IROG'S PROFILE

Hi all !

I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.

I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip

I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !

See you around,
Irog
Red Balloon of Happiness
Red balloons bring happiness to any home. Any? Are you sure?

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AraFellCapsule.png

Great art! I really like the dynamics of this drawing.

To add some archery realism, Lita's draw hand (the hand pulling the bow string) should grab the arrow nock, not the arrow fletching (feathers). Here is a good illustration: https://upload.wikimedia.org/wikipedia/commons/4/43/Mediaeval_archery_reenactment.jpg

Athena

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Screen_008.png

author=Radnen
Pathfinding in use A* all the way baby!
Excellent algorithm choice! What language do you use for implementation?


You graphics looks really good.

Note: the houses need a shadow like the trees.

Subscribed!

Oneshot

The download of non-english languages is broken.

Inspiration vs. Ripoff

Your article is an excellent analysis of the subject ! I really like the set of questions to determine if a feature fits into your game. They are useful tools to build a game where all elements fit well together. I think game development should start from a minimalist version of the game and ask those questions before adding each extra feature. If needed, play a game where you saw a similar feature in action to better understand how it works and list its pros, cons and synergies.

Release Something: Gotta Go Fast!!!

author=Addit
Also, maybe next time, if we ever decide to do another event like this with compiling a list of names, we’ll get you do it for us, Irog. We’ll use you as cheap labour.


It smells like a trap... and a way to show my inefficiency at doing the task. I should stop to bother event experts and get back to work on MinST.

Release Something: Gotta Go Fast!!!

At least, you have experience with both methods. So I should consider word as potentially faster for this kind of task.

author=Liberty
I lost the file after an unexpected shutdown.

I sometimes wonder if pen and paper is the best way to go...

Release Something: Gotta Go Fast!!!

author=Kylaila
If you plan to take them away, I will start growling.
I was just joking about the fact that none of us commented his/her own submission.

Release Something: Gotta Go Fast!!!

Thanks a lot Liberty and Addit!

I would like to suggest a method to handle future feedback event checking. I don't want to offend any of you. I'll be happy if the idea below (or some part of it) helps you:

* open your favorite spreadsheet editor
* copy all participant names in the first column, leaving the first row empty
* copy all participant names in the first row, leaving the first column empty
* columns are feedback givers, rows are feedback receivers
* put a "1" in the cells where a giver gave feedback to a receiver
* at the bottom of each column, compute the sum of the column
* you have your winners when the sum of the column is NumberOfParticipant-1
* have two cells somewhere else in the spreadsheet. One with "Page of posts done" and the other with the value. Each time you're done with a page, you can save and quit, keeping your progress.
* to mark a cell as checked, turn its color to green

author=Addit
Only dinkledaberry, Kylaila, pianotm and Red_Nova were the only ones who provided feedback on ALL of the entries.

ALL of the entries !!!
Did they give feedback to themselves ? ;-)

Assembling the Void

Your game looks very promising but I could only play for a few minutes. In the intro, I guided a group of 3 peoples in a library and reached a chest then the intro was about to present another scene but following error occurred "The file night2 cannot be opened" and the game closed.