EIKE'S PROFILE

i makr gams

(captain/president/leader/king of Studio Elfriede)
Notes on the Etgoesian C...
Farcical First-World-War-esque jRPG.

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Notes on the Etgoesian Crisis: Plus Review

Haha, I have yet to watch The Wire, but from what I gather, 'The Wire of indie gaming' is... quite the compliment. Thank you very much for the review, in any case! Again, I can promise very little on the NotSMW front - glad you enjoyed this one, though. :)

Notes on the Etgoesian Crisis: Plus

Ah, thanks very much! Looking forward to seeing it. Hah, I wouldn't mention NotSMW too much - again, I can't confirm it'll ever actually be released. I am trying to make it as efficient and do-able as possible, though - so we'll see (I'm currently toying with the idea of a quasi-visual-novel format that minimises 'battling', or at least the kind seen here). Some parts of the original have still got a place in my heart, but other parts, I'm not amazingly proud of - it'd be very cathartic for me to get a new, much, much better-written, version out there, so here's hoping! (Oh, also, see the FAQ tab - there's been a lot of rearrangements, cuts and additions to the existing story and cast, so some things you might remember from the original might not be the case anymore!)

Notes on the Etgoesian Crisis: Plus

Thank you very much, Hasvers! It's good to hear the humour hit. (And I am intensely proud of that Game Over screen. I'm actually developing a sitcom around its misadventures. (I'm not. But thank you.))

I thought the world map walk speed was fine - it's the same as normal, and it isn't a massive map. Was it running slow for you? Also, I've never encountered the 'circling thrice' thing - how bizarre. Perhaps it's your keyboard? I've had problems like that in the past, but then, that always forced players to move to the bottom of the map as well. And thanks for pointing out the Eindall Castle bug - I'd used the wrong switch to prevent re-entry! Whoops. I've uploaded v. 1.1, with that fixed.

The later optional characters are a bit less silly, yes, but as you guessed, do have a little more significance to the overarching plot than the earlier ones - one of them is necessary for the 'flashback' sidequest mentioned in Ultima's review, and one has a moderately big role in NotSMW, should that ever see release (though now that I mention it, one of the earlier ones is actually the central protagonist of the 'Edgos' branch of the NotSMW storyline, so it's not exclusively a 'later recruit' thing). They more augment the NotEC story, though, rather than affecting it in itself. And I was planning to upload the (pre-scaling, so nice and unpixellated) portrait art at some point - I may well put the epilogue screens up, too, for people who don't want to play it twice. Good idea!

Notes on the Etgoesian Crisis: Plus

Eliminator: Hah, thanks! Can't promise anything about NotSMW, if I'm absolutely honest (having realised just how long it took me to get this game done and dusted), but it's definitely still a possibility. A review'd be grand if you fancied it - glad to hear you enjoyed it, in any case.

Happy (Rei-, right?): Um, probably somewhere around four-to-five hours on the first playthrough. It kind of fluctuates because there's a lot of optional stuff, but the main game's fairly short!

Notes on the Etgoesian Crisis: Plus Review

Cheers for the review! Yeah, while the game pretty much is what it is re. gameplay, ideally the story and characters'll outweigh it for those who don't find the battles their cup of tea (I actually like the bosses being at the level they're at; I acknowledge that's not for everyone, though, hah)! Glad that seems to be the case, anyway. And good to hear you found the ol' 'flashback' sidequest, too. That is rather illuminatory.

Requests for Deckiller to review your game

I done a game (http://rpgmaker.net/games/4993/ ). If you get started on reviews again, it'd be nice to see what you thought!

Notes on the Etgoesian Crisis: Plus

The house is the dungeon. Happy searching!

(And they may not be very useful for finding items, but perhaps one of the barrels might be able to help you out here...)

Notes on the Etgoesian Crisis: Plus

The care packages are the 'chests' of the game, yes - the barrels, crates etc. are largely just there for flavour. You can receive items from them at certain locations, but only very rarely, and never anything important, so I wouldn't worry too much. :)

As for the Inventor's House, that dungeon's structured somewhat like a 'point and click' adventure - follow the chain of clues, and you ought to be back on track (and if you haven't already, it can't hurt to see if anyone in the pub can give you a hint as to the starting-off point)!

*short nod*

Hah, hopefully. As for NotSMW, short answer: I'm mainly doing this for reasons of nostalgia, and 2K3 is the one I actually have nostalgia FOR. There's no doubt XP is a more versatile tool, but I prefer the limitations laid down by a fairly rudimentary program that I've got a great deal of affection for! Also, I can't code for toffee, and there's a lot of deviation from the basic XP template required before it starts looking the way I want it to - whereas with 2K3, it's basically already there.