CALUNIO'S PROFILE

Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
The Lonely League
The Lonely League is a superhero Tactical RPG.

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HP x Defense

Thanks for the input everyone!

One of the reasons I thought about it is I'm not using database, so all stats from all units are stored in variables. So the less stats, less variables. It's going to be an event-based TBS.

Another reason is that every stat progression will be based on spending XP. Too many stats may not be very functional in terms of character development.

By random I meant just random. For instance, the damage can be STR x (random number between 0,75 and 1,5). So damage will not always be the exact same... though some games (like Wargroove) use exact formulas and it works fine.

I'm still thinking about how to design it. So any considerations for a TBS are welcome.

HP x Defense

I'm designing a battle system from scratch, and I'm trying to rethink things that are usually obvious and come up with new stuff.

The issue I want to discuss is the potential redundancy between HP and Defense. I feel like both stats represent how long you last in a battle, or how much damage you can take. If they’re the same, I can only use one. I’m thinking of removing the defense stat, and base damage solely on attack power and some random factor.

Sounds reasonable? Or am I missing something?

[HIRING] Programmer

I want to make a game with a TBS like Shining Force, and I need help from a programmer who can make me or edit plugins, mostly for targeting and pathfinding.

I'm willing to pay, but I'm not actually hiring a team member because it's a short free game and I don't need help designing the entire system, just a few specific plugins.

RPG Maker MV, but possibly MZ.

[RMMV] Pathfinding

My childhood dream has always been to design a TBS/SRPG, but I never even tried because I lacked the technical knowledge. Know I think I can do it, and the only thing I'm missing is a proper pathfinding method.

I found this plugin that is almost perfect for me:
https://forums.rpgmakerweb.com/index.php?threads/smart-pathfinding.46761/

The only problem is I really need to limit the number of steps the event takes, so I'm hoping someone might help me with that.

Also, is there a way to determine if event 1 is reachable by event 2 before event 2 moving? I tested that plugin and if one event is blocked, the other will move as close to it as possible before stopping. But if I could determine that reachability beforehand, it could greatly help me design some sort of AI.

I know there are complete TBS/SRPG plugins around, but the amount of work I'd need to customize them to my needs is undoubtedly much greater than just figuring this pathfinding thing out.

A Melodramatic Postmortem

I liked reading this posts. This is what I look in indie games. Games with personality, games that tell me something about their author. It was clear that there's a lot of you in the game, and that's what made me like it.

Trials of MZ

Guys, I'm dropping, so good luck to you all. I started making my game but it was too ugly and I'm not motivated to finish it.

Trials of MZ

author=Liberty
Some people have expressed the dislike of being left to think up their own thing/theme. Hey, I'm down to dish ya'll a theme each if you need/want one. Lemme know and I'll throw you a theme.


It's not as fun if it's not the same for everyone. It's alright, I'll come up with something!

Trials of MZ

I'm in. No idea what I'm going to make, but let's do it.