GODDIGA'S PROFILE

I'm Thai. I'm working as a game translator (Thai>Eng & Eng>Thai) for a hobby. We're working as a group as of now.

Contact me anytime if you want your game to be translated.

Check out our translations so far here:

> Thai/Japanese to English
- https://www.facebook.com/whateverzoneeng
- https://whateverzone.itch.io
- https://whateverzone.tumblr.com
- https://twitter.com/whateverz_one

> English to Thai
- https://www.facebook.com/whateverzonepage
- https://wez.in.th/game
Protective Clothing
Five people found themselves in a secluded, abandoned factory. Abducted for unknown reasons, the victims are faced with deadly traps as trust degrades by the minutes.

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[RMVX ACE] Choices & Screen Script

author=Marrend
1. Changing up and down functions in Window_Selectable works! Thank you! However, it changed an entire game. I have no idea how to use this via switch or script call when only needed.
Yeah, if you change Window_Selectible itself, it would have that effect. I think a quick hack fix would be to include a conditional branch based on a game-switch being active, or a game-variable being a certain value. So, something like...

class Window_Selectable < Window_Base
  def cursor_down(wrap = false)
    if $game_switches[1] == false
      # If the game_switch with an ID of 1 is disabled, the cursor moves as normal
      if index < item_max - col_max || (wrap && col_max == 1)
        select((index + col_max) % item_max)
      end
    else
      # Otherwise, invert the movement!
      if index >= col_max || (wrap && col_max == 1)
        select((index - col_max + item_max) % item_max)
      end
    end
  end

  def cursor_up(wrap = false)
    if $game_switches[1] == false
      # If the game_switch with an ID of 1 is disabled, the cursor moves as normal
      if index >= col_max || (wrap && col_max == 1)
        select((index - col_max + item_max) % item_max)
      end
    else
      # Otherwise, invert the movement!
      if index < item_max - col_max || (wrap && col_max == 1)
        select((index + col_max) % item_max)
      end
    end
  end
end


...this?


Yes!! It works perfectly fine! Thank you very much!

Do you want me to credit your name as Marrend or something else? Also, is there any other websites or something you want me to include in my game credit?

[RMVX ACE] Choices & Screen Script

author=Marrend
1) That would probably be an instance of Window_Selectable, with an edit to the "cursor_down" and "cursor_up" functions. I'm not 100% sure if all you'd need to do is switch/rename the "down" function with the "up" function. However, it would be a start!


2) I get the impression that this particular Show Choice is merely for show, since the end result is always going to be the same. In that case, you could probably do a regular Show Choice, and completely ignore filling the choices out.

If I'm wrong, you can safely ignore me on this point.


3) For a brief moment, I was thinking about Myriad Cypher, and how the player-character there can rotate. However, I'm not sure how useful looking at that game would be for what you want.

Looking into it a bit more, I can see via the help-file, and the script-editor, that there's a "rotation" method for the Sprite class, and an "angle" property for the Game_Picture class. However, a window's contents is an instance of the Bitmap class, which doesn't appear to have a similar function.

1. Changing up and down functions in Window_Selectable works! Thank you! However, it changed an entire game. I have no idea how to use this via switch or script call when only needed.

2. Yes, it is merely just to show that the player didn't make that choice by himself. It's like when you are afflicted with Charm/Confuse/Berserk in RPGs which the actions are random.

3. I only want to flip the message and its box but I can use flip texts for this one.

[RMVX ACE] Choices & Screen Script

Hello! I have a very weird ideas to put in my game. About the script involving with choices and screen.

**{DONE}1. Reverse the directional button when you are trying to choose a choice. Like, when you press Up, it went Down instead.

2. Unable to press confirm and cancel buttons as well as directional buttons (for directional I can use another script though).

<< About the second one, in fact, I want a script for the choice to move by itself to whichever choices I want and it confirm that choice automatically without players doing anything and cannot cancel it. But I can make it somehow with the current script that Black Mage had written along with Tsukihime's Window Timer. The only problem is cancelling the confirm and cancel button temporarily.

3. Flip the screen upside-down including message boxs and message in it and choices and everything. (So, the A will look ∀. If it's not possible then I am going to use the flipping-upside-down texts instead.)

I don't know if these are possible, but I really want to include them in my game. They are optional, though. But, it would be a great pleasure if somebody take an interest to do it and help me. Thank you very much!

Tea Party Steam store page!

Yayyyyy!!! Looking forward to this!

Anirone

author=Maghridal
author=Goddialga
You have to
put a fire back on the lamp before going out of the first room.
Oh no, I meant
the bat that attacked you as soon as you enter the room with the three switches. I ran back to the first room and got stuck there.

What do you mean by "got stuck" though?
1. Can't get out of the first room? (like, an exit was not passable.)
2. The bat was waiting for you and attacked you after you got out of the first room?
3. Can't move/the game froze?

Anirone

author=Maghridal
How does one return to the real world? I got stuck after
the bat chased me all the way to the first room.


You have to
put a fire back on the lamp before going out of the first room.

Angel Painting Review

Thank you for your review! I can only talk about the issues of the font and the grammar.

I have no idea what font the creator used so I just stick with whatever font he originally put in the game. But it's not this big in v1.0 if I remember correctly. The creator fixed some bugs and send 1.1 to me and then I uploaded the game directly without checking it because I was so busy so it was partly my fault.

I haven't contacted with the developer for almost a year now. So, I doubt this game would get any update.

About "Used 2F Right Balcony Key", sorry about that error. I just thought that was fine without a subject (Ann,I,she whatever).

Hakuda's wife visiting

author=surfsushi
this was such a beautiful game, i really loved it. :')
what is the ending song called? is it on youtube or somewhere i can download it?


It's a japanese name すきま風の声 I don't know if it's on youtube or not.

Anirone

author=Lirysse
YES ! IT WORKS ! That's a huge relief, I have fought so much to see Anirone smiling...

What a strange epilogue. It was totally unexpected. Do you plan to make a sequel with this universe ?

About the hammer :
If you break the door with the hammer, you won't be able to get potions. Potions aren't as essential as the sack and the bomb, but I don't think you can beat the ghost without them, unless you're EXTRAORDINARY lucky.

Yes! finally it worked! I'm glad for you, too!

I just changed the story into that one after I resumed to do this game again. It was something else before that. An epilogue (I mean with fairy) referred to my next game which is going to be a visual novel game. It will play a whole lot different from Anirone. You can say that they are in the same universe. But the only connections between Anirone and my next game are
The Key to the Fantasy, The Power of Guidance and maybe a bit of Anirone's cameo.


I don't have any idea for the sequel. But, I plan to remake Anirone by using RPG Maker MV with the title "Anirone+Alter" which featured a new dungeon and a new character, Alter. The story, puzzles and battles will be most likely the same with a better explanation along with some alternative. Though, it would be after I finished my next game and when I found someone who can help me drawing new maps and sprites.

About the potions,
you can also use the lever to pierce the lid before putting it back to the switch.

Anirone

author=Lirysse
It still doesn't work. Now it's the second fight against the ghost that begins again and again(the one after the father awakes). It's an infinite loop.


This should do it. I hope it really would :

And about that guide, yes that is one way to obtain the good ending! You're so great! Thank you for writing it!

About the hammer,
you can use it to break the door and use the fire lamp to hit the man and use the vase afterwards as well, if I don't make any mistake.
I also fixed the bug of an infinite potions, maybe.