CALUNIO'S PROFILE
Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
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Need a male singer
Need a male singer
I have a singing minigame in my game and I need a male singer who is willing to collaborate. It’s just one track, generic-ish voice preferrable, able to reach a somewhat high pitch! Much appreciated <3
[SCRIPTING] [RMMV] Cannot read property "width" of null
So checking the console during the error, I found out it was related to a specific plugin I'm using, which is Kido's Picture Color Change plugin which I'm linking right here.
Apparently the plugin overwrites the basic picture load function, and because of some cache stuff it might generate the bug. The approximate block in which the error occurs is as follows:
The plugin has no update, and I can't seem to find another plugin that does the same thing. Can someone help me maybe edit this plugin? Or suggest me a solution? Because worst case scenario I'll just abandon the plugin and manually change the HUE of some of the pics (which means I'll have to duplicate them, but it's a lesser evil).
Apparently the plugin overwrites the basic picture load function, and because of some cache stuff it might generate the bug. The approximate block in which the error occurs is as follows:
var bitmap = Object.create(Bitmap.prototype);
bitmap.initialize(this.defaultBitmap.width, this.defaultBitmap.height);
bitmap.smooth = true;
bitmap.blt(this.defaultBitmap, 0, 0, this.defaultBitmap.width, this.defaultBitmap.height, 0, 0);
this.bitmap = bitmap;
The plugin has no update, and I can't seem to find another plugin that does the same thing. Can someone help me maybe edit this plugin? Or suggest me a solution? Because worst case scenario I'll just abandon the plugin and manually change the HUE of some of the pics (which means I'll have to duplicate them, but it's a lesser evil).
[SCRIPTING] [RMMV] Cannot read property "width" of null
My show picture scripts are like
$gameScreen.showPicture(7, "cutscenes/S15B1P1", 0, 0, 0, 100, 100, 255, 0);
And my move pictures are like:
$gameScreen.movePicture(54, 0, 206, 25, 100, 100, 255, 0, 1);
It's hard to pinpoint exactly where the glitch happens because, like I said, very inconsistent.
----
But I often use the standard move picture command instead of script.
$gameScreen.showPicture(7, "cutscenes/S15B1P1", 0, 0, 0, 100, 100, 255, 0);
And my move pictures are like:
$gameScreen.movePicture(54, 0, 206, 25, 100, 100, 255, 0, 1);
It's hard to pinpoint exactly where the glitch happens because, like I said, very inconsistent.
----
But I often use the standard move picture command instead of script.
[RMMV] Synching audio tracks
I want to make singing minigame, and one possibility is having a song track separated in two audio trackes (one instrumental, one vocal) and adjusting the volume of the voice track according to the player's performance, so when he misses the voice track is mute, when he hits he'll listen to the complete song segment.
The challenge is: in order to make it work, I need to have the two trackes synched perfectly. The slightest delay in loading either of the tracks can make the final results sounds weird. As for playing two tracks at a time, I can play the instrumental track as SE and the voice as BGM, but still... how can I make absolutely sure they are synched?
The challenge is: in order to make it work, I need to have the two trackes synched perfectly. The slightest delay in loading either of the tracks can make the final results sounds weird. As for playing two tracks at a time, I can play the instrumental track as SE and the voice as BGM, but still... how can I make absolutely sure they are synched?
[SCRIPTING] [RMMV] Cannot read property "width" of null
So this is an error I get sometimes in my game - "UncaughtType Error: Cannot read property 'width' of null".
After a lot of thought and some research, here is what I think happens:
Sometimes I use a script command to show a picture, and immediately after that I use another command to manipulate that picture (usually move picture, often in a script call too). The loading of the picture is not instantaneous, and if the move picture is called before the picture is loaded, this error happens.
My biggest trouble dealing with this error is it's not consistent. It happens rarely, and sometimes it happens once in a given moment but if you play it again it runs fine.
I have a friend playtesting my game and he's getting this error too often. I asked if his computer is slow, he said yes. So I think it takes even longer to load pictures, and that's why it's more prone to error.
IF THAT WHAT'S REALLY HAPPENING (and this is the reason I'm making this topic), a possible solution could be:
Alway preloading every picture I show (I can just use a show picture command with 0 opacity) in every part of the game.
It should work
BUT
Considering how far I am in development, backtracking every show pic and doing that will be A LOT of work.
So I just want to know if my reasoning makes sense, so I won't waste time.
After a lot of thought and some research, here is what I think happens:
Sometimes I use a script command to show a picture, and immediately after that I use another command to manipulate that picture (usually move picture, often in a script call too). The loading of the picture is not instantaneous, and if the move picture is called before the picture is loaded, this error happens.
My biggest trouble dealing with this error is it's not consistent. It happens rarely, and sometimes it happens once in a given moment but if you play it again it runs fine.
I have a friend playtesting my game and he's getting this error too often. I asked if his computer is slow, he said yes. So I think it takes even longer to load pictures, and that's why it's more prone to error.
IF THAT WHAT'S REALLY HAPPENING (and this is the reason I'm making this topic), a possible solution could be:
Alway preloading every picture I show (I can just use a show picture command with 0 opacity) in every part of the game.
It should work
BUT
Considering how far I am in development, backtracking every show pic and doing that will be A LOT of work.
So I just want to know if my reasoning makes sense, so I won't waste time.
Ascension Devlog - 1 - "Oops I lied"
I understand the battle system change choice, and it seems wise. Action battle systems are very tough to make, and RM2K3 limitations definitely don't help. Making a good one is hard in any engine.
In any case, this game is looking super awesome! Very tasteful and charismatic spritework!
In any case, this game is looking super awesome! Very tasteful and charismatic spritework!
Let's Play: Grab Open Kill - Parts 01 & 02
Suzy and freedom
author=Ebanyle
Oh well I was just skimming through some games so I completely fell outta my chair when I saw Suzane lmao
That's a really good idea I wouldn't have ever expect to see though, but I must confess I'm too much of a coward to give it a play :'D But seems really nice nonetheless!
Just curious... why coward? What do you expect?














