VISITORSFROMDREAMS'S PROFILE

Hello,

My name is Daniel, I am an Australian animator and film maker living in the Australian outback.

Currently working on a game called "Shooty and the Catfish".

You can check out my animation and game work here:
https://www.youtube.com/user/VisitorsFromDreams

You can check out my gaming channel here:
https://www.youtube.com/user/Gerkinman
Flatwoods
Something mysterious has landed in Flatwoods.

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Finally watched Last Jedi. It felt like someone's bad fan fiction, beefed up with Disney's behemoth budget and dignified with a John Williams score. I'm literally in shock they're trusting this director with another 3 movies.

Theres 9 Star Wars movies currently (10 including Clone Wars) and only 1 is genuinely great, 2 are good and the rest range from average to bad. I don't know why people get so butthurt about these films like its a series of masterpieces.

Finally watched Last Jedi. It felt like someone's bad fan fiction, beefed up with Disney's behemoth budget and dignified with a John Williams score. I'm literally in shock they're trusting this director with another 3 movies.

author=Blind
The Jedi/Luke Skywalker stuff especially completely betrayed his character, considering the way he had been developed in every film before this one. I get that he became lonely and "tortured" over the years in isolation. But I still can't bring myself to believe that the character who refused to fight Vader, would decide to draw a Light Saber on his own nephew in a moment of rage and impulse. It just makes zero sense. And it's clear that Rian Johnson deeply misunderstands the philosophical underpinnings of the Jedi.


I don't know about that. Luke never went through proper Jedi training. He had an afternoon training with an old man and then a couple weeks with Yoda and that was it. He took his light sabre into the dark cave despite Yoda asking him not too and he gave himself to the dark side, even if it was only momentarily, being brought back by knowing he would be no different to the father who he went to save in Return of the Jedi after cutting off Vaders hand. Luke wanted to be do what was right but he always had self doubt issues throughout the entire trilogy. I think Lukes character in this exactly what Luke would have become if he went through what he did. I don't think it was about the Jedi at all in this film. It was about Luke as a character, a self professed Jedi, and that is far more interesting than just the same old shit we have seen over and over and over.

I think Reys parentage being nobody of significance is important to for the franchise going forward. I don't want to see 30 sequels about the Skywalker/Solo bloodline. I want to see new things. This opens the future movies up to better spread out and become there own things rather than having to forever be in the original trilogy's shadow.

author=Dyhalto
I've said it before and I'll say it again. A few years after the entire trilogy is complete and the craze is over, people will look back with a keener eye and realize that Lucas' prequel trilogy is, in spite of it's faults, actually better than Disney's trilogy.


I think the prequel trilogy is definitely going to be remembered as being more entertaining (even if its largely got the wrong reasons)... but probably not better.

The prequels are the only real solid comedy trilogy I can think of... though Attack of the Clones is a bit dry outside of the "I hate sand" scene.

Screenshot Survival 20XX

author=ReMiX
looks nice i get an undertale vibe from it

I still haven't played Undertale but a comparison was inevitable at some point I suppose ha ha. Theirs certainly worse games to be compared too.

author=Pancaek
Whoa, this looks pretty great. Looking forward to the game page.

I'm hoping to get one up in January, I wanted to make sure I had enough content to actually show off and i'm getting close now.

author=Momeka
I really like just about everything with those screenshots.I'm not sure how strict you want to follow the gameboy limitation. But technically the sprites wouldn't work on a gameboy. They use four colors but on a gameboy one of those colors would have to be the transparency.

I made blood.


Yeah, originally I wanted to adhere completely to the gameboys limitations but over time I sort of eased up on that a bit. I like to think of it now as the gameboy as seen through rose tinted glasses now, especially when it comes to the music the composer has been doing for me.

Also, nice blood!

author=dethmetal
Quite splendid! It's amazing what you can do with just four colors. It looks like there's a tiny bit of anti-aliasing on the text - maybe get rid of that to retain the authentic gameboy feel.

I liked that font at first but I definitely think I want to find something that feels more authentic and thinner. UI isn't done yet so that side of things is subject to change.

That first map of yours is crazy!

Finally watched Last Jedi. It felt like someone's bad fan fiction, beefed up with Disney's behemoth budget and dignified with a John Williams score. I'm literally in shock they're trusting this director with another 3 movies.

I thought it was a movie of high highs and low lows.It had some cool new ideas and uses of the force which I liked. My main issue was all the awkward comedy that felt shoehorned in. That and the boring casino stuff. I liked all the stuff with Rey, Luke and Ben.

What are your long-term plans as a game developer?

I spent the last 17 years of my life trying to break into the animation industry in a meaningful way. I got to work for 3 years as a visual effects artist and character designer on a number of series and it taught me that despite wanting to work in animation my whole life, it wasn't the career I actually wanted (Netflix wasn't an overly fun experience).

I still had all these short stories and films I had written but what do I do with them if I don't want to animate them? Making them into small games seemed like a fun and challenging option. So here I am. Reworking old ideas into interactive experiences.

I don't know that I will ever make money off my games. I know my larger games such as my current project I would like to release on Steam but I also have a lot of very short game ideas I want to release for free too. Long term I just want to continue to experiment and grow as a developer and more importantly to me, as a story teller. Having my stories become interactive has turned my audience from something passive to something participatory and that to me is much more powerful. I want to see what I can really do with that power.

What is RMN even GOOD FOR?

I came here because people here tend to accept games with visuals that aren't inspired by anime tend to be a bit more well received than other RPGMaker based sites. I remember setting up a page for Flatwoods on a number of other sites and there was a lot of "im sick of these sorts of games and these sorts of visuals comments" but here (which would be fine if it was critique but it came across largely more like it was whining), I had nothing but positivity here with good reviews pointing out my works flaws.

THUS

This place seems to have a better community.

Misao = Fin

Im not against commercial games being able to be nominated, my current project is something I am hoping to sell but its just me and a composer. As long as there is a demo for download here I think it should be fine, but then i've only released one game on here so thats not my place to say really, just an opinion. I think celebrating hobbyists that try to make that jump from just a hobby to at the very least covering the costs of their development time (which from asking around seems to be all the "success" about 80% of people who have released games on steam ever seem to achieve) is a pretty noble idea.

I also haven'y played a single game this year from here so my opinions are invalid. B)

New Developer Mapping Help Thread

author=Cap_H
These look mostly great, visitor. Space-wise they're super functional and balanced.

You might want to try shift-mapping, tho. Just hold shift while right-clicking on a tile on a map and placing it to get the exact copy of that tile. With this you can make water end where you need it to.


Thank you!

A few other people have brought up the water issue. I actually did it as a design choice, I feel like the game (VX and MV games in general) has too many harsh edges. Water in real life tends to either have sand, moss, guttering etc around it which is something I wanted to try to capture. Im sure I will use the more traditional shift based tiles (around things like bridges and the like in some later areas) but yes, your not the first person to think that those auto tiles were a mistake ha ha.

Is RTP bad?

I don't mind the old RTP. They were low res enough for your brain to fill in the gaps. Its fine for making fun dumb fantasy games. At the very least it had personality.

The RTP from VX onwards has just been boring as fuck visually to me, probably because the engine isnt SUPPOSED to give your game personality. Its just a tool. The default art is too hi-res to look properly retro and its just been blandified to make it as all encompassing for everyone as possible. It really feels like it was designed to look as unexciting as possible to force people to make their own art... alas.

Id rather play 50 games that look like Space Funeral or worse than play one game with RTP.

Have you considered being more interesting?

I thoroughly enjoyed reading this article, thought it was pretty great.