GODDIGA'S PROFILE

I'm Thai. I'm working as a game translator (Thai>Eng & Eng>Thai) for a hobby. We're working as a group as of now.

Contact me anytime if you want your game to be translated.

Check out our translations so far here:

> Thai/Japanese to English
- https://www.facebook.com/whateverzoneeng
- https://whateverzone.itch.io
- https://whateverzone.tumblr.com
- https://twitter.com/whateverz_one

> English to Thai
- https://www.facebook.com/whateverzonepage
- https://wez.in.th/game
Protective Clothing
Five people found themselves in a secluded, abandoned factory. Abducted for unknown reasons, the victims are faced with deadly traps as trust degrades by the minutes.

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Love x Lust


*Drew by Neaimokung. (Not an artist for this game. I just like her style and paid for it.)


*I changed the engine from VX ACE to MV due to several reasons. I also showed that this game will be commercial now.


The real demo in MV will come out around Jan. or Feb. 2018 with a huge changes in story and arts!

- Added one CG in the demo.
- The story will start to differ from a beta version early in the game.
- Introducing three girls earlier and start the first "Tag Pulling" event later on.
- The first "Tag Pulling" event will be a bit more easier! (I think..)
- The gameplay has been slightly changed.
- Purchased backgrounds from Selavi. (Unable to hire for all custom-made.)
- Time system and Dating system being implemented in the demo better.
- The length available is around one or two days in-game.



We (including artists and advisers) are trying our best to develop this game and hoping this demo will be a lot better than the beta version! I (only me) hoped the demo will be good enough to deserve some feedback and interest from you here!


Thank you very much for looking into this game! More information and updates will be released soon!

Flare Let's Play, The Emperor of the Moon (1 Video) - Let's Play Completed.

Thank you very much for the LP!! :)

[RMMV] Need someone to modify HIME's Timed Choice Selection script.

Hello! I was considered using HIME's Timed Choice Selection script, which will close the choice box and select the cancel choice automatically after some time has passed, in my game. However, its function was limited for a cancel branch choice only. I need it to be able to set up any choice I wanted (or at least where it is highlighted) or calling the common event when the time has run out. I also need the choice to be unable to cancel to make choosing the choices in the game more sensible. This function was possible in VX ACE script so I think it would be possible in MV, too.

Here's the link for HIME's Timed Choice Selection MV script : http://himeworks.com/2016/05/timed-choice-selection/


If it is not possible to edit it and you have another idea of writing the new script instead, please PM me. Thank you very much!

Scroll, persist and change direction for choices/cursors.

Scroll, persist and change direction for choices/cursors.

lxlpicfortest2.jpg

*Character by Elzee (Placeholder)
*Background by BASS

lxlpicfortest1.jpg

*Character by Elzee (Placeholder)
*Park source is from pinterest

lxlscreen6.jpg

*Bedroom picture by Chocolate Berry
*Kitchen picture by BASS
(All of these are just placeholders.)

lxlscreen5.jpg

*Character by ppppantsu.blogspot.com (Placeholder)
*Script and pictures for script by Moghunter

Scroll, persist and change direction for choices/cursors.

Hello! I would like to request plugins for an extra settings for choice and cursor! I used to request this in VX ACE but now I'm planning to use them in MV as well.

*Noted that I might use them in a commercial project so please tell me about your deal and permission.

1. Scrolling choice/cursor
- The cursor on the choice or anywhere (menu/item screen) will scroll from top to bottom (or bottom to top as well if possible)

2. Arrow lock
- Lock the directional button on the choice or anywhere (menu/item screen) so that you can only press confirm or cancel. This can be combined with the previous method to make an unmovable scrolling choice.

3. Persist Choice
- Return the choice highlighted to a specified choice no matter how much the player trying to choose another choice within a specified time. (e.g. The first choice is persisted and I want to choose the third choice. I have to move to the second choice and press a confirm button fast enough or else the choice highlighted will return to the first one.)

4. Direction Changing
- Change how the cursor works normally. For example, when I press Up, the cursor go Down instead. Setting the input at will is optional (press Z to move Up etc.). The minimum requirement is to inverse the cursor movement (especially during choice or item selection) from Up to Down whenever I want.

You can do some of them if you don't want to complete all requests! If someone is willing to help, I'd be really grateful! Thank you very much!

*I also included the demo for VX ACE if you would like to get the better idea on how they work.
https://www.mediafire.com/file/ccvlda3rsc16cv3/scriptinfo.rar

*Credit to Black Mage from gdunlimited for 1.-3. and Marrend from RMN for 4. script in VX ACE.

*I also posted this here : https://forums.rpgmakerweb.com/index.php?threads/scroll-persist-and-change-direction-for-choices-cursors.84993/ , http://www.rpgmakercentral.com/topic/41114-scroll-persist-and-change-direction-for-choicescursors/