POLARCACTUS'S PROFILE

Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy






Enelysion
"A joy to sit down and play" - Addit

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When do you consider yourself "good" at something?

I don't have a 'benchmark' for what is termed as 'good'. All I can do is keep working on my craft. An artist ( aka anyone who creates something ) is almost never satisfied with the work they produce. There is always someone out there who's going to be better than you.

How to Get Away with Making a Forty-Hour Game

@sqaullstorm: Proof-read and beta-test? Since I'll be short of one tester soon. =)



Since mid-April, I've only managed to get another 45 minutes of gameplay done. Given that I've become borderline OCD with some aspects of the game, half of the time that has elapsed between April and now has been due to testing and rewriting scenes, tweaking gameplay etc. On the bright side, only 15 minutes to go until I hit the six hour mark. Goals, goals, goals. They make progress so much easier than working to deadlines.



Don't expect a demo ( if I can call it that, since it's so lengthy ) until late August-early September though.

Ara Fell is Live!

This game was a huge influence on my level design/aesthetics when I played the old demo. I'm glad its finally completed, and I dream of making a certain (old) game of mine commercial as well. ^^ You've been a good influence to a great many of us, BL, and let's hope the Steam version silences those who hate on RM games.

Game Length: The Deciding Factor

Don't think about game length. Just think how long it will take to deliver an experience.

8780

I wondered what happened to you...

How to Get Away with Making a Forty-Hour Game

@squallstorm: I wouldn't mind having you as a proof-reader, if that's the case. =) I mean, I could use another tester...

I'm wondering... Is 6.5 - 7 hours too long for a demo? It consists of the Prologue and ends off at Chapter One (with a bit of a cliffhanger). While people don't necessarily rate demos, LoTL's prologue and first chapter is almost as long as Volume One of Enelysion, which received a fair number of reviews before it was completed ( most notably by nhubi and Addit ).

Playable characters will include, apart from Tristian and Ianna; Tristian's alter ego Ira (a dual-wielding swordswoman, and the game's sole lightning bruiser), Striker (a balanced mercenary who uses axes), Darcy (your typical fragile speedster, who becomes super useful despite her paltry ATK) and Lance (a soldier with good attack/some skills but poor speed). I've tried to avoid gimmicky/joke characters at all costs (since they're a pet peeve of mine).

I mean, it's one thing to make a long game, but it's also too easy to make said long game too boring ( I'm sure even AAA titles suffer from this ). And as an indie-developer, it's far easier for a potential player to put down your game and move on to the countless others that are available for free. But I think this I will save for another article in the future. I'm just rambling.

How to Get Away with Making a Forty-Hour Game

@orochii: I also prefer rapid feedback. Because the quicker you get feedback from players, the easier it is to improve your work. That's why I prefer private testing with only three testers and myself. =) And it is exciting to watch your skills improve over time with external input. Maybe I'll ask you for some pointers on pixel art in the future xD ( since I love the look of Dreikor's stuff ).

@squallstorm: Ever heard of 'ten years of silence?' =) Apparently even the most gifted artists and musicians took up to a decade to produce something of worth. So don't feel too bad. I get down when I don't receive feedback. Which is why I'm wary about releasing a new demo ( I got next to no feedback from the last release of LoTL earlier this year :/ ). I'll have to be RM'ing by at least 2019 to have a decade of gam-mak behind me. xD And I'm glad you enjoyed Enelysion. I still have future dreams for that game...

@Craze: Thanks to you and my other testers. :D

@Fury: Yes, I remember that review all too well. Hopefully you've gotten better since then. =)

Now that I look at this blog in retrospect, it would have worked better as an article. Because I don't feel like typing up another blog post to show how LoTL is progressing, here are some new-ish screens.




I wonder if I should really axe those FE edits... But they fit in with the game so well. >< And I have enough graphical work on my plate already.