ATIYATHESEEKER'S PROFILE

AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Your maned lioness mutual, cozy and cruel as flame is wont to be.
A Child Called Ash
Prequel of a prequel for a MtF daughter of lions

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Forsaken Isle Review

Heh. We all had to start somewhere, no? There is good reason I stopped RPG Making for a while after this one... and then had Tawny, Zeke and Carol star in a sequel. One of these days, I really do wanna make a third game starring them.

Thanks for giving this one a look. :)

The Painted Knight Review

Learned a lot from this outing, I did. I'm glad it did better than Forsaken Isle, especially as this is a sequel, but still. I'm glad I broke even for the characters in this entry.

Like I said in your recent review for A Maned Lioness, I feel like this review (and its accompanying LP video) had been here before. I don't know if it'd been taken down before and re-added, or if I've finally gone insane. Anywho, maybe I'll dump something better than this game here someday. Like an actual RPG, not a visual novel.

A Maned Lioness Review

I could've sworn you'd played this and The Painted Knight as videos before...?

Anyway, this """game""" sucks. I don't know why people like this melodramatic, saccharine piece of shit. Seriously, A Child Called Ash does everything this could do much, much better. And more.

Happy Birthday To Yeen Review

Ah, thank you for checking this one out! You're not kidding about the tonal whiplash, I gotta say. Heck, it's a whiplash even in the game itself, between silliness and somberness. Still, I'll take it for what it is. And yeah, I prefer Disturbed's older stuff myself. "A Reason To Fight" is like the only song I like on their Evolution album.

For the record: Nazreen is based on a striped hyena, not a spotted one. So no psuedo-peen for her, don't you worry. And the thing close to it is temporary through their lifetime. Luckily she's also a fantasy animal-person where such things wouldn't be necessary, and thus aren't present. Jeez, am I really the only furry here? :p

Keeper of the Fog Review

Thank you for the review! I'll admit, I needed to brace myself before I clicked the notification. The game as of Version 2 still has the bugs you mentioned and more. I'd like to fix those, and maybe add more environment descriptions, after seeing Liberty play this on stream.

With that said, I am glad that you liked what was there! As experimental and rough as I felt this game was, I've learned some stuff in the process that I'd like to bring to further games. Didn't wanna make fights too easy for Libby a horror-survival game. Wound up having to scrap the ammo system I had, so delegating gunfire to TP seems like it worked well!

I may or may not re-add the cutscene skip option I alluded to before the intro. Heck, some bits of dialogue refer to other scrapped ideas. Regardless, I feel like this is a good prototype for a longer game starring Dana. Glad you liked it!

Heroic Tale VALUE! Review

Not a problem, Kain. I'm elated that this review put a spring in your step. I'd say not to worry about your style, nor the writing. I can see the comparsions drawn between janky Japanese-to-English translations back when, and that had not occurred to me when I played. But I can totally see that when you mention it. Regardless, the text quirks weren't nearly enough to detract from the gameplay experience, nor a perfect score for this review. ;3

And yeah, your style for the game's characters and baddies are pretty fun and unique! I know my own aesthetic can boil down to "LGBT+ furries as minorities with personal problems", lawl. Believe me, I love your pixel art style and the character designs.

Thanks for giving this review a look. And many, many thanks for giving us this game, both the original and bonus scenarios. <3

A Child Called Ash Review

Ah, here's some stuff that I missed from the other day!

Indeed, the Kebab item was an idea that got phased out, despite its presence. With that cut-down menu, I hadn't realized that it never shows HP or MP gauges in the pause menu until late in development. I didn't want it to be jarring if the player couldn't check Raziya's health, so I decided to give full-heals after each fight. Sadly, it meant her lunch was dummied out without being inaccessible in normal play. Whoops!

I am glad the fights were engaging. The last thing I wanted to do is make them boring. Even so, there is a reason I called this a Visual Novel and not a true RPG. I'd take a VN over a Kinetic Novel any day, especially for events. There has to be some kind of interactivity for me to consider something a game.

My apologies about the walk speed issues, too. Indeed, the cave is either too big or Raziya's walk is too slow. Maybe both.

Insofar as not feeling "qualified" about the experience? Don't worry about it. That's kind of the goal of representation, in my mind: showing that "different" people among cultural, racial and LGBT+ minorities are as normal as anyone else. The last thing I'd want is to make Raziya a walking stereotype, or put her up on a soapbox. All works are (allegedly) political, and shades of my own experiences were reflected with my veritable self-insert. But writers write what they know, and not everything we know is pleasant.

As for Maned Lioness? Ehhhh, you can if you want. It's a shorter experience and has more interactivity, but you may run into similar shortcomings as this one. I also feel some of the climactic dialogue is kinda... cringy? There's a reason I've been trying to dial back vulgarity and melodrama in my games. I'm totally going to make allusions to such in my personal project, which Maned Lioness and Child Called Ash are a prologue to. With any hope, and a lot of blood-sweat-n'-tears, I can mash together my writing nuances with more JRPG mechanics.

A Child Called Ash Review

Hey again. Sorry for the procrastination.

I am pleased as punch that the 8-bit aesthetic worked well. The original assets used were a blast, and I'm glad I converted RM2k animations into 8-bit edits. I was worried that the high-end NES-era art direction would be jarring compared to the narrative, but I'm glad it doesn't seem the case.

Of all my games thus far, I've learned that writing characters and stories is a strength of mine. I didn't want to "soapbox", so I worried that non-fantasy terms might feel that way. While I hadn't intended for Raziya's backstory to be a classic Hero's Journey, it's an honor for you to compare it to one. Likewise, it's an honor that the spoiler'd emotional moments really hit home.

Insofar as a lack of gameplay, I do feel that's the big flaw to A Child Called Ash. This was probably my most involved cutscene work, but the game is indeed 90% cutscene. Aside from the two cave battles excluding the boss, all of them are meant to drive the plot. By no means is this a bad thing, but there's a reason I tagged this as a Visual Novel.

With that said, I hope the gameplay that is present will suffice! My personal project will have a similar philosophy I've used in my event games thus far, including this one. Fights will be short but dangerous, and spamming Attack is a bad idea. My WIP would expand upon these ideas in a fuller JRPG fashion.

...whew! A review of a review. Overall, I'm proud that you took the time to review all the Fifty Days of Rep games that you could. I'm happy that this one was a good time, and I intend to keep going while acknowledging what I've done that worked. Ever upward. <3

A Child Called Ash Review

Hey! I am pressed for time right now, but I am posting this to acknowledge the review. I'm glad the stuff that worked for you worked. I'll give a better reply when I'm back home; am going to be out-of-town today. Thank you~

A Child Called Ash Review

Aaah, I'm glad you liked the stuff! I was worried about the tonal whiplash of the assets versus the narrative, but I'm glad it's not the worst?

For the sake of clarity -- the tagline for Maned Lioness is just a tagline. It's a prequel to a more traditional JRPG in the works. Sorry about the walk speed; it does seem like the cave is either too big, or the character moves too slow. Stuff to work out, going forward.
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