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The Way EP 6 Review
This guy did a text-playthrough of The Way and it's really interesting. He goes into different theories and behind-the-scenes stuff while giving his commentary. Highly recommended!
By text-playthrough, I mean he played through it while posting screenshots and written commentary. I'm not sure if there's a name for this.
https://forums.somethingawful.com/showthread.php?threadid=3884921#post493456699
By text-playthrough, I mean he played through it while posting screenshots and written commentary. I'm not sure if there's a name for this.
https://forums.somethingawful.com/showthread.php?threadid=3884921#post493456699
What do ya'll think at my attempt to make a title screen? I have very limited photo editing skills.
Very cool! If I may make a suggestion, it would be to replace the yellow text with light purple. That would tie it together with the purple glow on the ghoul's hand. Just my opinion!
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What are some archetypes for non-boss enemies?
Exile's Journey
author=Dyhalto
I just remembered : We never did learn what happened to the first Holy Sword that got stolen. And because the Dark Knights never made a reappearance until the 11th hour, I was fully expecting them to be a different faction. Perhaps Prince Bryce had his own ambitions in mind >=) No dice.
Originally, it was going to be revealed the Zibinx turned the Holy Sword into a sword of darkness, but I kind of just... forgot to include this plot point, heh. After the game released, I realized how cool and epic it would have been if I revealed that Antonin, Kniryk's father, inherited the old Holy Sword (now a Dark Sword). Then, if you choose Kniryk to fight Antonin, it would not only be father vs. son but holy vs dark sword. Ah well, if I ever release a "definitive edition" or something like that, I will be sure to make this happen.
author=ghost1204
This is so good, I'm just starting my act 3 and I wonder if the "map of the world" is accessible or playable that would a 100+ hrs gameplay.
Thanks! The map of the world is just there to help the player imagine where some of the other mentioned countries are in relation to Nysoroth. Unfortunately, the whole world is not playable in this game, but I plan to set every game in a new country. So, the game will probably not take you over 100 hours to beat. However, to my surprise, I have seen many save files that are over 50 hours!
Exile's Journey
Thank you very much for your comments. It means a lot to me that you think balanced the gameplay well. This is something I worked extremely hard on - especially for the first 2/3 of the game. In Act II, where you're free to complete a number of main dungeons and side dungeons in any order, it was especially difficult, but I played the game probably hundreds of times over the course of its development which led to lot of fine-tuning. I played the game repeatedly, doing things in every possible order.
You know, I often hear that I made things too expensive and money too scarce, so you're a rare example of someone who actually found things to be cheap. My goal was to make money scarce enough that the player is constantly forced to make choices about how to spend their money wisely and what is most important for their most imminent challenges.
Again, I'm really glad you enjoyed it, and I'm looking forward to taking everything I learned from Exile's Journey to make my future games even better.
You know, I often hear that I made things too expensive and money too scarce, so you're a rare example of someone who actually found things to be cheap. My goal was to make money scarce enough that the player is constantly forced to make choices about how to spend their money wisely and what is most important for their most imminent challenges.
In regard to your other comments, I pretty much agree with you overall.
Arawn not having dialogue was, as you mentioned, to make him seem ominous and scary and to imply that he feels so far above your party that he doesn't even feel that it's worth speaking. In addition, there's also the fact that he's not supposed to actually be an important character in the story. He's essenntially just a plot device. Perhaps that was a mistake on my part, but I didn't want him to take away from the themes of purpose and drive.
I did intend for Kniryk's character arc to conclude in the ending. I acknowledge that I didn't portray it well. The idea is that, by disobeying the king's orders and killing Zibinx, Kniryk is finally "free" in that he no longer strictly conforms to the law and is now willing to make his own decisions and act according to what he believes is just. As a Knight of Landoria, he did exactly as he was told, but now he is willing to make his own decisions. At this point, his development is supposed to be Lost Kniryk -> DGAF Kniryk. And perhaps he will develop further in later games...
I also wanted to subvert the trope of "main character marries love interest he met on the quest and they live happily ever after". I always thought that these kind of relationships would probably end badly since the characters never got to know each other in a domestic setting. As Leyna realizes that she may not like this guy as much within the confines of day-to-day life, seeds of doubt are planted in her mind. I pretty much left it hanging here. This choice, on my part, was probably a bad one in terms of satisfying my audience, because it seems that most people did not like this at all. However, I never wanted to make it seem like they hate each other, only that they may have problems in the future that they need to overcome.
It's funny - I originally planned for the ending to be even more brief. The original idea for the end of the game was for it to end abruptly after Kniryk kills Zibinx. However, this wasn't as cool as it seemed in my head, and I realized I needed to add more. I definitely agree that I didn't add enough, but I honestly found writing an ending to be extremely difficult. Plus, I wanted to leave things somewhat vague so that I have things to expand upon in the sequels, and leave the player wanting more, I suppose. Hopefully, I do a better job at writing an ending for my next games!
The scene with Morgana is there to set-up future sequels. It wasn't there in the beta, and a few testers noted that it felt strange not to have her in the ending at all.
Arawn not having dialogue was, as you mentioned, to make him seem ominous and scary and to imply that he feels so far above your party that he doesn't even feel that it's worth speaking. In addition, there's also the fact that he's not supposed to actually be an important character in the story. He's essenntially just a plot device. Perhaps that was a mistake on my part, but I didn't want him to take away from the themes of purpose and drive.
I did intend for Kniryk's character arc to conclude in the ending. I acknowledge that I didn't portray it well. The idea is that, by disobeying the king's orders and killing Zibinx, Kniryk is finally "free" in that he no longer strictly conforms to the law and is now willing to make his own decisions and act according to what he believes is just. As a Knight of Landoria, he did exactly as he was told, but now he is willing to make his own decisions. At this point, his development is supposed to be Lost Kniryk -> DGAF Kniryk. And perhaps he will develop further in later games...
I also wanted to subvert the trope of "main character marries love interest he met on the quest and they live happily ever after". I always thought that these kind of relationships would probably end badly since the characters never got to know each other in a domestic setting. As Leyna realizes that she may not like this guy as much within the confines of day-to-day life, seeds of doubt are planted in her mind. I pretty much left it hanging here. This choice, on my part, was probably a bad one in terms of satisfying my audience, because it seems that most people did not like this at all. However, I never wanted to make it seem like they hate each other, only that they may have problems in the future that they need to overcome.
It's funny - I originally planned for the ending to be even more brief. The original idea for the end of the game was for it to end abruptly after Kniryk kills Zibinx. However, this wasn't as cool as it seemed in my head, and I realized I needed to add more. I definitely agree that I didn't add enough, but I honestly found writing an ending to be extremely difficult. Plus, I wanted to leave things somewhat vague so that I have things to expand upon in the sequels, and leave the player wanting more, I suppose. Hopefully, I do a better job at writing an ending for my next games!
The scene with Morgana is there to set-up future sequels. It wasn't there in the beta, and a few testers noted that it felt strange not to have her in the ending at all.
Again, I'm really glad you enjoyed it, and I'm looking forward to taking everything I learned from Exile's Journey to make my future games even better.
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Why are these forums relatively inactive?
author=iddalaiauthor=UPRCNo they wont. Forums will go the way of the Floppy, CD, Guest-Book, Response Videos, Flash and other stuff people thought would be around forever.
Forums are gradually becoming more and more of a relic of the internet's past. They'll always be around .
In all those instances, it was said none of that stuff was going anywhere. But now they're gone and in a lot of cases replaced with inferior stuff.
Can't say I agree. People will always look for places to discuss things. In my opinion, forums are more popular than ever - the format is just different and they are relegated to the most popular websites. Reddit and Facebook Groups are essentially forums, even though they may not look like 2000s-style message boards. That being said, I do much prefer the older message board style format and long for forums like RMN to become as popular as they were 15-20 years ago.














