CALUNIO'S PROFILE

Brazilian, psychologist, game making lover. I make strange games, but I'm not a strange person.
The Lonely League
The Lonely League is a superhero Tactical RPG.

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Is AI generated art ethical?

Tricky subject. My initial answer would be "no", but I don't have a firm opinion. Some people are comparing it to taking inspiration from, drawing with references. It's not the same thing. Someone mentioned tracing... not exactly the same thing either. We're dealing with something that has no precedents, it's hard to compare.

Ultimately, I this will be decided legally. And I hope they just create rules that forbid AI to be trained without the permission of the owner of the content, which should drastically weaken them.

I used a single piece of AI art in my game, and I decided, as a personal policy, to mention it was AI generated in the credits.

----edit---

I'm also surprised people are not discussing other AI content, like chatGPT. Same problem. People are usually less particular about property of they texts, but still, lots of text were used without permission.

The Lonely League Review

Thank you so much for this review!
I'm happy to know your initial positive impression didn't change after playing the entire thing.

I know the difficulty part has its ups and downs, but it's super hard to balance a game with no levels. I see a trend in modern SRPGs not only to use levels but also level caps so players will always be in the right level in battles, which is, in my opinion, a coward/lazy way to balance things. I put a lot of effort in battles, and though sometimes it may seem unbalanced, I noticed some battles are easy for some players and hard for others, so I guess it's more of a specific build/strategy issue than a general game difficulty thing.

Also, I love your self-insert edits!

Lying to Players

I just released my SRPG (I describe the math here), and watching the playtest I saw players frustrated with RNG many many times. I have studied choices with probabilistic outcomes in Psychology, and one common finding in the area is that the human mind sucks at estimating what probabilistic numbers mean. Like many people said here, we tend to overestimate high probabilities and underestimate low probabilities.

Other than that, I noticed the frustration of missing a 90% attacks or being hit by a 10% attack was much higher than the joy of hitting a 10% attack or having a 90% enemy attack missed. Though I'm not sure that's an overall tendency or just a trait of specific testers.

I like this topic because I have considered many times the idea of lying to players in that way, but I still don't think it makes sense. If a game tells me I have a 75% chance of doing something, I want to believe he means 75%. Having a game fudge numbers feels patronizing and silly. If you don't want to frustrate players, just keep a low miss margin, don't making hitting/missing an important part of the mechanics.

The Lonely League

author=FoxMulder24
I see I am late to the party, lol. I played the demo and I think it's awesome. I love the comic book style to it and that it's frankly a game meant for adults. I also love tactical rpg's and I really enjoyed it. My only complaint is that calling Papa John caused it to crash, but, that is no big deal at all. I hope that it is fully finished, cause this is awesome!


I'm surprised about the crash. I've probably fixed it, because nothing like that has come up in recent testings.
You're actually a bit early to the party. I'm releasing the complete game next week. I should have taken the demo down (doing it now). Hope you enjoyed the demo enough to give the full thing a shot!

push2.png

author=NNOIZZ
How tf do you program picross in rpgm2k3?
But mosty importantly, WHY?
Great looks here!.


How is a good question.
Why is not.
Picross is good everywhere!

[Sound editing] Ideas on how to disguise a song's vocals

That's actually a good idea. I'll see if I can get the instrumental samples of the part with vocals.

author=CashmereCat
If there's a lot of the track that's similar, you could sync the song with the BPM and take parts of the track that are instrumental and replace the vocals with them.

If you use this method, but still wanted to hear "blurred" vocals on top instead of just instrumental, you could layer the "original version" on top of the "edited instrumental" and use a low-pass filter (or hi-pass filter, maybe put some effects like reverb, etc) on the "original version" so that there's muffled vocals there.

Depends on the song, really. If I knew the song I'd be able to use more in-depth techniques, or even give it a go myself, if you're okay with that. You know where to find me ;)

[Sound editing] Ideas on how to disguise a song's vocals

I have a songwriting minigame in my game, in which the player can write the lyrics to a song.

After that, the song will be performed, and I'll use an actual music file.
Originally I was thinking of using an instrumental track and the lyrics would only appear written.
But now I want to use a track with vocals, but I'm trying to think of a way to disguise, or maybe "blur" the vocals a bit so they sound meaningless and it's easier for the player to "imagine" he's singing his own lyrics.

Ideas on how to do that?
I don't have the vocal/instrumental tracks separate.
The best idea I have so far is, since the performance will happen on a concert, use loud crowd wounds whenever the vocals appear, so they'll be almost indistinguishable. But I wonder if there are ways to do that with sound editing. I use Audacity.

Beautiful Escape: Dungeoneer Review

Thanks a bunch for this review!
It intrigues me that you say this is not "a game in the traditional sense", but if you thought it was a meaningful experience, that's what matters. I always try to design mechanics that are supposed to convey the character's feeling, and in this case, Verge's feeling is definitely not "oh happy day".

Nightmares of Jumping Bunnies Review

Thank you for this unexpectedly charming reviews!

And just so you know, the game is not unbeatable. But you can't pass the final stage unless you unlock at least two letters from the phrase. Otherwise the bunny will block the bed. There is a proper ending, which is not super awesome, but it's there :D

Suzy and freedom Review

Thank you for the review!

Yeah, the whole minigame thing was very experimental and I understand a lot of the mechanics ended up being far from ideal in smoothness. I just like to try new things, and not all of them work.

In regards to false choices, it was intentional. I just weanted the player to feel responsible for what was happening. So even though there were no real choices, the fact that players believed there were made them feel responsible, and that feeling is in line with the game's theme.

Regarding the characters being stupid, all the stupid lines from the game were directly taken from reports of the real facts. So "when can I sell the house?" and "don't worry, I watch CSI" were things the people involved actually said!