NARCODIS'S PROFILE

Hi
The Looming Spire
Explore a massive tower full of treasures, monsters, and magic!

Search

Filter

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

author=Addit
All is not lost yet! We still have to pick for Round 2 and up, so there’s still a chance.


...OH.

I should read the rules better. All is not lost yet!!

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

My bracket hopes are dead. But I'm pulling for the Avs for the whole thing now.

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

A part of me wants to see Toronto win the next two series and face the isles in the ECF, so I can watch tavares lose to his former team. But the other part of me wants their playoff series win drought to keep going forever. I'm conflicted! Can they both lose?

[RMMV] Silver King Project

6) this is 100% possible!

If you're not familiar with the concept of variables yet, I would recommend reading up on some of the tutorials here on this website. This tutorial is pretty good, and covers a lot of basics. It's geared towards RPG Maker VX, but the concepts work exactly the same in RPG Maker MV.

Given that, you can store the current Map ID into a variable (Control Variables -> Game Data -> Other -> Map ID), and store the X/Y coordinates into two other variables (Control Variables -> Game Data -> Character -> Player, Map X/Y).

When you want to transfer back to that position, use those variables in the Transfer Player command.

OBSCURE TWO THING RESPONSE COLLECTIVE

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

Nice work kory!

My whole east bracket is screwed!

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

Reminds me of the 2012 playoffs a bit. Kings barely made the playoffs that year, but wound up plowing thru every other team.

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

Columbus out here ruining everyone's brackets.

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

author=kentona
Oof. Bizarro narcodis did quite well last night

[RMVX ACE] Multiple engines in a game?

An interesting question. I dont believe so, simply because the nature of most scripts is to extend existing functionality, which essentially clobbers out everything else. There is theoretically a way to do so, but it would involved knowledge of each piece of the system your scripts are using, how they overlap, and then creating duplicates of the base modules to override instead of the originals.. and then creating some sort of script to swap between the originals and the copies.

Short answer: theres no easy way to do it. It would be pretty damn hard and complicated.