CALUNIO'S PROFILE
Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
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Best softwares for composing music
I want to compose my own music for my next game, but I don't know what software I should use.
Back in the day I used Music Sculptor to create midi. You basically just played notes on your keyboard and it recorded it. I stopped using it because program lags in more recente Windows versions. I'm looking for something similar, but preferrably something that doesnt rely too much on my own timing, and that can expost music to mp3, not midi.
Back in the day I used Music Sculptor to create midi. You basically just played notes on your keyboard and it recorded it. I stopped using it because program lags in more recente Windows versions. I'm looking for something similar, but preferrably something that doesnt rely too much on my own timing, and that can expost music to mp3, not midi.
Beautiful Escape: Dungeoneer
I don't really know what made this game be featured now, but I am extremely happy and proud that it was. :)
The "this is too popular to be featured reaction" both flatters me and amuses me.
But I can explain why it doesn't feel redundant to me at all.
Beautiful Escape: Dungeoneer was my entry for RMN's own Game Gale 2010. The event's theme was "Escape", and we had two weeks to come up with something. I basically dropped all my non-mandatory activities for 2 weeks and worked an average of 12h/day on this game to finish it in time. I made a few games before and a bunch after this one, but I can honestly say BE:D is my favorite and the best one.
Yet, it didn't even get third place at the event, and it got a whole bunch of negative feedback, including a 1.5 star review at the time. I got extensive praise from outside sources, but internal comments gravitated to "this game shouldn't even have been made".
I don't know that PP is the most well known RPG of all time, but I do know that my games have earned some popularity over my almost 20 years of game making. Yet, I've been on this site for almost 10 years, this is the place where I effectively launched myself as a gamedesigner, and it's the first time that one of my games is featured.
If I could, RMN would be my HQ for everything game-related. Sadly, among my most popular games, one is too sexy to be in this site, and the other was taken down for legal reasons, so I hosted them somewhere else. But still this is the only gamemaking site I go to, and the only when where people feel like community to me.
So, this featuring might not have a huge impact on the game's popularity per se, but it's very meaningful to me. <3
The "this is too popular to be featured reaction" both flatters me and amuses me.
But I can explain why it doesn't feel redundant to me at all.
Beautiful Escape: Dungeoneer was my entry for RMN's own Game Gale 2010. The event's theme was "Escape", and we had two weeks to come up with something. I basically dropped all my non-mandatory activities for 2 weeks and worked an average of 12h/day on this game to finish it in time. I made a few games before and a bunch after this one, but I can honestly say BE:D is my favorite and the best one.
Yet, it didn't even get third place at the event, and it got a whole bunch of negative feedback, including a 1.5 star review at the time. I got extensive praise from outside sources, but internal comments gravitated to "this game shouldn't even have been made".
I don't know that PP is the most well known RPG of all time, but I do know that my games have earned some popularity over my almost 20 years of game making. Yet, I've been on this site for almost 10 years, this is the place where I effectively launched myself as a gamedesigner, and it's the first time that one of my games is featured.
If I could, RMN would be my HQ for everything game-related. Sadly, among my most popular games, one is too sexy to be in this site, and the other was taken down for legal reasons, so I hosted them somewhere else. But still this is the only gamemaking site I go to, and the only when where people feel like community to me.
So, this featuring might not have a huge impact on the game's popularity per se, but it's very meaningful to me. <3
Let's Play: Tale of the Twin Knights
That was incredibly fun! Hahaha I'm glad you found it entertaining and not just pure luck (cause it's not supposed to be, really).
Alvorada do Mal Review
Wow, I wasn't expecting a review for this game! It's a game I started in 2004 (15 years ago!) and stopped working on in 2012 if I'm not mistaken, so a lot of it looks outdated indeed. But yet, it's a game I've worked on for almost 10 years, so it has a special place in my heart, and I might agree with you that it's my best.
I wonder... do you speak Portuguese? I couldn't tell since you didn't comment anything on the story/dialogs/characters. If not, must be weird playing this game.
Thanks a million!
I wonder... do you speak Portuguese? I couldn't tell since you didn't comment anything on the story/dialogs/characters. If not, must be weird playing this game.
Thanks a million!
Abrupt Ending Party
Claroscuro (Definitive DEMO)
NikaCG.png
execution.gif
How do you guys go about picking fonts for you games? :3
deciding which engine to use
For your first game, probably doesn't matter.
But I like MV more than VX. Plugins are easier to use than scripts, and the sprite generator is really useful.
If you already started your game in 2003, use 2003. It's a great engine, and I love it. But if you're starting something from scratch, I'd suggest using MV. Cause you'd be practicing for your next projects.
But I like MV more than VX. Plugins are easier to use than scripts, and the sprite generator is really useful.
If you already started your game in 2003, use 2003. It's a great engine, and I love it. But if you're starting something from scratch, I'd suggest using MV. Cause you'd be practicing for your next projects.














