IROG'S PROFILE
Irog
4858
Hi all !
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
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MinST Review
Thanks a lot CashmereCat for your review. You made a very detailed analysis of the game and pointed out issues I was not aware of.
For the display flickering (don't worry, I was aware of that huge one), I need to find and learn to use a graphical library. Do you know any free C graphical display library with good tutorials and examples?
For the display flickering (don't worry, I was aware of that huge one), I need to find and learn to use a graphical library. Do you know any free C graphical display library with good tutorials and examples?
MinST
Here is the source of the No-RM Event release.
http://rpgmaker.net/users/Irog/locker/MinST20151031rel.c
It uses the function Sleep(milliseconds) from the library <windows.h> to pause half a second between AI moves so the player can see those moves. So look for "Sleep(500)" and replace with the OS X equivalent.
Feel free to comment here or via PM.
http://rpgmaker.net/users/Irog/locker/MinST20151031rel.c
It uses the function Sleep(milliseconds) from the library <windows.h> to pause half a second between AI moves so the player can see those moves. So look for "Sleep(500)" and replace with the OS X equivalent.
Feel free to comment here or via PM.
MinST
I did not plan on releasing the source code. But if you want to look at it and give some feed back I'll be happy to share it.
Were you able to run the demo?
Were you able to run the demo?
MapEditor.png
MinST
Flashlight-Feature
Ho no! How am I going to send out light messages in morse code!
Just joking. These are great features! :-)
Just joking. These are great features! :-)
Yimi Mini Game
Your idea will work if it prevents the player from creating a loop "save, play mini game, save, play mini game again".













