or crumbling? We could do either, but be consistent.
Btw, what is at the base of this tower? Theoretically, you could have two rappelling challenges, not one, if said tower is on a cliffside.
My advice? Have the ability to set climbing pins, and make ropes. You would then have limited ability to dodge out of the way, but can also control just how much movement you allow. Doing this adds challenge to the whole avoiding arrows thing, and feels more realistic and adds a 3D element to an otherwise boring 2D climb. And yes, def have parapets and archers.
Screenshot Survival 20XX
Yahaha! I found him!
I honestly just opened to the wrong page. =_=;
What's the selling point of EasyRPG? Is it a coding style system (i.e. powerful), or is it more like the RpgMaker with precoded? Show us a screenshot of something you got.
https://easyrpg.org/
This? Ah, so it aims to be compatible with alot of stuff.
I honestly just opened to the wrong page. =_=;
What's the selling point of EasyRPG? Is it a coding style system (i.e. powerful), or is it more like the RpgMaker with precoded? Show us a screenshot of something you got.
https://easyrpg.org/
This? Ah, so it aims to be compatible with alot of stuff.
Screenshot Survival 20XX
When I click on Screenshot Survival 20XX it usually takes me to the newest page.
Actually from the post list, last post is "only" five months old. I'm sure Pepsi is gonna get right on it too.
PepsiOtaku is pretty much why I hate the no demo mentality. Like endless plugins, and even a small demo with all that stuff, this game would have been really sweet. High rated game with one episode that nobody but maybe testers can play, loads of plugins, but you can't see how they work well in an actual game. Bleh, it's like being a gigantic tease or something.
On the other hand, I can't really hate Pepsi because I have a crappy computer that failed at Direct Draw (no fullscreens on default settings). OpenGL made my games playable again.

Sword Break test, with a monster that has extremely high weapon break chance. There are three weapon tiers Perfect, Used, and Worn, after which the weapon shatters.
Actually from the post list, last post is "only" five months old. I'm sure Pepsi is gonna get right on it too.
PepsiOtaku is pretty much why I hate the no demo mentality. Like endless plugins, and even a small demo with all that stuff, this game would have been really sweet. High rated game with one episode that nobody but maybe testers can play, loads of plugins, but you can't see how they work well in an actual game. Bleh, it's like being a gigantic tease or something.
On the other hand, I can't really hate Pepsi because I have a crappy computer that failed at Direct Draw (no fullscreens on default settings). OpenGL made my games playable again.

Sword Break test, with a monster that has extremely high weapon break chance. There are three weapon tiers Perfect, Used, and Worn, after which the weapon shatters.
DreaMaker on official RM2k3
Stolen RMN Games on Steam
author=JIHAUS
Hey everyone,
I apologize if this isn't the right board for this, but I wanted to make you all aware of a "publisher" on Steam who is selling some of the games on this site without the permission of the creators. I first saw this when Ocean pointed out that he found his first game, Island Sky, on steam, a game that he of course had no intention of ever selling. We then found another three RMN games being sold by this publisher; based on what happened with Island Sky I'm fairly certain these aren't legit either.
Here are the steam links to the games we found so far:
https://store.steampowered.com/app/955730/Island_sky_RPG/
https://store.steampowered.com/app/952530/Prison_Break_RPG/
https://store.steampowered.com/app/955230/Shadows_Light_RPG/
https://store.steampowered.com/app/955720/Sunshine_RPG/
https://store.steampowered.com/app/959940/Inside/
https://store.steampowered.com/app/955850/Three_Treason_Theories_RPG/
https://store.steampowered.com/app/954900/The_Blight/
https://store.steampowered.com/app/955820/Stationary/
https://store.steampowered.com/app/954930/Slimes_RPG/
https://store.steampowered.com/app/955770/Lost_and_Found_RPG/
https://store.steampowered.com/app/959960/Orpheus/
For convenience, here are the corresponding RMN pages:
https://rpgmaker.net/games/110/
https://rpgmaker.net/games/3686/
https://rpgmaker.net/games/6524/
https://rpgmaker.net/games/3876/
https://rpgmaker.net/games/4333/
https://rpgmaker.net/games/6740/
https://rpgmaker.net/games/4788/
https://rpgmaker.net/games/6977/
https://rpgmaker.net/games/6670/
https://rpgmaker.net/games/6551/
https://rpgmaker.net/games/4890/
EDIT: Some non-RMN games courtesy of Seeric
Infinite Road/Branches:
https://store.steampowered.com/app/929840/Infinite_road/
https://play.google.com/store/apps/details?id=mobi.batata.branches
Energy Nodes:
Steam Page: https://store.steampowered.com/app/935030/Energy_nodes/
App Store: https://itunes.apple.com/US/app/id871041093?mt=8
This is of course extremely scummy; stealing aside, it's even worse when someone tries to make money off of a free game you made for fun as was the case with Island Sky. My friends and I have flagged Island Sky on Steam but I'm not sure how long any kind of action will take, as it's still up after a week. Nonetheless I wanted to make everyone aware of this as this seems like exactly the kind of thing that might fly under the radar on Steam. I'll be sending PMs to the creators of these games to let them know as well.
EDIT: Updated with the additional games Seeric found below
We need to widely publish this. Steam needs a scandal because uhhh... (I hate Steam, cuz it memory leaks and forces me to keep making new accounts).
Also, if someone made Oracle of Tao less RTP, I'd be up for someone stealing it (exposure). But I have a feeling it would lack many of my game's quirks so no.
Screenshot Survival 20XX
author=PepsiOtaku
Snap! New topic!
Transform plugin I'm fiddling around with:
They start out as 8 different monsters and are immediately turned into sheep! I'll make this based on spells next. I also added an escape animation for monsters, so they run in the opposite direction they're facing while they escape instead of just fading out.
I'll finish this game one day... ,;_;,
New world map charsets:
Some new stuff:
Ahahahaha. No, you're not. Cuz I'm gonna give you plugin ideas. Like, ummmm...
- You could make an update to Mode 7 that works with whatever the current version of DynRpg there is, to auto Mode 7 (I vaguely remember the last one caused stuff to stand up because of pictures, this one uses the DynRpg.ini to set tileset numbers that stand up, and glitches less when you have multiple Mode 7 areas. And other stuff, I dunno)
- Or while we're at it, the sheep could straight up run like the heroes.
- Ummm, plus you help me with making MessageExtender2d (it's at 2c, but lacks a \w which would be a map name, \x which would be straight up copy of the Text Plugin using the whole text identifier thing, using previous strings. Ummm, maybe make \u 1 or more to underline (don't like that \u doubles with \t), and 0 to cancel that, \y to bold text (1+ to bold, 0 to cancel), and \z to add a picture as your text background (uses the name instead of a number?). I would do some of this myself, but lately CodeBlocks has been giving me errors even when I just try to compile the test condition_icons and are_you_sure code. Also, some of those things are unlikely that I'd be able to figure out)
- A Final Fantasy item menu, where they call up items in a mini-menu and you can use that on nearby characters like a switch by working with the Item ID. I think we have Item ID, but the first part of calling mini-menus with exact dupes of your current items currently requires you to code for your actual items with a custom menu.
- A straight up type textbox that allows you to type anything and stores it into # of hero. Because you can.
Mwahahaha! Now you'll never finish your game. But you'll have a ton of awesome plugins to add to it.
I Want to Bring Her Back to Life but I Don't Know Where to Start
Don't worry, MacBob. All those other people may not believe the story is true (cuz you fucking told them it wasn't) but I believe you! That old cancer patient will rest in peace and stuff.
Making Annoying But Never Stupid Games as a Challenge
I am told that I perfectly matched the theme of "irritation" for my Theme Roulette (That Damned Redhead). The Let's Play reviewer said the word "irritating" no less than five times during the playtest.
The game was incredibly punishing, but (and here's the key) I understood the message of the game. It was hard, it was supposed to be annoying, and it was, from the puzzles, to the general plot (the game was literally about a couple that got on each other's nerves), to the challenge throwing curveballs at you, to the fact that your group had to literally work together or die easily. Yet somehow it still had humor and romance, down to the minor details like the best item in the game being a gift from the girlfriend, to incorporating part of their annoying quirks to be an asset in battle (she runs a shop in his house, so the final boss, she gives overstock as infinite items).
The difference between a brutal/annoying game and a stupid one is message. Does your game speak to the player? If it has nothing to say, it's a dumb game (in both senses of the word). Whatever you do, an annoying game is like a good horror, get under the player's skin.
The game was incredibly punishing, but (and here's the key) I understood the message of the game. It was hard, it was supposed to be annoying, and it was, from the puzzles, to the general plot (the game was literally about a couple that got on each other's nerves), to the challenge throwing curveballs at you, to the fact that your group had to literally work together or die easily. Yet somehow it still had humor and romance, down to the minor details like the best item in the game being a gift from the girlfriend, to incorporating part of their annoying quirks to be an asset in battle (she runs a shop in his house, so the final boss, she gives overstock as infinite items).
The difference between a brutal/annoying game and a stupid one is message. Does your game speak to the player? If it has nothing to say, it's a dumb game (in both senses of the word). Whatever you do, an annoying game is like a good horror, get under the player's skin.
Help me design a rappelling minigame!
author=StormCrow
So, I want the PCs to start the second episode rappelling quickly down through this crumbling semi-ruined tower. And for some reason the fact that it's not and CANNOT be 3D is really making me draw a blank. Now I know that tons of great 2D videogames, a lot of them sidescrollrs and platformers, have made great use of vertical space. But I'm having no specific example comes to mind on how one might be made in RPG Maker VX Ace and I'm pretty sure that technically between eventing scripts and plugins pretty much all the capabilities to do this are built into pretty much every RPG Maker hence the lack of a tag.
(ideas that don't require custom graphics are the best custom graphics are hard to source and i'm not an experienced pixeler)
VX sux. Just saying. I don't have VX, but I'll show you something.

or this

This with none of the diagonal angled rocks. Ledges in a basically flat surface give character to it, as do a widening (or narrowing)
Not realistic, you say?

Mountain crags can be in any formation imaginable.
Also, crumbling ruins would by definition NOT be perfectly straight. They'd have crumbled spots.




















