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RPG maker 2003 command problem

That's a great idea, thank you. I will write it down for the tips section in RM2k9U, because *I* didn't think of that! :)

If 1000% is not enough, tell me, I will change the maximum for you.

RM2k3 Using items animations [Help]

This was my first thought... but I thought it wouldn't trigger the movement? Looks like I was wrong. Thank you! ;)

Rm2k3- Custom menu help

Oh, looks like there is a bug in this thing.

Sorry, my fault. I already found it now and I'll fix it within the next hours.

EDIT: Please re-download it, it works now!

EDIT2: Oh, the error is already resolved. Yeah, forget it then.

RPG maker 2003 command problem

The first solution I would think of is increasing the allowed value from 500 to 100000 or something (using my RPG Maker 2009 Ultimate with a custom UIMod script), but then we have the next problem: Hero stats (which is what the weapon is increasing) are limited too... and too high values would cause problems. I would need to patch the RPG_RT.exe too...

So, is there no other way for you? Maybe using a battle event and "Change Enemy HP"?

(By the way - I don't mind why you have a cat in your avatar, I just wanted to show you that I don't judge you by your avatar either.)

RPG maker 2003 command problem

Could you explain what you mean by "hitting 9999"? Making 9999 damage?

By the way, the cat in your avatar doesn't look very intelligent and/or mature either (additionally to having its background badly removed), so your point lacks any reasonable basis. Judging people by their forum avatars is ignorant because it will lead to wrong results in many cases. One of the reasons for this is that there is no accounting for tastes. Besides, even judging people by their (real) looks is not reliable.

RPG maker 2003 command problem

Maybe by doing what the name of one of the files which I included in the archive invites you to do, namely reading it?

There are exactly two files in this archive: "norow.hpa" and "readme.txt" - honestly, you can't tell me that you missed the latter.

I wonder what's the point in trying to give clear instructions in all readme files I include with patches if people don't read them anyway.

Rm2k3- Custom menu help

You can use this add-on to create logfile where all event commands and variable changes are logged. This way, you can find out what went wrong and where it happened.

http://rpgmaker.net/forums/topics/8658/

How to show numbers.

@Bonehead11: This means you accessed a non-existing picture. Make sure you have the right RPG_RT.exe version and applied the right IPS file on it. Also check your event code. If you use RM2k, you can just use the RPG_RT.exe from the demo, otherwise ask me if you aren't sure if you have the right version.

[RM2k(3)] PicPointerPatch - set picture ID and *filename* using variables! Make thing easier: number display in 15 lines, etc.

Didn't know that. Thanks.

[RM2k(3)] PicPointerPatch - set picture ID and *filename* using variables! Make thing easier: number display in 15 lines, etc.

Thanks for all your nice words!

Because this forum swallows all text inside square brackets, my description got a bit difficult to understand. I now replaced these brackets by { }.