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How to show numbers.
There is no "Show Number", but as Darken already said: Look here - http://cherrytree.at/cms/lang/en/download/?did=19
This is my PicPointerPatch, which makes things a lot easier. There is also an example included - a 6-digit show-number function (with dimmed leading zeroes) in 10 or 15 lines (don't remember how much exactly).
@NewBlack, Fallen-Griever, Mateui, Max McGee: Didn't you know that, or did you just not want to use it? In case so many people don't know it, I might create a new thread for it.
This is my PicPointerPatch, which makes things a lot easier. There is also an example included - a 6-digit show-number function (with dimmed leading zeroes) in 10 or 15 lines (don't remember how much exactly).
@NewBlack, Fallen-Griever, Mateui, Max McGee: Didn't you know that, or did you just not want to use it? In case so many people don't know it, I might create a new thread for it.
RM2K(3) games don't work on Windows 7
Put the content of this archive in your game: http://cherrytree.at/downloads/afm.rar
...together with this file: http://share.cherrytree.at/showfile-2987/afm_game_starter.exe
And then start afm_game_starter.exe and tell me if it works. If it does, you can use F6 to toggle fullscreen (DO NOT use F4 or F5 or Alt+Enter!) and F8 to change the filter (none -> Scale2x -> hq2x)
...together with this file: http://share.cherrytree.at/showfile-2987/afm_game_starter.exe
And then start afm_game_starter.exe and tell me if it works. If it does, you can use F6 to toggle fullscreen (DO NOT use F4 or F5 or Alt+Enter!) and F8 to change the filter (none -> Scale2x -> hq2x)
RPG Maker 2003 Not Letting me Teleport
It's still strange. @chana: In RPG Maker 2003, there was a new feature added: If you right-click a field in the event layer, there is an option "Create Teleport Event", which will create an "On Hero Touch" event with a teleport in it.
Miscellaneous tools...
author=Queasy
There is a program that makes BMPs of maps called "LMU2BMP".
The second one sounds like RMTool; I'm not sure, however, as I've never used it.
You can find both in this topic: http://rpgmaker.net/forums/topics/1655/
LMU2BMP is outdated and difficult to use.
Use Map Exporter instead: http://cherry1.ch.funpic.de/mapexport.rar
Keyboard Problems
If it still doesn't work after unplugging (or calibrating!!) the controller, run this program: http://share.cherrytree.at/showfile-2704/kbdreset.exe
rm2k3 battle system help
Well, there is the Revolution Patch. One of its features is to make the battle system turn-based. I am still working on it, but there is a working demo without ATB: http://share.cherrytree.at/showfile-1900/tbbpatch_demo.rar
RM2k3 Using items animations [Help]
You can create items which invoke a skill.
However, you still can't move the character this way.
The only way to do such an animation would be making the item turning on a switch and then use a condition with an empty battle graphic in order to hide the character, play a battle animation and show him again in a battle event, but this method has various problems, including a missing target selection and quite a lot of effort.
However, you still can't move the character this way.
The only way to do such an animation would be making the item turning on a switch and then use a condition with an empty battle graphic in order to hide the character, play a battle animation and show him again in a battle event, but this method has various problems, including a missing target selection and quite a lot of effort.
RM2K3 Using pictures [Help]
Which features of RM2k3 do you use which are not available in RM2k (not even with patches)? Maybe you could consider using RM2k instead, because you could then use the CharExpand-Patch which allows you to use charsets up to 1024x768 pixels in size. This way you would also avoid the problem that pictures are above over-hero tiles and over-hero events.
( I know this post is pure advertisement. But for everything else, I am not necessary :-) )
( I know this post is pure advertisement. But for everything else, I am not necessary :-) )
Custom Naming System?
For Power Patch, there is a plugin called HeroAccess, which allows you to set the hero name from a script. You could get one variable for every letter, put them together and write them into a hero name.
For RM2k3, there would be the (easier) solution "Revolution Patch", which is currently in development... but I could give you a pre-release if you want.
For RM2k3, there would be the (easier) solution "Revolution Patch", which is currently in development... but I could give you a pre-release if you want.
Renaming Rm game folder deletes things?
Similar to this problem: http://rpgmaker.net/forums/topics/8599/
My explanation at this thread was:
My explanation at this thread was:
author=Cherry
Look at the blue-green bar in windows explorer, above the files list. There must be a button "compatibility files" (when you are in your project folder). Click on it :)
This thing happens because RPG Maker probably doesn't run with administrator privileges, thus it has no write access to "c:\Program Files" (I assume your project is located in c:\Program Files\rpg2003\Project\something, isn't it? That's the reason^^). Windows will reroute the write attempts to a compatibility folder.
Copy the "old" state of the project to some other place (preferrably inside of your personal folder, e.g. inside "Documents"), then copy the latest state (from the compatibility folder) to the same place and overwrite existing files.














