VISITORSFROMDREAMS'S PROFILE

Hello,

My name is Daniel, I am an Australian animator and film maker living in the Australian outback.

Currently working on a game called "Shooty and the Catfish".

You can check out my animation and game work here:
https://www.youtube.com/user/VisitorsFromDreams

You can check out my gaming channel here:
https://www.youtube.com/user/Gerkinman
Flatwoods
Something mysterious has landed in Flatwoods.

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Would you be interested in publisher services?

author=Tuomo_L
author=visitorsfromdreams
author=Tuomo_L
Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.
The only thing that's ever been at risk in this thread is your credibility.

Take a guess at how that risk paid off based on the comments here.
Why?

For wanting to help new makers?


If you seriously think that I couldn't help a new indie developer, then you're living in a lie to yourself and try and underplay me for some reason.


I think your intentions are good.

I think your ideas of how to help are misguided, that's all.

Would you be interested in publisher services?

author=Tuomo_L
Honestly, there's no risk for the indie guy, I'm the only one with the risk of making net losses.


The only thing that's ever been at risk in this thread is your credibility.

Take a guess at how that risk paid off based on the comments here.

Your gam in a nut shell

author=Mirak
https://www.youtube.com/watch?v=LuULCb-L4NYthis pretty much sums it up


Im a bigger fan of the PS2 opening.
https://www.youtube.com/watch?v=m_H-1hmdQEk

In all serious the Ai Cho Aniki soundtrack is probably the best soundtrack to every grace a video game.

Your gam in a nut shell

New Developer Mapping Help Thread

Working on some mapping for my second game project Shooty and the Catfish, a game that's sticking largely to the limitations of the original Gameboy. These maps don't have the events in them in these screens but I would love some feedback! Im a big lover of compact maps, and the game will have on map encounters so I need space to set up patrols and ambushes etc. These maps make up the tutorial area.



Thanks in advance folks!

Screenshot Survival 20XX

Oh man, this game i'm working on doesn't have a page on here yet, I want to get a little more content working in the game first BUT id like to share some early screenshots for thoughts!



The title screen is still a WIP. Id like to have some animation in it, like something in the background running on a Parallax but I don't want it to interfered with readability.



This is your standard combat screen, I need to change "Shootem" to "Fire" so its reads better.




And this is some over-world with the look of the message system.

Obviously I am sticking ridiculously close to the original Gameboys limitations, its been a fun challenge getting RPGMaker MV top run properly in such a low resolution.

At the start of 2017 I vowed to write 3 articles for RMN this year. Here is the second one: https://rpgmaker.net/articles/2514/

This is a good post, i'm going to go post in some of those suggested threads now.

Would you be interested in publisher services?

author=BadLuck
All right, so... I was gonna let this drop, but I really do feel like this needs to be said.

author=SgtMettool
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it.


There isn't even any evidence of that, as far as I can tell. None of Tuomo's games have done well on Steam by any measure, and the fact that this came across to you as though he even had one hit that he's using to inflate or exaggerate his ability is the kind of... lack of being forthright (to put it politely) that I was worried about to begin with.

author=Tuomo_L
Strangers of the Power has nothing but positive reviews at the moment. It has received more reviews than 4. People especially like the value they get for the money.


See, when you say "more than 4" and leave out that the real total is only 9, and 5 of those were copies the reviewer received for free (which are not listed in the default total score for an obvious reasons), that's where I start to question your honesty. You said Strangers of the Power has been hurt by troll reviews, but I only see the one you mentioned. The others are legitimate criticism.

Also, the number of of reviews by players who purchased on Steam matter because the percentage of players that review games like this tend to be pretty even across the board, and are a good way to estimate the size (and enthusiasm( of your playerbase.

Asking for a 6 month commitment (the only time period that matters for a large majority of small indie games) from someone that is, at the very least, inflating their influence and reputation is extremely irresponsible.

Why not reveal your sales and wish numbers? Why would they be confidential? Want Ara Fell's? Here. I blocked out the actual dollar amount because that's partly tied to my personal income and I don't want to make that public, but I think it'd be pretty reasonable for me to reveal that to anyone I was trying to convince to publish with me.



You say you made back your budget in 2 days, but didn't say what that budget actually was. It could be $200 for all we know. You brought up connections you have, but won't say what they actually are.

Why hide this stuff unless you actually have something to hide?

I do not doubt for one second that you legitimately want to help your fellow game devs, despite all this, but you have to be transparent about it. I'm not saying you shouldn't be doing this. What I am saying is that you need to be open and honest about it, and it really, really seems like you're not.

And it's a shame, because you could totally have just billed this as acknowledging how much of a hassle it is to publish a game on Steam, and how you've got experience setting up store pages and depots, and if that's a hurdle, you'd be happy to help them out. And even though you're small and haven't had a ton of success yourself (but perhaps more than you anticipated), you're part of the community and you care about the community, and seeing your fellow devs get some commercial recognition for their work. You can never compete with Degica, but what you can do is offer a personal perspective from someone passionate about these kinds of games and the communities that surround them. And people would love you if you opened this thread doing that.

I am not normally interested in "community" drama like this, but I'm concerned someone is going to sign with you and regret it. I am not calling you out to cause drama. I'm calling you out because I care about the community too.


This is a great post.

CitizenCaneClapping.gif

What Videogames Are You Playing Right Now?

Im about two thirds of the way through The Evil Within. I like it a lot, but I don't love it. Mechanically its great but the characters aren't as interesting or as entertaining as Mikami's work on Resident Evil 4 and Shadows of the Damned. I can appreciate its more serious (but certainly not more grounded) approach to horror but it doesn't do as much for me as his previous over the top cheesy work did.

Holy Crap, why are some Games so HUGE??

author=TheGamingPaladin
hmm ok, sounds like i'll be converting XP soundtracks and everything above to Midis when they arent very symphonic, 2k3 soundtracks i'll just convert to ogg.

that should help file size greatly, thanks for the input everyone, i think i know what to do now.


Yeah, you cant convert audio files to midi generally. Midi is a data format designed for keyboards mainly, its not a compression format, you would need to compose music from the ground up to be midi from within a midi based program (which are pretty rare these days because its a pretty much dead format).