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Windows 7 64bit and rpg maker 2000 = issues! D:
author=Adon237
I don't think there is any tech support for 2000. There is some for 2k3, if you count Cherry. I would try 2k3, and if you don't like it, I would migrate to either VX or XP, your choice. About this, I have never heard of PLUS, so I have no idea there, and I am not knowledgeable enough on this topic to tell you. I would try re-installing it again, and make sure it is in Program Files, and also I would keep your project folder in rpgmaker 2000's folder. (Ignore if you already have that)
Well, 2k = 2k3 for me. So I do also support for 2k3, of course.
About map corruption: Do you have any "PC cleaners", "PC optimizers" or something like this installed? Remove them. Tools like that tend to delete everything inside the "Temp" folder, including your maps (RPG Maker stores them in a folder inside the "Temp" folder when you work on them).
[RM2k(3)] PicPointerPatch - set picture ID and *filename* using variables! Make thing easier: number display in 15 lines, etc.
Do people know the other patches like BetterAEP, the UnlockPics-Patch, the CharExpand-Patch, Hyper Patcher 2, the No-Row-/No-AutoBattle-Patches, etc.? If not, I will create threads for them too...
[RM2k(3)] PicPointerPatch - set picture ID and *filename* using variables! Make thing easier: number display in 15 lines, etc.
Hello,
probably some of you already know this patch, but as I recently saw, many don't seem to have heard of it yet...
This is why I will introduce it to you again now - in a seperate thread.
The PicPointerPatch, as the name says, lets you use pointers at picture IDs (this means, the destination ID of a Show, Move or Erase Picture command can be choosen at runtime, using a variable). It's very easy to use: if you want to use a fix ID, enter it normally (e.g. "<> Show Picture 7, cloud"), if you want to get the ID from a variable, use 10000+VarID als picture ID (e.g. "<> Change Variable {208}, 7 set; <> Show Picture 10208, cloud" ← same effect as "<> Show Picture 7, cloud"). If the variable contains an illegal value, you will get an error.
This also works with transparecy and magnification of pictures at Show and Move Picture commands, as well as the duration of Move Picture commands!
The second important feature (new in version 2) is - you can also make the filename of the picture be choosen through a variable.
If you use 50000+VarID as picture ID...
1) as explained above, the real picture ID will be read out of variable {VarID}
2) a file number will be read out of variable {VarID+1} - the last 4 chars of the picture filename will be replaced with that number
Some useful examples:
This command shows, as usual, the image "Item_0000" as picture no. 2.
This will show the image "Item_0000" as picture no. 9.
Now look:
This will show the image "Item_0083" (!) as picture no. 14!
Important: The filename should have space for this number! An example how it should not be: If you would the example above using a picture "Blue Dragon", the RPG Maker would try to load a file called "Blue Dr0083"! You would get a "File not found" error then.
Everything, the patch can not process, it will hand over to the RPG Maker. So - for exmaple - if you use 10500 as picture ID though this variable is unused, the patch hands this over to the RPG Maker, which would try to show a picture with ID 10500 - this would result in an error.
A practical example is attached as demo game (just look into the folder "Demo"). It's a number display with 6 digits - this only needs 15 event commands! Just open it in your RPG Maker and look at the event (the comments are in German, just ignore them).
Number displays, item/skill/equip menus, etc. - with PicPointerPatch you can do all these things in very short time!
You can find detailed instructions how to install the patch in the included "readme" file.
Download: http://cherrytree.at/download/?did=19
Best regards,
Cherry
probably some of you already know this patch, but as I recently saw, many don't seem to have heard of it yet...
This is why I will introduce it to you again now - in a seperate thread.
The PicPointerPatch, as the name says, lets you use pointers at picture IDs (this means, the destination ID of a Show, Move or Erase Picture command can be choosen at runtime, using a variable). It's very easy to use: if you want to use a fix ID, enter it normally (e.g. "<> Show Picture 7, cloud"), if you want to get the ID from a variable, use 10000+VarID als picture ID (e.g. "<> Change Variable {208}, 7 set; <> Show Picture 10208, cloud" ← same effect as "<> Show Picture 7, cloud"). If the variable contains an illegal value, you will get an error.
This also works with transparecy and magnification of pictures at Show and Move Picture commands, as well as the duration of Move Picture commands!
The second important feature (new in version 2) is - you can also make the filename of the picture be choosen through a variable.
If you use 50000+VarID as picture ID...
1) as explained above, the real picture ID will be read out of variable {VarID}
2) a file number will be read out of variable {VarID+1} - the last 4 chars of the picture filename will be replaced with that number
Some useful examples:
<> Show Picture 2, (160, 120), Item_0000
<> Change Variable [0208], 9 set
<> Show Picture 10208, (160, 120), Item_0000
Now look:
<> Change Variable [0208], 14 set
<> Change Variable [0209], 83 set
<> Show Picture 50208, (160, 120), Item_0000
Important: The filename should have space for this number! An example how it should not be: If you would the example above using a picture "Blue Dragon", the RPG Maker would try to load a file called "Blue Dr0083"! You would get a "File not found" error then.
Everything, the patch can not process, it will hand over to the RPG Maker. So - for exmaple - if you use 10500 as picture ID though this variable is unused, the patch hands this over to the RPG Maker, which would try to show a picture with ID 10500 - this would result in an error.
A practical example is attached as demo game (just look into the folder "Demo"). It's a number display with 6 digits - this only needs 15 event commands! Just open it in your RPG Maker and look at the event (the comments are in German, just ignore them).
Number displays, item/skill/equip menus, etc. - with PicPointerPatch you can do all these things in very short time!
You can find detailed instructions how to install the patch in the included "readme" file.
Download: http://cherrytree.at/download/?did=19
Best regards,
Cherry
RM2K(3) games don't work on Windows 7
[RM3K] - Project did a rollback - But still got files - HELP
Is your project inside c:\Program Files\ ? Move it out from there, to your desktop, your documents folder, etc.
For details why this happens, see here: http://rpgmaker.net/forums/topics/8599/
For details why this happens, see here: http://rpgmaker.net/forums/topics/8599/
RM2K(3) games don't work on Windows 7
RM2k3: 2 at a time?
RM2K(3) games don't work on Windows 7
About F6: Hm, I don't know then... just stay in fullscreen mode and press F8 there, without changing to windowed mode first.
About testplay: try enabling windowed mode in RPG Maker. Note: F6, F8, etc. won't work there, of course, unless you start anotherfullscreenmode.exe while the test play is running.
About testplay: try enabling windowed mode in RPG Maker. Note: F6, F8, etc. won't work there, of course, unless you start anotherfullscreenmode.exe while the test play is running.
RM2K(3) games don't work on Windows 7
Did you press F4 or Alt+Enter for fullscreen? I told you: F6 only :-)
About the buttons: This is a different problem... do you have a gamepad connected? Disconnect it. If it still doesn't work (or if you had no gamepad connected at all), run this tool once: http://share.cherrytree.at/showfile-2704/kbdreset.exe
By the way, if you want to you a filter every time, create a file called "afm_game_starter.cfg" and put a 1 (for Scale2x) or a 2 (for hq2x) in it.
About the buttons: This is a different problem... do you have a gamepad connected? Disconnect it. If it still doesn't work (or if you had no gamepad connected at all), run this tool once: http://share.cherrytree.at/showfile-2704/kbdreset.exe
By the way, if you want to you a filter every time, create a file called "afm_game_starter.cfg" and put a 1 (for Scale2x) or a 2 (for hq2x) in it.














