INDRA'S PROFILE
Hallo, I make games.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.
In Search of Immortality
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.
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RPG Maker VX Ace Lite Cook Off!
DMN!
Commercial gams - a philosophical & practicality debate
I say yes. Will try to not to rant too much ;m;
People who would post their commercial demos here will probably be the same users as always, I doubt many commercial developers will land here especially just to dump their demos unless they want actual feedback. There is next to no benefits for them from an advertising point of view: hobby game developers rarely buy RM games.
Be it because we always inherently feel like "we could do better" or "it isn't worth our money", I've rarely talked with any RMer who feels comfortable with actually buying those games. If we do, it's usually because we've been utterly convinced to do so by the game's quality, good reviews, etc, but it's very rare.
From what I gather, the people who actually purchase these commercial games regularly are an entirely different crowd. That's why some "low quality" commercial games can make any sells at all: the buyers are usually not developers. They do not know what goes backstage and how much or how little works into everything. RMers and similar DO, and are much harder to impress, so to speak.
Basically, I doubt this would change anything on the site. There will always be crap games, commercial or not, as well as great games. Some will have a link leading outside for the full download, but so what? You know from the get go that project WILL cost money, the maker is not being secretive about it, and he's probably there only because he's a regular from the site or soemone else, wanting feedback to improve his commercial game. You can always ignore them.
I honestly see nothign wrong with the whole thing. RMN is not this huge plataform where every single newbie wants to be for publicity; a few strangers may pop in and try to just dump their demos and nothing else, but I think it would mostly be the regular users trying their luck and wanting feedback.
Besides, if the worst happens and some absolute dickshit lands here and shows a terrible commecial project, he will just probably get booed out of the site XD
People who would post their commercial demos here will probably be the same users as always, I doubt many commercial developers will land here especially just to dump their demos unless they want actual feedback. There is next to no benefits for them from an advertising point of view: hobby game developers rarely buy RM games.
Be it because we always inherently feel like "we could do better" or "it isn't worth our money", I've rarely talked with any RMer who feels comfortable with actually buying those games. If we do, it's usually because we've been utterly convinced to do so by the game's quality, good reviews, etc, but it's very rare.
From what I gather, the people who actually purchase these commercial games regularly are an entirely different crowd. That's why some "low quality" commercial games can make any sells at all: the buyers are usually not developers. They do not know what goes backstage and how much or how little works into everything. RMers and similar DO, and are much harder to impress, so to speak.
Basically, I doubt this would change anything on the site. There will always be crap games, commercial or not, as well as great games. Some will have a link leading outside for the full download, but so what? You know from the get go that project WILL cost money, the maker is not being secretive about it, and he's probably there only because he's a regular from the site or soemone else, wanting feedback to improve his commercial game. You can always ignore them.
I honestly see nothign wrong with the whole thing. RMN is not this huge plataform where every single newbie wants to be for publicity; a few strangers may pop in and try to just dump their demos and nothing else, but I think it would mostly be the regular users trying their luck and wanting feedback.
Besides, if the worst happens and some absolute dickshit lands here and shows a terrible commecial project, he will just probably get booed out of the site XD
Dead Moon Night
All Hallows' Event
author=Shinan
If a DEVELOPER of all people can't be bothered to even include the most basic instructions on how to play or run a game that's... honestly a bit worrying.
In the DOWNLOAD page of DMN you will find:
"Completed game. (v.1.0) RTP not included.
If you need to download the VXACE RTP, you can find it here:
http://www.rpgmakerweb.com/download/run-time-package"
And the first thing you see when you hit new game is a controls guide.
I should think that's enough for a site that's all about hsoting games that more or less follow the same rules. Was this a totally unrelated site, sure, I'd have added loads of explanations, but that is not the case :I
Dead Moon Night Review
All Hallows' Event
author=dragons_fire
Can I ask how mine did not follow the rules? I'm pretty sure everything was there and it was themed correctly.
He means not including the RTP.
And that's...I think...I mean...it's the RTP. In a RM SITE. Why is that an issue, they're like the main supported program :/
And if a JUDGE of all people can't be bothered to download eve the basic tools that's...honestly a bit worrying.
Also haha thanks Craze. Damn, I should have been mean and voted for myself! Darn morals ;m;
All Hallows' Event
Mostly the game looked blurry and flat out bad in fullscreen, and prevents me from, you know, taking notes for the actual reviews, or keep talking in irc, or...
Yeah, I don't like fullscreen. I ahve a nice big screen. Let me USE IT.
Yeah, I don't like fullscreen. I ahve a nice big screen. Let me USE IT.
All Hallows' Event
author=SnowOwl
The game is maybe 5 minutes max, surely your chatting can wait for that long?
See? Thats the thing. A game can't really force me to be FULLY INTENT ON IT. Same would go for a game that can't be paused. If I want to put my entire attention for it, it's my choice, and I will porbably do it, but the second it's forced on me, I will rebel (yes, we're rebellious tenneager gamers, you aren't the boss of me! >U)
And I tried alt+enter but did nothing. :I So I hijacked the script section and ripped it out. Probably if I had noticed the F5 thing I would have been as irritated by it.
All Hallows' Event
author=SnowOwl
Clearly not your cup of tea I see. Also why is it such a bad thing with a RM game in fullscreen?
A game (ANY GAME) should not force itself to be exclusively full screen. If a windowed version was possible, I could not find it.
Also, RM games don't have the graphics to fit large screens :I They look awful when enlarged.
Also, it demands "LOOK ONLY AT MEE" attention. This may just be me, but I got a big nice monitor so I could have MORE THAN ONE THING going on, at least in the background.
The game itself: by the time I played it I was well into th list and rather...burned out. It seemed pretty bland (as far as I got). You advance a corridor, sounds and such pop up from time to time. Wasnt terrible or anything (the notes came across a bit harsh, sorry :I) but not really my sort of thing.













