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Pokémon S.T.A.R. Heroes & Adventures

author=Twistar
I just played the little cup and it was no fun at all.
First of all an attack does about 5 damage but it seems every pokemon has about 1000 HP ... Why?

I also don't like the stun effect after every hit you get.

And the stamina system is also something which makes the game slow. After you did an attack you just can run around and wait for your stamina.
Maybe you'll make some attacks like tackle usable without stamina so you can fight on during waiting for your special skills.

I like the idea of this game and ofcourse I also like Pokemon. But in my opinion at the current state of the game there ist to less action or rather there are some points which makes the battlesystem slow.

I apologize for my bad english and I'm looking forward to the next version.
This game has a great potential afterall.

PKMN Star uses the same damage algorithms and stats as the real game, so using the normal HP would mean that most battles would last 5 hits. Right now I'm using a multiplier of 4x for the HP as you can see when you choose your Pokemon, but I'm open to reducing the value. In fact, if anyone else feels that way let me know.

I'm not going to make any attacks usable without stamina but I will try to better balance the amount of stamina needed for moves. (Considering "Tackle" has 50 power and so far no one resits Normal, it's actually one of the strongest moves so far)

Thanks for your feedback!

Pokémon S.T.A.R. Heroes & Adventures

Thanks for pointing those out. The item message is a bug, there's a generic confirmation window that's supposed to be used, not the team one.

There's still work to be done with stun, one of the major problems being invincibility when you first take damage to avoid being combo'd, but not any at the end to give you time for a reversal.

Bulbasaur probably has one of the better movesets, yeah. No one else can heal at least. I'm probably going to nerf Leech Seed and make the size of Vinewhip be scaled to the user's level.

Pokémon S.T.A.R. Heroes & Adventures

As long as the version number in game matches the one at the top, you should be fine.

I'm trying to make it so that at the least, the update thing goes away though.

Pokémon S.T.A.R. Heroes & Adventures

author=Suwako
The game is nice ^^~ I haven't finished all battles yet but I liked the environmental thing ((or however typed)) like using gust on water will trow bubbles ~

altough an auto-save instead of manual wold be nice, after a while, my game turns into a white screen saying "what browser am I using?" and I couldn't cancel that so I lost all my progress until previous save

2 small questions:

1.- aside leaderboards and updates, will there be or is a difference between downloaded and browser version~?

2.- Will the game feature an account-save or similar instead of cookies~? I don't think its a good idea to add a leaderboard on a game that is saved on cookies ((due to it being easily-deleted))

I have no problems with the game so far, ecept you get hit, you are invincible for a second, but you still can't move, and when you can move you get hit again, I think your character should be invincible a little more than your stagger.


EDIT: Almost forgot~! you should add the browser link somewhere in the description, you can only click the download button once every 15 minutes, so if you click and close it by accident, you can't do it again until 15 minutes have passed.

MORE EDIT: the stagger thing was just me being blind sorry, i'll leave that unedited though


Thanks for the feedback.

1. I've added an auto save that will show up in the next version, good idea!
2. There shouldn't be too much difference between the browser and downloadable version other than what you mentioned.

The leaderboard will be handled by Kongregate, so it will be on their servers and will be using their GUI.

I'll take what you said about hit stun/invincibility into consideration, thanks.

Pokémon S.T.A.R. Heroes & Adventures

author=TrueMG
This looks so cool! Can't wait for the first release (which should be today?).


It should be up now. It would've been up 4 hours ago if dumb issues din't come up.

Pokémon S.T.A.R. Heroes & Adventures

I'm going to put up downloadable versions, but they'll only be released for major updates. As in, if I notice a typo I can change that for the browser-based version, but I won't put up a new download unless I add some major form of content.

Because I expect a lot of feedback after the first public release on Saturday, the first downloadable version will probably come out a week after.

screen2.png

That's one way to look at it, yeah.

Pokémon S.T.A.R. Heroes & Adventures

I'll put the link up on Saturday. It's a browser-based game so you won't have to download it.

Pokémon S.T.A.R. Heroes & Adventures

The demo testing has been going on for the past week or so on two different forums. I didn't really get much feedback, tbh.

Pokemon Heroes is coming out on Saturday, starting with about 25 missions and 13 Pokemon. New missions and mons will be added overtime, and potentially new features.

I'm probably not going to update the trailer, since the nature of the game is that it'll be constantly improving, but I will put out "How to Play" videos demonstrating techniques and features.

Pokémon S.T.A.R. Heroes & Adventures

Thanks for the constructive criticism! That's a feature that was definitely over-looked. I added strafing since reading your post, which can be accomplished by pressing and holding shift. Naturally, being hit will knock you out of your strafe but generally this will help you keep your target on your foes.