IROG'S PROFILE

Hi all !

I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.

I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip

I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !

See you around,
Irog
Red Balloon of Happiness
Red balloons bring happiness to any home. Any? Are you sure?

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In search of a new team, same as the old team

This is hilarious! Thank you kentona for the laugh!

If you want to look like a noob requesting a team for his first game, you should find a way to hide your high makerscore.

This might might work.
div.makerscore{
background:url("https://rpgmaker.net/media/content/users/26942/locker/m0.png")no-repeat;
padding-left:20px;
padding-top:0px;
color:#FFFFFF;
}

Features you love in indie games

author=Gretgor
My thing with indies is more related to my ideals than it is to game design. I feel like indies understand what I want out of games in a way the mainstream industry no longer does.

See, indies are developed to be fun, interesting, or otherwise compelling experiences, usually made by fans of video games for fans of video games, and usually made with love and a cohesive artistic vision.

In contrast, the mainstream video games industry nowadays has gone in the complete opposite direction. Microtransactions up the wazoo, "live service" mentality, design by commitee with no clear artistic vision, and games sometimes being purposefully made to be slow and obnoxious in order to pretty much force the player to buy "time savers" to actually be able to enjoy the game that they have bought. They also rely on tons of "FOMO" to make people want to play games even when they would normally not.

That isn't to say the mainstream industry does not occasionally launch good games without those predatory schemes, but they are becoming ever more rare. It feels like the mainstream industry has shifted focus from creating entertaining experiences to optimizing how to psychologically manipulate people into spending as much money as possible on their games.

So nowadays, if I want to play a fun game, I play indies. If I want to play a game with a deep narrative, I play indies. If I want an original gameplay idea that the mainstream industry would never dare try out of fear of losing revenue, I play indies.

Now, if I want a fast way to get a large sum of money out of my wallet as fast as possible, I just place my vacuum cleaner directly inside it. If my vacuum cleaner is being used, then I buy a triple-A game.

Call me an indie purist or whatever, but the mainstream games industry is losing me as a customer fast. Indies have been filling the game shaped hole in my heart in the last few years, and they'll probably be more necessary than ever down the line. The mainstream games industry is the reason why I do not call myself a "gamer" anymore.


I totally agree with you Gretgor !

In search for a team

If you want to build a team, you should follow Marrend's great advice: use existing graphics and musics to build a first game and show your ability to commit to a game project.

I only completed one successful team game and here are the key elements I believe made recruiting a team possible:
* I had some experience making games using existing resources: I had one playable game and a working prototype of a second one.
* Every team member knew at the start of the project how much time it would take to complete (It was a 1 month event)
* I committed to the project as a leader on top of my programming contribution: handling communication in the team, integrating every contribution in the project, giving a good balance of direction and freedom to the team, listening to everyone's ideas and doing extra work to cover unassigned tasks.

Fanart made ages ago, but I'm so very slow

Final Fantasy: Endless Nova

You could try to open this game using EasyRPG.

Sweet Middleground 3 ~the lost keys~

author=eevee93
I didn't like Antigone's extra THICC and bouncy map sprite. Not fair to the other girls in the game :P


I had to look this one up: THICC



I think Antigone has a great body type with good proportions (unlike many anime girls who are skinny but have oversized feminine attributes). The game shows her struggling with the resulting unwanted attention. This contributes to make her a realistic human facing real struggles. Also she is very cute. :-)

Hai everyone!

Hi Vexion, welcome to the community.

You'll find a lot of great articles about game development on the development page.

Have a happy game creation!

Free pixel art software for Linux

GIMP ! I had it installed for quite a while to rotate and crop photos and export images from PDFs. I wasn't aware it could do pixel art but obviously it can. Many tutorials show how to configure GIMP to make pixel art.

Thanks you coelocanth for the info !

Free pixel art software for Linux

What free software do you recommend to make and edit pixel art for Linux ?

[Poll] RMGame Hacks

I would find it pretty cool and look at what they modified. This would be an excellent opportunity to learn witch features they like the most and how they improved them.

I like to give the players tools to tweak my game in some ways.

MinST includes a map editor to build new maps... and a player used it to "adjust" the game difficulty.

If you read all the information on Wizard apprentice Lya’s game page, you’ll find a way to de-gamify the game: invincible player, all spells and infinite ammo.