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Transferring RPG Maker 2k3 Maps

author=LockeZ
You can also just:
- Open one game
- Click on the map name in the list of maps on the lower left
- Press Ctrl-C to copy
- Open the other game
- Click in the place in the list of maps on the lower left where you want the map to go
- Press Ctrl-V to paste

>_>

Regardless of which method you use, remember you'll need to redo any teleports that go to any of the new maps.

...or download RPG Maker 2009 ultimate and open both games at the same time. Makes things easier if you copy more than one map.

(This has an advantage over the LMU method: Not all information is stored in the LMU files, some information (like the name, the encounter info, etc.) is stored in the LMT file.)

RPG2009

http://cherrytree.at/ultimate << Feature list there.
It works with current project, you can switch back and forth between 2k9 and 2k3.

please help me with .ldb

author=thema
theres a sinthesizer sw that will works ?¿?


Ah yes exactly. Turn it up to 100% and uncheck the "mute" checkbox.

rm2k3 programming help

author=LockeZ
Right, which is why you make the common event parallel process that always replaces all the wrong ones with the right one. Both equipped and unequipped ones get changed to the "right" one as soon as the menu is closed.

They will still be able to have both types under one specific condition. If they have one type, and go into a shop and buy the other type, and then go to the shop's "sell" page before closing the shop, it'll show both, because the parallel process doesn't run until leaving the shop. But this is pretty minor because who the hell is going to buy a sword they already have that only one character can use?

The workaround for the shop problem would be not using Buy&Sell shops at all, but having a buy/sell choice outside of the default shop and then invoking a buy-only or sell-only shop accordingly.

RM2k3 CustomSaveLoadPatch: Create your own save/load system!

author=pyrodoom
author=Jude
author=pyrodoom
This doesn't belong in the Help & Request section.
Cherry is helping.
OH! Well, I always thought people posted here if they needed help, and then people post to their topics to help them out, not post topics to help people out, and the people who need it just uses the help, that's what tutorials are for! Sorry if I'm sounding rude, but it's just got me wandering...


Yeah you are right. Sorry. Moderators, feel free to move this topic around :D

rm2k3 - Can we press two keys at the same time?

Only by using alternate means of querying the keyboard, like the following patch:

Cherry
RM2k3 Multi Patch
http://share.cherrytree.at/showfile-1857/2k3multi.hpa
You need Hyper Patcher 2 to apply it. Works only with RPG_RT.exe Version 1.08
Features:
Install or uninstall BetterAEP without replacing RPG_RT.exe
Reverse display priority of pictures and battle animations (show picture above battle animations)
Use "Attack Influence" values greater than 10
Use the whole keyboard, in the same manner as Power Mode 2003: I re-programmed this feature here, you can use the whole keyboard using variable 4, like in Power Mode 2003! This is, write either "0" into variable 4 to check the whole keyboard or write a certain virtual key code into variable 4. In both cases, the variable 4 will then either contain a virtual key code or 0 if no key (or not the specified key) was pressed.

Each feature can be (de)activated individually.

It's then:
<> Change Variable {0004:Keyboard} = 48
<> Branch If Var{0004:Keyboard} == 48
.... <> Comment: 0 is pressed
.... <>
: End
<> Change Variable {0004:Keyboard} = 49
<> Branch If Var{0004:Keyboard} == 49
.... <> Comment: 1 is pressed
.... <>
: End
<> Change Variable {0004:Keyboard} = 50
<> Branch If Var{0004:Keyboard} == 50
.... <> Comment: 2 is pressed
.... <>
: End

...and so on. See list of virtual codes linked in the quote.

RM2k3 CustomSaveLoadPatch: Create your own save/load system!

readme.txt
=========================
RM2k3 CustomSaveLoadPatch
=========================
For RPG Maker 2003 v1.08
by Cherry
www.cherrytree.at
cherry@cherrytree.at

This patch allows you to create your own save/load system.

FEATURES
--------

1) Save the game directly using an event
2) Load the game directly using an event
3) Check if a savestate exists using an event
4) Query information (name, level and HP of first hero) of a savestate using an event
5) Use as many savestates as you like (not limited to 1-15!)

INSTALLATION
------------

You need to have BetterAEP installed, otherwise loading games won't work. Get it here: http://cherrytree.at/download/?did=17

1) To install the CustomSaveLoadPatch, get Lunar IPS from here: http://fusoya.eludevisibility.org/lips/
2) Open Lunar IPS
3) Click "Apply IPS"
4) Select "RPG_RT_CustomSaveLoadPatch.ips" and click "Open"
5) At the next screen, select "All files" as filetype, navigate to your project folder, select your "RPG_RT.exe" file and click "Open"

USAGE
-----

A) SAVING THE GAME

1) Write the number of the save slot you want to use into variable 3351 (not limited to 1-15! Can also be zero or a number greater than 15.)
2) Open the save menu

EXAMPLE:
<> Change Variable {3351:SaveID} = 20
<> Call Save Menu
This will save the game into slot 20.

There is no visible or audible feedback when saving.

Note that when the user manually picks "Save" from the game menu, the game will be saved to the slot specified in variable 3351 and the menu will then be closed.
So if you want to use this feature, make sure variable 3351 is set to the right slot in the time the player is able to use the menu.

B) LOADING THE GAME

1) Write the number of the save slot you want to use into variable 3351 (not limited to 1-15! Can also be zero or a number greater than 15.)
2) Write 1 into variable 3350
3) Call the "End Event Processing" function

Note that steps 2 and 3 require BetterAEP to be installed.

EXAMPLE:
<> Change Variable {3351:SaveID} = 4
<> Change Variable {3350:BetterAEP} = 1
<> End Event Processing
This will load the game from slot 4.

When loading, the music and the screen will fade out.

If you try to load a nonexistent savestate, it will appear to work (the screen and music will fade out and in again), but nothing will happen.

C) QUERYING INFORMATION ABOUT A SAVESTATE

1) Write the number of the save slot you want to check into variable 3352 (not limited to 1-15! Can also be zero or a number greater than 15.)
2) Process the information as you wish

After writing a value to variable 3352, information about the savestate will be stored like this:

IF THE SAVESTATE EXISTS:
1) Variable 3352 will be 1
2) Variable 3353 will contain the level of the first hero in the savestate's party
3) Variable 3354 will contain the HP of the first hero in the savestate's party
4) The hero with ID 99 will get the name of the first hero in the savestate's party
IF THE SAVESTATE DOES NOT EXIST:
1) Variable 3352 will be 0
2) Variables 3353 and 3354 and hero 99 won't be changed

MAKE SURE YOU HAVE AT LEAST 99 HEROES IN YOUR DATABASE WHEN USING THIS FEATURE, OTHERWISE THE GAME WILL CRASH ("Event script referenced a hero that doesn't exist")!

EXAMPLE:
<> Change Variable {3352:SaveQuery} = 10
<> Branch If Var{3352:SaveQuery} == 1
... <> Message: Savestate 10 exists!
... : Hero Level: \v{3353}
... : Hero HP: \v{3354}
... : Hero Name: \n{99}
... <>
: Else
... <> Message: Savestate 10 doesn't exist!
... <>
: End
This will check whether savestate 10 exists, and if it does, it will display information about it.



Have fun!
Cherry

Download: http://cherrytree.at/downloads/customsaveload.rar

PS: Note that I replaced all square brackets with curly brackets, because otherwise the forum would swallow parts of my post.

please help me with .ldb

Double-click the speaker icon in your taskbar and make sure the "MIDI"/"synthesizer" volume bar is at 100% and not muted.

The pre battle menu escape: Why doesn’t it work?

To answer the original question: It's grayed out unless all team members have full ATB bars if I remember correctly. So you normally only see it enabled at the beginning when the player has the initiative (=preemtive strike).

please help me with .ldb

rpg_rt.ldb is no archive and has nothing to do with MS Access, this is just a coincidence in the name ("ldb" is also used by Access).

You have to open the rpg_rt.exe file to play the game. If there is none, you might have got one of the very old games which were delivered without rpg_rt.exe because it was the biggest part of the game (oh, good old times...).

Is there a folder called "System2"? If there is one, copy this file into the game folder. If not, use this one.

Then, double-click the new file and enjoy the game.