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Going, Going, Gone
Maybe you are right, Sal. I have changed as a developer. I'm more jaded, harder to please, but always, continously, striving for excellence. Maybe I should just move on from this place and find another hangout, a place that won't limit my creativity or dampen my enthusiasm.
Or just chat with more serious, like-minded people like myself on Discord or Skype...
Or just chat with more serious, like-minded people like myself on Discord or Skype...
Going, Going, Gone
author=Link_2112
I think this site has become too much like facebook/social media. People are too busy making pointless statuses, playing forum games, and posting non-RPGmaker related stuff. The gamepages and games have taken a backseat. There used to be much more commenting on gamepages, especially images!, and topics about game stuff. I don't know if it's because of the changes to the site or maybe it's a natural evolution after so many years of the same stuff. Because truthfully when I see a topic about something like random battles, I think "man, that has been discussed to death".
Link pretty much summed up my feelings of RMN as a whole. I wouldn't call this place a game development community anymore, it's a complete sham.
There is more activity under the Welp,Welp! forum ( due to those foolish Mafia games and other random crap ) and the games that do get discussed/gain attention are the ones belonging to, as Blindmind called it, RMN's 'inner circle' ( funnily enough, those inner circle members aren't of the old guard, but members who joined about, oh, around 3 or so years ago ).
I guess I'm just upset and frustrated with the way things have turned out and when a RPGMaker site, which is aimed at the development of indie games as a whole, turns out into a social media circus, there is something seriously wrong. I've been here for a long time ( since 2009 ) and watching a once energetic community devolve into a place where Mafia games take precedence over actual, meaningful discussion for game development is really, really, sad.
Going, Going, Gone
I'd think that after 7 years of doing this, I'd certainly want to be earning a penny or two from doing something I love. Money can be a strong motivator, however small it is. We work because we want to earn money, money that promises us a better life for the future. Money gives us stability, freedom, security. And Patreon might, just might, give me that.
How is working on an RM project any different from working a day job? But don't get the idea that I'd solely do RM projects just for money now. LoTL just happens to be so ambitious, that it would take an incredible amount of willpower to complete without some form of funding.
But I most certainly will not bust my behind, working for nothing on a project that may not even see the light of day, when I can be doing something else ( and earning money from it ). I will not, I repeat, will not, be a slave to LoTL for the next five years. This game sometimes requires more work than my actual day job, for God's sake. Yet I do it, day after day, night after night, trying chase a dream that I may never see fulfilled.
But for now, it is still, firmly, a Cancelled project. I will just quietly work on my resources, post them up on RMW, and take things from there.
How is working on an RM project any different from working a day job? But don't get the idea that I'd solely do RM projects just for money now. LoTL just happens to be so ambitious, that it would take an incredible amount of willpower to complete without some form of funding.
But I most certainly will not bust my behind, working for nothing on a project that may not even see the light of day, when I can be doing something else ( and earning money from it ). I will not, I repeat, will not, be a slave to LoTL for the next five years. This game sometimes requires more work than my actual day job, for God's sake. Yet I do it, day after day, night after night, trying chase a dream that I may never see fulfilled.
But for now, it is still, firmly, a Cancelled project. I will just quietly work on my resources, post them up on RMW, and take things from there.
Going, Going, Gone
The only way I'll possibly save LoTL from being lost into the RM game graveyard is if I take it to Patreon, make it commercial and kill two birds with one stone. That way I'll still be doing my pixel art, getting funded for it, and finishing this project once and for all.
It's a win-win for me.
Tell me your thoughts on it.
It's a win-win for me.
Tell me your thoughts on it.