POLARCACTUS'S PROFILE

Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy






Enelysion
"A joy to sit down and play" - Addit

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LoTL Demo finally available.

Oh, I am starting small, with regards to learning how to code (CodeAcademy is great place to start), it's just that syntax will be the dearth of me. ><

It's funny you mention Fire Emblem though, because LoTL was originally going to be a TBS back in its very early build stages ( around July-August 2013 ), but I realised that 1) balancing a TBS is a lot harder than balancing a jRPG and 2) I didn't want to have a huge cast of characters, even though it would have been pretty epic trying to recruit 40+ units from all walks of life, and all of them with their own backstory.

It would have made sense given the game's setting, but given that LoTL's plot is so extensive ( the plot outline alone is the length of a novella ), it works better as a fast-paced, traditional turn-based combat game.

And the last thing a player wants after spending 20 turns trying to defeat their enemies is to sit for another 10 minutes of cutscenes and whatnot, and that doesn't even include unit set-ups like purchasing gear, assigning skill-points, learning new skills etc. It could have easily have doubled LoTL's potential play-time.

LoTL Demo finally available.

@Dragol: Compared to the old demo ( which I presume no-one played; I released it back in April and it was 1.5 hrs long ), this version is around 5 hours, has more playable characters, more plot progression, character development, more items etc. etc.

@Irog: I suppose if LoTL bombs, I could always fall back on designing websites ( after I've mastered HTML/CSS, that is ) and hang up my RPGMaker mantle. RMing won't benefit me in the long run. At the moment, it's just a useless hobby that I happen to enjoy ( I don't know if I'm lying to myself or not ). Though learning Java/Javascript is a bitter pill to swallow( since I've never really looked at coding up until now ) but I'll probably get the hang of it if I stick with it long enough ( +1 year ).

To answer the question about episodes: On the one hand, I love my 20-40 hour epics, but it's a right pain in the behind to work on it all by your lonesome. The episodes themselves need to be almost self-contained, so the player can play the game without any fore knowledge, but LoTL's plot is structured to fit the 40-hour RPG, and I'll stick with that. I suppose we all have to suffer at some point to see our projects/ambitions/magnum opus' etc. get turned into a reality. While I've got one fairly successful game under my belt ( depends whether you call +6000 DLs 'fairly successful' or not xD ), it won't hurt to have another.

Game dev hell can be a lonely existence if you don't have a personal cheerleader to encourage you ( since none of my RL friends are particularly interested in my hobbies ). I've had a horrible experience ( my pride was gravely wounded as a result ) working in teams, after all, and I have no intention of going back there ( and I curse the people who did it to me ).

Tristian: Lady of the Lion

You need to make a separate folder, then place the Game.exe file and the audio folder in there, then extract Game.exe. It should work then.

LoTL Demo finally available.

I'm wondering, since the game is nearly 200mb just for 5 hours, if I should just make an episodic split. I decided on this ages ago, but for my sanity ( and to avoid game development hell ), I think it will be easier to just divide it up into 8 five-hour episodes, then maybe do one super-merge right at the end.

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Honestly, I'm so whimsical at times. I feel I don't have the right temperament to be a developer. Just this morning I was thinking of canning the game for good, then I thought of all the characters and pixel art I've done so far. But then there are certain aspects about the general RM community that bothers the hell out of me ( like blatant bias: you just need to look at the Blogs section to get an idea of what I'm talking about ). I'm tired of keeping quiet about this and its the reason I'm no longer active in the community. It's like resisting the urge to be sick. It's been bothering me for months now and the best thing for me to do is to just stay away from the site, put those developers on Ignore and just do my thing.

Sometimes I wonder if I'll be better off learning code ( even if I do start off with HTML/CSS ) than being a slave to project that will be of no long-term benefit to me.

But don't mind my rambling.



Screenshot Survival 20XX

Haven't posted something here in months.


Part of a new intro.




Maps.

Tristian: Lady of the Lion

I must apologise for the lack of mi-monthly updates so far, but a combination of illness and real-life has made it difficult to get back into the swing of things. I haven't blogged in so long that I think I've lost my knack for writing good blogs ( indeed, my most recent one was probably one of my worst ).

But I will try to have a demo out by mid-July. If not then, August.

RTP vs. Custom Graphics

I'd definitely go for custom for the long haul. Every spriter on this forum ( including myself ) started off with horrible, horrible sprites in the beginning when we tried our hand at pixel art. Just don't use first-attempt sprites for your magnum opus, epic-length RPG though. People will dismiss your game before they've even played it ( since we're all graphic whores deep down inside ).

Cave_Interior.png

Magical enchanted chests don't gel with LoTL's lore. xD It's a very low-mag setting. I suppose a couple of slimes dropping from the ceiling ( I'm looking at you, FF12 ) would be a better alternative ( and fit in with the cave theme more ).

Cave_Interior.png

Come to think of it, I don't even have any mimic-type enemies. ><