INDRA'S PROFILE
Hallo, I make games.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.
In Search of Immortality
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.
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In Search of Clues
Dead Moon Night Review
Glad to see you enjoyed the game and thanks a lot for the reviews!
May I ask, since you liked the dynamics of the naive girl and the eeeevil necromancer, what you thought of the ending? (No spoilers, but I'm curious XD)
I agree with most of what you say. The first battle was something we intend to fix on the re-release, it was something we didn't catch in time.
May I ask, since you liked the dynamics of the naive girl and the eeeevil necromancer, what you thought of the ending? (No spoilers, but I'm curious XD)
I agree with most of what you say. The first battle was something we intend to fix on the re-release, it was something we didn't catch in time.
The Grumpy Knight
I keep taking a vile, vile pleasure in players that keep asking if they can defeat the trap chest (as Fomar has said a number of times, no, it's not possible, you have to return the ring).
To my defense: that was totally Fomar. I had nothign to do with combat so :9
Also glad to see peeps liking the game! ;-; (tho that's sort of obvious and all). We're already hard at work at the next one ><
To my defense: that was totally Fomar. I had nothign to do with combat so :9
Also glad to see peeps liking the game! ;-; (tho that's sort of obvious and all). We're already hard at work at the next one ><
RPG Maker VX Ace Lite Cook Off!
Yeeeey! :D
To celebrate we're revamping Grumpy, btw! Swing by in a couple days for the new version with some new content such as: equipment, a new boss, a new playable character, new game+ mechanic, and online achievements! (And prob more stuff I'm forgetting at the moment)
(Also more imporantly we're porting it to normal Ace and getting rid of the Ace limitations ><)
To celebrate we're revamping Grumpy, btw! Swing by in a couple days for the new version with some new content such as: equipment, a new boss, a new playable character, new game+ mechanic, and online achievements! (And prob more stuff I'm forgetting at the moment)
(Also more imporantly we're porting it to normal Ace and getting rid of the Ace limitations ><)
The Grumpy Knight
Use the \n(x) command in the dialog. It will print the text on the Actor ID X.
(So if the first actor's set name is Mariah, \n(1) will print that ingame)
Edit: Ugh, the forum is beign silly about the backets. Instead of normal () it's the square ones. The forum formatting jsut won't let me use it ;-;
For more reference, hover the mouse over the text input screen in the editor. It'll give you a list of commands you can use.
(So if the first actor's set name is Mariah, \n(1) will print that ingame)
Edit: Ugh, the forum is beign silly about the backets. Instead of normal () it's the square ones. The forum formatting jsut won't let me use it ;-;
For more reference, hover the mouse over the text input screen in the editor. It'll give you a list of commands you can use.
In Search of Immortality
Really flattering of you to say, I don't think we've ever gotten a "favourite" badge so far with any game XD Hope you like the others too!
Also thanks for the review, all them yummy stars :D
Also thanks for the review, all them yummy stars :D
In Search of Immortality Review
Ugh, what can I possibly say ><
Thanks a lot for the review and elated you loved the game :D (srsly it gives us a severe case of fuzzyfeels when that stuff happens)
Thanks a lot for the review and elated you loved the game :D (srsly it gives us a severe case of fuzzyfeels when that stuff happens)
The Grumpy Knight Review
Thanks for the reviewwww~
We have a ncie thing of list to work on on the remake/revision...though I amdit it always hit me hard when peeps say the dialogs are rambly ;-;
As for the easy part...well, my fault. I accidentally borked the leveling with the ending events. Woops >< (it not skips you ahead to last level after the first boss, derp)
*likes long scenes way too much*
We have a ncie thing of list to work on on the remake/revision...though I amdit it always hit me hard when peeps say the dialogs are rambly ;-;
As for the easy part...well, my fault. I accidentally borked the leveling with the ending events. Woops >< (it not skips you ahead to last level after the first boss, derp)
*likes long scenes way too much*
PROJECT P: ESCAPE FROM CASTLE NUNWI
RSW= feedback so here goes, notes as I go along.
-Introductory choosing stage options are a bit long and random, making starting the game a bit “ehh” sort of feeling.
-Text, which seems it would be important to tell what the heck is going on with battle (with the “special” nature of the skills) goes too fast and I can barely catch anything.
-Well, the second boss is already a pain. It seems a lot of the questions assume I should know things I obviously do not. If it’s asking me about philosophy…I honestly can’t be arsed to look it up, honestly.
-After losing a couple times I just answered mostly at random till I was allowed to fight him.
-At the third boss (cowboy) I made it past the synonym test and lost the battle. I’m not too interesting so I’ll leave it there.
Well, honestly it was okay for what it is, but I’m too disinterested at the moment to THINK (much less boot up google and search) to keep playing.
A few things that generally damage the experience: skills have no real descriptions to their effects, which leaves me wondering what the fuck is it that they do, besides damage.
Text dispays in combat also go too fast to tell what the heck is going on, so that doesn’t help at all to make combat engaging (it wasn’t, I had no idea of what I was doing, basically).
Mapping was sufficient (more like non existent but I understand the game wasn’t going for great maps), sound was…slightly grating, but nothing intolerable. Writing was amusing (it had some weak spots but nothing that bad), but sometimes the jokes went way over my head as I had no context or knowledge of what was going on. Granted, this could be simply because I’m an idiot.
All in all, an amusing game. Had I more brains or an interest in the subject I would have enjoyed it more, but as it is I wasn’t really in the mood and lost interest quite quickly.
In any case, good job on finishing this! It’s a pity it was not within my interests, but that doesn’t make it a bad game. Some aspects can definitely be improved, but still a good job within the time constraints and all.
-Text, which seems it would be important to tell what the heck is going on with battle (with the “special” nature of the skills) goes too fast and I can barely catch anything.
-Well, the second boss is already a pain. It seems a lot of the questions assume I should know things I obviously do not. If it’s asking me about philosophy…I honestly can’t be arsed to look it up, honestly.
-After losing a couple times I just answered mostly at random till I was allowed to fight him.
-At the third boss (cowboy) I made it past the synonym test and lost the battle. I’m not too interesting so I’ll leave it there.
Well, honestly it was okay for what it is, but I’m too disinterested at the moment to THINK (much less boot up google and search) to keep playing.
A few things that generally damage the experience: skills have no real descriptions to their effects, which leaves me wondering what the fuck is it that they do, besides damage.
Text dispays in combat also go too fast to tell what the heck is going on, so that doesn’t help at all to make combat engaging (it wasn’t, I had no idea of what I was doing, basically).
Mapping was sufficient (more like non existent but I understand the game wasn’t going for great maps), sound was…slightly grating, but nothing intolerable. Writing was amusing (it had some weak spots but nothing that bad), but sometimes the jokes went way over my head as I had no context or knowledge of what was going on. Granted, this could be simply because I’m an idiot.
All in all, an amusing game. Had I more brains or an interest in the subject I would have enjoyed it more, but as it is I wasn’t really in the mood and lost interest quite quickly.
In any case, good job on finishing this! It’s a pity it was not within my interests, but that doesn’t make it a bad game. Some aspects can definitely be improved, but still a good job within the time constraints and all.
Persistence
RSW is all about feedback so here goes
-Right away: the pre-title font is finickly to read, and looks rather silly against the real picture background. (Not to mention the music is….out of place something fierce)
-…”Life what it means to you”? Is the weird grammar intended? “In the middle of a certain death?”
-Mix of normal and tatenkai sprites is rather weird
-The writing typos and errors getting out of control and we’re not even past the intro, oi.
-…It’s final, the writing definitely needs a very good shaking and fixing.
-Oh god, nooo. The tutorial pictures have different text fonts, sizes, AND colors? Not to mention they are overall pretty shoddily done.
-Text is cut all over the place (not to mention the constant typos and writing errors in general)
-I’m sorry but the mention of using my intelligence in the face of this rampant bad presentation and writing mess is rather hilarious.
-Went a couple “game” maps before totally losing interest.
Let’s see…it’s a puzzle game? THAT PART is fine (it’s just not my thing). HOWEVER; the presentation is terrible.
The writing is…bad. There are cutoff windows and typos and a myriad of errors in the text. Presentation is shoddy, characters are…well, there, but they have no personality or interest as far as I could discern.
Simply put: the game does not compel me to play. It actually did its best to make me turn away. I am not actively interested in what happens next, nor does the gameplay feel intriguing.
I’d recommend heavily revising presentation: graphics are tolerable (mostly some resources mismatch each other such as sprites, tiles and face styles) but the writing is not. I’d address that quickly and smooth it over. The “tutorial” section also features some incredibly shoddy materials, and it turned me off from reading the actual contents, much less care about what was being said.
If you fix the overall presentation, the game will probably be fine. As it is, I could not be convinced to play past the fourth screen, since I was simply not interested.
As negative as my views on the current game build are, I hope something among the things I said is of use to you. Good luck with the game!
-…”Life what it means to you”? Is the weird grammar intended? “In the middle of a certain death?”
-Mix of normal and tatenkai sprites is rather weird
-The writing typos and errors getting out of control and we’re not even past the intro, oi.
-…It’s final, the writing definitely needs a very good shaking and fixing.
-Oh god, nooo. The tutorial pictures have different text fonts, sizes, AND colors? Not to mention they are overall pretty shoddily done.
-Text is cut all over the place (not to mention the constant typos and writing errors in general)
-I’m sorry but the mention of using my intelligence in the face of this rampant bad presentation and writing mess is rather hilarious.
-Went a couple “game” maps before totally losing interest.
Let’s see…it’s a puzzle game? THAT PART is fine (it’s just not my thing). HOWEVER; the presentation is terrible.
The writing is…bad. There are cutoff windows and typos and a myriad of errors in the text. Presentation is shoddy, characters are…well, there, but they have no personality or interest as far as I could discern.
Simply put: the game does not compel me to play. It actually did its best to make me turn away. I am not actively interested in what happens next, nor does the gameplay feel intriguing.
I’d recommend heavily revising presentation: graphics are tolerable (mostly some resources mismatch each other such as sprites, tiles and face styles) but the writing is not. I’d address that quickly and smooth it over. The “tutorial” section also features some incredibly shoddy materials, and it turned me off from reading the actual contents, much less care about what was being said.
If you fix the overall presentation, the game will probably be fine. As it is, I could not be convinced to play past the fourth screen, since I was simply not interested.
As negative as my views on the current game build are, I hope something among the things I said is of use to you. Good luck with the game!













