DRAGNFLY'S PROFILE

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Developer of videogames and boardgames. Yet to release a boardgame or a game made in RPGmaker.
Favourite genre: jRPG, Strategy RPG, Action RPG
Other likes: Anime, digital media, writing
Proud Canadian
Avatars: Tiara from my should-be-upcoming game Resolem, by NiwaRhythm

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Tangerine Demo

Art really sells a game. I clicked because I thought (admittedly, on a small display) that the art was by Setz, somebody I follow. Well, now I'm here, it seems like an amusing game, it's marked Hiatus and not Cancelled, so I subscribe.

See? Art sells games. Even if by complete fluke.

Toraware no Shoujo -Bluebird of Happiness-

No prob. I can feel your developer spirit and it is strong.

There's 3 methods for a person to check a game's translation.
1) They make notes while playing. This is the worst way because it eats up far too much time for anyone to want to do it for free. They'll also miss a lot. I once worked 144 hours doing this for somebody and then their game didn't even come out. And, frankly, it's easy to grow to dislike the game when it's done.
2) They're given an uncompiled copy of the game. First off, this is dangerous. It should only ever be done with somebody you trust like they're your brother. Needless to say, they can easily steal or prank your game. It's a very thorough method though since they can literally see all text. They can lose context though. And, English being the terrible monster language that it is, context is important.
3) Getting a google doc or something of the text. It doesn't even need to be the design document but every game should have one of these anyway. This is the fastest because add-ons like Grammarly will catch a lot of the problems beforehand. You may end up not even needing a native speaker. They have 0% chance of getting stuck somewhere in the game and you can just copy/paste the changes into RM.

Oh, and one thing I forgot to mention. In one of the flashbacks, there is a photo of Jugo and Ai in the living room, despite it being a flashback.

Toraware no Shoujo -Bluebird of Happiness-

Sorry that it took so long but I finally got around to play it. You did a really great job this time around.

If anything, I'm saddened by the lack of a gallery mode. You have really nice CGs and I'd love to be able to look at them without the message window in the way. I even checked in the game folder just in case (I did get a laugh about the SUIREN sound clips that are left in though). I'd say the art is one of the strongest points here. The character designs themselves are also very good.

Your English has improved quite a bit. There are still some places that can be fixed up (there's even a problem in the notice at the start, which at least made it funny). I'll gladly help you with this but I don't do my screenshot-style checking anymore because it just takes too long. Let me know if you have the text all in a file because I can work with that.

But all in all, I really enjoyed it as an interactive story. Some more variance to the puzzles would have been nice since the only thing that wasn't a basic item puzzle was made so easy I doubt anyone could be stuck on it. But interactive stories can get away with simple puzzles because the focus is the narrative.

Glad I finally got to play it.

Toraware no Shoujo -Bluebird of Happiness-

Wow. Wasn't expecting this. I'll give it a whirl when I get the chance

Anonymous Agony

Your new download goes to an open folder with all the resources individually. Since nobody would want to download thousands of files, can you put up a download for the compressed version?

Vertigo: Operation Upvezda

It's not, really. But I have faith. Just be sure and check stuff over thoroughly before releasing it to the public. Don't turn down help either. A fresh set of eyes can see a lot that you won't, but ripping them out and putting them in your own sockets with your existing eyes would be illegal and weird.

At the very least, put a To Be Continued or something in there at the end. That would've saved me about 2 hours.

Vertigo: Operation Upvezda

In my case, I couldn't progress anymore because after you first meet the scientist, the door doesn't seem to be one you can enter. But the only room I can go in with a scene in it leads to a game over.

In the backwards L-shaped hallway with the stationary blonde soldier and in the room with the bunk beds and lockers, you can pretty much walk anywhere. Then if you backtrack... really weird stuff starts happening.

PSYCHE Locke

The only regret I have in helping you is that whenever I do, I count myself as "involved" with the game so my moral code won't let me submit a review for it.

But guys, this thing is pretty good. It's fairly easy puzzles and stealth so the cool story (and it is a cool story) comes pretty smoothly.

The Allison Door

A game is like your child, and all parents want what they feel is best for their kid.

Afterlife: The Second Dimension

This dev just uploaded a visuals demo for his next project. Pretty good stuff
https://youtu.be/p5RbhaFk5Xc