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NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

The west has been really weird this year in general. At the start of the season, I wouldn't have guessed the Kings, Ducks, AND Blackhawks missing the playoffs this year. And I sure as hell wouldn't have guessed Calgary being on top of it all. But here we are.

Vegas in particular made a bunch of moves last offseason and before the deadline. William Karlsson's goal output dropped from 43 to 24 in the span of a year. No idea what's going on over there but it makes me think they won't see as much playoff time as last year.

My picks:
Round 1:
NSH over DAL, 5 games
STL over WPG, 5 games
CGY over COL, 7 games
SJS over VGK, 6 games

TBL over CBJ, 4 games
BOS over TOR, 7 games
CAR over WSH, 7 games
PIT over NYI, 6 games

Round 2:
STL over NSH, 6 games
CGY over SJS, 7 games

TBL over BOS, 7 games
CAR over PIT, 7 games

Round 3:
STL over CGY, 7 games
TBL over CAR, 5 games

Finals:
TBL over STL, 6 games



No bold predictions here, really... other than the Canes making it as far as the conference finals. Just a feeling I get. I think they could really upset the Caps.
I also think the Blues have a real shot at the Cup this year. Since the start of the year, they've gone from dead last in the NHL to being a couple points shy of the division title. I think the only other team that compares to that pace in that timeframe is Tampa Bay.

But! I also am really bad at predicting this stuff.

[RM2K3]

It's likely they aren't 8-bit PNGs.

1. Download Paint.NET (https://www.getpaint.net/)

2. Install it, and open your image.

3. Click "save as" and save your image.

4. A window pops up to select the bit depth. Choose "8-bit" and save it.

The image should work now.

However, I still don't think your charset will work, because RM2k3 only supports images at 288x256 resolution for charsets.

Screenshot Survival 20XX

author=InfectionFiles
Looks great! Can you only go forward?


You can only dash forward, yeah. It works a lot like the pegasus boots in Link to the Past.

Screenshot Survival 20XX



Getting this to work properly took a whole lot of hacky B.S. But it is pretty satisfying to dash through each room like this now.

[RM2K3] Is there a way to check required EXP for next level?

To me, resetting the experience every level seems like it'd be pretty tedious. To your point about SNES RPGs doing this, I don't know if that's even true. A quick glance at all the major final fantasy games of the SNES era keeps a cumulative total of EXP, and then tells you how much is needed for the next level. BUT! Regardless, here is how you calculate experience needed.

Every experience curve in RM2k3 has three properties: Base Level, Acceleration, and Extra Value. (WARNING: in the official translation, the values are mislabeled and Extra should be labeled Acceleration! These formulas below are written assuming the 2nd value is Acceleration and the 3rd value is Extra.)

So, given your experience curve has:
B = Base Value
A = Acceleration
X = Extra value

Experience needed to get from level L to L+1:
B + X + A(L)

Total experience needed to reach level L:
(L - 1)(B + X) + A( L(L-1) / 2 )

Examples..
Given B=25, X=15, A=8
Experience needed to get from 5 to 6:
B + E + A(L) = 25 + 15 + 8(5) = 40 + 40 = 80

Total experience needed to reach level 6:
(L-1)(B+X) + A( L(L-1) / 2)
= (6-1)(25+15) + 8( 6(5) / 2 )
= 5(40) + 8(30/2)
= 200 + 8(15)
= 200 + 120
= 320


If you want to know exactly how much EXP is needed to get to the next level:
Given the hero's level is 6, we want to target level 7.
Take the hero's EXP (assign it to a variable) and subtract it from the Total Experience needed to reach level 7.

So say the hero has 350 EXP.
Given the same base, acceleration, and extra value parameters..
Total exp needed to reach level 7:
(L-1)(B+X) + A(L(L-1) / 2)
= 6(40) + 8(7(6) / 2)
= 240 + 8(42 / 2)
= 240 + 8(21)
= 240 + 168
= 408
Needed for next level: 408 - 350 = 58


It's a nontrivial amount of calculation to do in RM2k3, but simple enough to code up in a common event and reference whenever you need it. Hope this helps you out!

[RM2K3] Is it possible to execute something if condition 1 or condition 2 is true?

Labels in RM2K3 are slightly more performant than doing Else checks. Labels might be trickier to write clean code with, but they are a perfectly good solution to this and other problems, and you gotta work with what you got when it comes to 2k3 event code.

Screenshot Survival 20XX



Updated the combat menus.
Still need to add icons for the items.

Man, this place is a time capsule. My last post is 2010!

author=kentona
gamedev. gamedev never changes.


gamedev is hell

Screenshot Survival 20XX

@deceius LOVE the aesthetic you got going there!
One note, an ABS with tile-based movement is a recipe for frustration. If you can make the movement pixel-based, that'll go a very long way. Another option would be to make enemies only move while the player is moving.

Favorite examples of menu design?

What are some of your favorite examples of menus in video games? Either from purely a functional standpoint, or sheer aesthetics. Post specific examples!


One beautiful example I think about often is the menu for Dishonored.

Wish I could find a video that showcases the in-game menu, but man. It's pretty!

What else?