SBESTER'S PROFILE
I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Search
Filter
Why don't we have razzies?
A lesson in life
I'm torn. 4 days is not a long time to spend making a full game, however it seems typical for someone's first attempt.
On the other hand, I get even more annoyed by ppl who work on a game for years and never actually finish it. A finished game is a finished game in this respect.
On the other hand, I get even more annoyed by ppl who work on a game for years and never actually finish it. A finished game is a finished game in this respect.
Giving kentona hs break (Interview Thread)
Since kentona is taking a break from his SNEWS articles, I thought it would be interesting to amke an interview thread with a few questions for all members to answer. It can be as long or short as you want, as members will look at your name first and decide whether or not they want to read your blurbs. Here are the topics:
1. Describe your RMN history and experiences.
2. Talk about yourself.
3. Talk about your RPG Maker work ethics.
4. Describe where you get your ideas from.
5. Talk about your games and why they are/were worth making.
6. Little Known Facts about yourself.
7. Future game making prospects (what projects will you be working on next?)
1. Describe your RMN history and experiences.
2. Talk about yourself.
3. Talk about your RPG Maker work ethics.
4. Describe where you get your ideas from.
5. Talk about your games and why they are/were worth making.
6. Little Known Facts about yourself.
7. Future game making prospects (what projects will you be working on next?)
Rpg Maker game tear-jerkers.
Yeah, never happened to me either guys.
I did come up with a concept for a game that I could see going that way... I'm just too busy with other projects to start on it though. I think only dog lovers would care for it too.
I did come up with a concept for a game that I could see going that way... I'm just too busy with other projects to start on it though. I think only dog lovers would care for it too.
Voting without Reviewing
go to rpg revolution and you'll see why this does NOT work.
Reviews are a perfect way to justify rating.
Reviews are a perfect way to justify rating.
The New Disciples (Season 1)
What's the last tv show you watched?
post=153743
i just re-watched the season 8 finale of scrubs. the 'real ending.'
i never cry at shit, but i sure come close with scrubs.
I actually just finished the attempted spin-off. Wasn't bad, but season 8 did give us closure that the new season kinda disregards. Still, J.D. and Turk episodes were hilarious.
SUUUUPER EEEEAGLE!!!!!!!!
Liberty jumps on the LET'S TRY wagon
YDS' Let's Try Thread
post=201016post=200971Then he should have used Google Translate, at least then we could try to piece it together and it would have spared us the spelling errors.
The Saint Seiya game was not made by a native English speaker, I though it was obvious.
post=200971
I know I've had seen as bad or even worse from native speakers...
That's funny, because I sure haven't.
Really? You didn't play Final Tear 1 long enough then! Couple hours into that game and it was pure "All your base are belong to us" gold! It actually made it really fun! Then I teleported into a wall and couldn't move... :(













