CALUNIO'S PROFILE
Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
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Brainstorming battle system ideas inspired from other games
The thing is: I'm tired of the old turn based battle system, but when I try to come up with alternatives, all I can think of is grid-based tactical battle systems, which I love, but it's hard to make and can't be the only alternative.
What I like about TBS is that it looks like a variation of a grid board game, like chess or checkers, adapted to a battle system.
So what I want help brainstorming right now is: other possible battle systems that are inspired from other games (including board games).
First thing that came to my mind is this battle system that looks a lot like rock-paper-scissors. Though I used it in two games of mine, I'm sure I got that idea from someplace else, but I don't remember where:
https://rpgmaker.net/games/5876/images/43433/
What other typically non-battle games could be transformed into a battle system?
I'm also open to ANY other battle systems that are not too much like the ones previous mentioned.
What I like about TBS is that it looks like a variation of a grid board game, like chess or checkers, adapted to a battle system.
So what I want help brainstorming right now is: other possible battle systems that are inspired from other games (including board games).
First thing that came to my mind is this battle system that looks a lot like rock-paper-scissors. Though I used it in two games of mine, I'm sure I got that idea from someplace else, but I don't remember where:
https://rpgmaker.net/games/5876/images/43433/
What other typically non-battle games could be transformed into a battle system?
I'm also open to ANY other battle systems that are not too much like the ones previous mentioned.
Recruiting playtesters
Here is the download link for the testing version of the game:
https://rpgmaker.net/users/calunio/locker/THERAPIST_Mind_Manager_test_build.rar
I spent the whole week testing it extensively, so there shouldn't be any major bugs. Fingers crossed! And I really appreciate in advance all feedback.
https://rpgmaker.net/users/calunio/locker/THERAPIST_Mind_Manager_test_build.rar
I spent the whole week testing it extensively, so there shouldn't be any major bugs. Fingers crossed! And I really appreciate in advance all feedback.
This Is Not My Final Form
author=Erilex
I wouldn't be surprised if This is Not My Final Form ends up feeling pretty similar to DS in a lot of ways, because I can't help but gravitate towards the same sorts of themes in my work.
That's great news. :)
My birthday is next week. I want to celebrate alone. Ideas on how, please.
Those are all great ideas! Some of them I'm using, and some have inspired me similar ideas that I'll use.
I will have dinner with family (father and brother). Something simple, so I will not spend the whole day alone. But the rest of the day I want to be actually alone. I believe it's good to learn how to have fun without company. People addiction can be problematic too.
Now I'm accepting ideas for recipes, because I'm taking the cooking suggestion. Something easy, please, because I can't really cook.
I will have dinner with family (father and brother). Something simple, so I will not spend the whole day alone. But the rest of the day I want to be actually alone. I believe it's good to learn how to have fun without company. People addiction can be problematic too.
Now I'm accepting ideas for recipes, because I'm taking the cooking suggestion. Something easy, please, because I can't really cook.
In all honesty, I am really lost. Should I still make games?
I was going to say some things, but most of it has already been said. I agree with everyone else.
But I want to empathize. Because I understand what you’re going through. Making a game can have such a big emotional investment. And the bigger the investment, the riskier it is in terms of frustration. I honestly don’t think it’s possible to put a lot of energy into making a game without caring about what other people will think. I agree we should make games we want to exist, but there is a huge social aspect in game making. A bad reception can be devastating. I feel that your negative depressive tone is completely rational (though in truth I’m not familiar with your game and it’s reception).
So, basically, yeah, it sucks big time. And the worst part of it is that there’s a huge luck factor in a game’s popularity. Some games blow up because some famous youtube played it, and they’re not even that good. Some games just don’t get a shot at the light.
My advice? Two options. One, mourn it, and eventually get over it. Life sucks sometimes, and it’s not healthy to deny it.
Two, advertise it even more until you feel like you got good feedback. But don’t aim for numbers. I feel like nice detailed feedback is always more rewarding than download count and stuff.
But I want to empathize. Because I understand what you’re going through. Making a game can have such a big emotional investment. And the bigger the investment, the riskier it is in terms of frustration. I honestly don’t think it’s possible to put a lot of energy into making a game without caring about what other people will think. I agree we should make games we want to exist, but there is a huge social aspect in game making. A bad reception can be devastating. I feel that your negative depressive tone is completely rational (though in truth I’m not familiar with your game and it’s reception).
So, basically, yeah, it sucks big time. And the worst part of it is that there’s a huge luck factor in a game’s popularity. Some games blow up because some famous youtube played it, and they’re not even that good. Some games just don’t get a shot at the light.
My advice? Two options. One, mourn it, and eventually get over it. Life sucks sometimes, and it’s not healthy to deny it.
Two, advertise it even more until you feel like you got good feedback. But don’t aim for numbers. I feel like nice detailed feedback is always more rewarding than download count and stuff.
Heart Fairy - Fanart
For ingame use: name TV shows (movies, series) that would look recognizable in 30x15 pixel snippets.
Nice! Thank you for the suggestions! But they're not just face closeups, sometimes iconic scenes as well.
For ingame use: name TV shows (movies, series) that would look recognizable in 30x15 pixel snippets.
RPG Maker Cola Podcast #011: Therapists, Moons & Eyes (w/ 16bitking, Calunio & StarSkipp)
author=CarlosDavilla
Really loved this one. Listening Calunio talk for the first time sure was something else.
Nice job.
Hahaha I'm glad it made an impression.
Talking in English for 3h straight for the first time was quite challenging too.
A handful of usable writing tips
author=Kylaila
Practice Taimu
Very nice! I like how you developed different personalities to each line!
author=Chivi-chivik
I specially liked the "Don't plan. Improvise" part, because that's exactly how I write. I always start by having a premise + a few characters, then I write dialog for them and then I add more and more things organically until I end up with something good that can be finely tuned into a good story.
Yeah, the more I use this logic in my writing, the better I like the results. I feel like my best ideas come WHILE I'm writing dialogs, not before. Some things just seem to be evoked by the context of the dialog.
author=Darken
Agree with all the points made, however I feel like these examples rely on adding additional plot points or potentially confusing the point of the scene.
You are absolutely right.
I did mix surprising presentation with surprising plot because it's very difficult to add surprising elements to an ordinary event, but I like your Ex Machina example. Should be hard implementing that in a game though, because I dialog so long would have to amount to something pretty amazing to keep players hooked.















