IROG'S PROFILE

Hi all !

I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.

I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip

I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !

See you around,
Irog
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A Collection of Firsts

NAME: MinST

ENGINE: Custom

DOWNLOAD: http://rpgmaker.net/users/Irog/locker/MinST_ascii.zip

DESCRIPTION/PLOT:
MinST is a strategy game set in the middle-age period. It’s turn based and units move on an hexagonal grid. You’ll smartly use your troops to fight numerous battles and achieve victory.

FEATURES:
* 3 types of troops: footmen, horsemen, archer
* 10 maps
* a map editor
* play against the AI or face a friend in hot-seat
* No graphics, just ASCII
* No sound, just beeps

SCREENSHOTS



This game is the very first version of MinST.

OBSCURE NOT THREE THING RESPONSE COLLECTIVE

OBSCURE NOT THREE THING RESPONSE COLLECTIVE

OBSCURE NOT THREE THING RESPONSE COLLECTIVE

My birthday is next week. I want to celebrate alone. Ideas on how, please.

Spend 2 hours with all electronic devices off. Use that time to craft something useful, cute or simply funny. You don't have to show your creation to anyone, it can be very personal or silly. Just let your imagination run wild !

24 Pixelated Attack/Hit Animations (reformat)

They look so great! Thanks for showing them to our attention.

The original animations could also be useful for other engines so here is the link:
https://opengameart.org/content/pixelated-attackhit-animations

OBSCURE NOT THREE THING RESPONSE COLLECTIVE

Sweet Middleground 3 ~the lost keys~ Review

I'm glad you found my review useful. I like to share my player feedback and my analysis of games. I tend to dig deep to find why a game experience was good or bad, especially if it can help fellow designers.

Your Maker of choice can probably export your game as a zip archive. I can't help on RM features because I've never used any RPG Maker: I build my games from a programming language.

BUT... you can make the zip file yourself after you installed 7-Zip ( https://www.7-zip.org/ ):
1) put the .exe produced by VX Ace in an empty folder
2) right click the .exe, select "7-Zip" > "Extract files..." > click "OK".
7-Zip will create a folder containing all the files your game needs to run (you can, and should, check by playing your game from that folder).
3) Right click the newly created folder and select "7-Zip" > "Add to archive...".
4) Select "zip" as Archive format and "Ultra" as Compression level (to get the best compression) and click OK.

For ingame use: name TV shows (movies, series) that would look recognizable in 30x15 pixel snippets.

This scene:

[RM2K3] Is there a 3rd party application that will scan code and replace string values en masse?

Does RM2k3 auto-detect file format? If not, file format information must be sorted in the database or maps. This could help me remove the tool limitation "The name of any file (without its extension) can't serve as in-game location".

The following test would show if RM2k3 auto-detects file format:
* start a new project with a single map that uses a non-RTP tileset you've placed in the ChipSet\ directory
* save the project and close RM. RM will stay closed until the end of the test.
* run the game to check the tiles display as expected
* close the game
* use your favorite image editor to convert the .png tileset to a .bmp tileset (the base name must be the same for example TestForest.png --> TestForest.bmp). Make sure image size is preserved.
* remove TestForest.png from the ChipSet\ directory
* run the game and check if the tiles display as expected. If it does, RM2k3 auto-detects file format.