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Just a world revolving around Pi and cubism.

If you've been paying attention, you may have noticed I drew a similar concept and uploaded it somewhere that probably wasn't anywhere here... i forget!
But this here is that sketch.

If you've been paying attention, you may have noticed I drew a similar concept and uploaded it somewhere that probably wasn't anywhere here... i forget!
But this here is that sketch.
Bizarre Monkey's Psychedelic Art-station
Just some rough art practice, coordinated on face details.
http://i.imgur.com/lX2rt8R.png
Later I might be giving Fyori a small design change or two.
http://i.imgur.com/lX2rt8R.png
Later I might be giving Fyori a small design change or two.
The Screenshot Topic Returns
XP trees have a fucking digraceful purple shadow that is not used in VX+, just replace the magenta color channel on the shadow with black and possibly the red, and you'll have something that looks more right.
I like how cluttered it is, the obvious flaw is the difference in the shading and drop shadow of the XP tree.
Also the dead tree right before the water looks weird, consider revision or removal.
On my end, it's been a dry spell, in a bit of a mental block which I'm sure I'll get over. But here's an older video i probably haven't shown yet.
I'll probably trim the opacity of the clouds down something shocking, it's very hard to see and this fight is disorienting enough as it is.
Voices, music and some SE are placeholder, and may already have a piece in game to replace them already. This was uploaded in july sometime.
I like how cluttered it is, the obvious flaw is the difference in the shading and drop shadow of the XP tree.
Also the dead tree right before the water looks weird, consider revision or removal.
On my end, it's been a dry spell, in a bit of a mental block which I'm sure I'll get over. But here's an older video i probably haven't shown yet.
I'll probably trim the opacity of the clouds down something shocking, it's very hard to see and this fight is disorienting enough as it is.
Voices, music and some SE are placeholder, and may already have a piece in game to replace them already. This was uploaded in july sometime.
The Screenshot Topic Returns
author=AquaXranoXYou've probably noticed by now, but check out the edges of where you've made that character transparent. 'specially round the hair and mantle.
I'm working on my face busts and finally finished some. I haven't really had any time to work on a lot of things lately but this is just new.
The art is good, but those fragments of the white background need to go. They look dreadful.
Bizarre Monkey's Psychedelic Art-station
Updated with hood not looking really weird and more accurate footing.
http://i.imgur.com/dXE7sCE.png
http://i.imgur.com/dXE7sCE.png
Bizarre Monkey's Psychedelic Art-station
This style is pretty fun, did another yesterday.
http://i.imgur.com/kyDC1FU.png
There are some little nuances with it I'm gonna fix, the right foot's size and also that fuckin hood.
http://i.imgur.com/kyDC1FU.png
There are some little nuances with it I'm gonna fix, the right foot's size and also that fuckin hood.
R.I.P. RPG Revolution
author=Deacon BatistaIs it an adhosting web thing?
I just looked at their current site. Don't know if it is funny or sad...
Because while I didn't ever really see eye to eye with the staff at that cesspool, it was my first place.
So maybe it's both laughter and lament for me, personally.
Though mostly laughter.
The next RPG Maker
author=bulmabriefs144My employer already has something in the works. An engine he is creating with the help of me and my "CCC" fellas. Which are actually his that I totally borrowed without permission!
Why are we waiting around for Enterbrain to do it? We've got at least 5 super-talented C++ coders, and a few people who can make custom engines.
Next RpgMaker? Something homemade so it isn't copyright, something compatible with 2k/2k3 (I want it to use DynRPG), and something with highly functional framework so you don't need to understand Ruby script to build even an intermediate game.
Based on some things I've noticed using 2k3, I came up with a series of mockups. I'm making a zip file to showcase them, and you can ask me about them.
http://rpgmaker.net/media/content/users/3388/locker/RpgMakerXtreme.rar
Basically, I looked at empty spaces where they have an annoying missing feature (most glaring one would be the lack of percent, meaning a variable is needed just for a stupid Demi spell, though there are other issues, like having 4 pages when that could be for Common Events only, and Common Events could use battle stuff Hero HP/MP or MonsterHP/MP meaning you could do stuff internally, rather than annoying repeated code that you have to edit).
The game Teardrop Distance is made in the beginnings of that engine.
The Screenshot Topic Returns
If I get room to make another small game in VX Ace, I'll use the combat engine I did for this gem.
Can't remember if I embedded this before.
If I did, I know this hasn't been shown in its version yet. This is that thing from a while ago, shortened, sharpened and resounded.
The music is also now from the games OST instead of being from something else entirely.
Can't remember if I embedded this before.
If I did, I know this hasn't been shown in its version yet. This is that thing from a while ago, shortened, sharpened and resounded.
The music is also now from the games OST instead of being from something else entirely.
Whatchu Workin' On? Tell us!
author=LockeZThanks, I agree totally, I'll look into it and see what I can do.
See if you can add more lines in her hair to give it a little definition in some places. Not a lot, just a few. Her bangs especially are probably the most important, I'd think. Most of it can and should just be a big hairblob, but you do generally want a few lines in there to sort of imply the gist of what's going on.
One of my VA's for the trailer has delivered, but at this rate it may be more than a week of wait.
No matter, I've found this style pretty fun.

The hood looks retarded, but other than that I'm pretty happy with this so far.
























