MAKIOKUTA'S PROFILE

Artist and one of two writers for Team Dragonfly.

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April was a Fool
No, you can't date the Dragon.

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[Release Something! Day XIII] Feedback Thread

author=Ratty524
@MakioKuta: Thanks for your feedback! I was definitely aiming for personality and clarity with the monster battlers. The Goodybag is supposed to have "Hm? OH MY JESUS HUMANS ARE GOING TO KILL ME!" kind of expression, but I think I didn't really pull it off well with the smaller scale of the sprite and the way I did the eyebrows (I was sort of thinking of Akira Toriyama's early artwork when designing it).


I totally see the Toriyama influence! I really love the goody bag and the expression idea makes me smile, so I wanted to try to see if I could fiddle with it to make the eyebrows look more like eyebrows and less like lumps. Sorry if this is unwelcome, but I moved their position a tiny bit and I think that it helps a lot.
http://orig12.deviantart.net/e75f/f/2015/075/1/3/goodybag_by_makio_kuta-d8lzvps.png

And you are correct, Rach and my game isn't avaliable yet. But it will be on April 1st :>

[Release Something! Day XIII] Feedback Thread

@Luchino: Thanks!! It always makes me happy to hear my style stands out~ :>

April was a Fool

author=CashmereCat
Could I venture a guess to say that this was inspired by a hilariously voice acted and Misao-nominated game that gained somewhat of a cult following? Or am I wrong?

54,000 words? I'm guessing we're not going to get the terrible voice acting then. Aw. I was looking forward to it. Oh well.

The portraits and visual novel style reminds me of Antagonist. You got a new sub.
The original inspiration is Dot.Kareshi 8-bit Lovers. Because I loved the idea of a typical RPG setting, but then I felt betrayed by that game because all the guys were total jerkwards and I was so DONE with all of them D< Rach and I wanted to do something in a similar sort of setting (cliche RPGland), and I suggested making a joke game. We did then play the hilariously voice acted game you've mentioned and we intended to have ourselves do bad voice acting for the game but---

As I started writing the storyline the game quickly became less of a joke and so the idea for bad voice acting was quickly cut. (be thankful for what you were all just spared from!)

Thanks for the sub!

[Release Something! Day XIII] Feedback Thread

@Addit: Thanks! I'm really glad people are enjoying the art style and look of the characters so far~! It's coming out April 1st come hell or highwater or multiple all-nighters! D<

BattleScreen1.png

I really love this one. It's a good blend of comic and creepy. The green gums are the deal maker for me on here. heh

April was a Fool

April is indeed the missing 6th person of the group, and she was indeed a fool!

Why she is unable to travel with the original group is explained really early in the game, so I don't really count that part as a spoiler... Still, I left it out of the summary of the game because I didn't want to type it there. :3c

So for anyone who is mighty curious where April is and why May is stuck travelling with the rest of these idiots, here's some handy dandy--Spoiler Boxs!

Where is April? (information given to player 9 lines into the introduction of the game)
April was eaten by the Dragon. I won't go into to much more detail here.

Rach points out to me that, well - http://rpgmaker.net/games/7504/images/55877/
But we've not said anywhere that April was the 6th Hero specifically. haha


Why is May with them? (hinted at 8 lines in, confirmed around 20 lines in)
May is April's doppelganger, basically. The King who has asked them to save the world is a babbling, senile, old man and none of them have the heart to tell him what happened to April. When they see May at the bar they ask her to pretend to be April, if only for a short while, to trick the King.
Things spiral out of control from there.


I wonder if I should try to include that information in the summary. Or at least drop better hints that April isn't around anymore. mmmm

Anyway, thank you @Ebeth - Thank you! I'm glad you like the character designs~~

PS: you can't date the dragon because spoiler box number one

PSS: Anyone who read that before I edited the post, I'm sorry I got the names all backwards. 3 hours of sleep can do that to a person. heh

[Release Something! Day XIII] Feedback Thread

author=CashmereCat
@MakioKutaThanks for playing my game. Also ahhhhhhh why the heck does that happen! I thought I fixed it from the last build but it keeps popping up and I don't know why it is. I guess I'll be spending some of today trying to fix that bug again. Oh and also, you're right, that's the answer to the puzzle. Thanks for playing :)


Hoo Good to know. We were like "It's the only way!!!" Curse those glitches you stamp out and then come back. :/ I'd like to play more of this sometime! The oil made it really neat to think things through~

AwaF__Menu.png

When you type a name as a joke and then it sticks so well you can't bring yourself to ever change it. Such was the fate of Kent Kentson, son of Kent.

Anyway, thanks! Glad you like the designs. :D I'm fond of them too, Which is a good thing since I have to draw them so. many. times. heh

[Release Something! Day XIII] Feedback Thread

Pizza - Photometric
Very slick looking graphic style, and I love the logo and the background on the page.

Puddle - Eidolescence
Great art style~ Cloud's busts looks especially well drawn (and the shading <3)

Cap_H - Mace Blue Chapter 3
Another game with a great looking art style! I've never played the other installments, but maybe I should? The image used in the header is especially appealing to the eye. Great use of colours too~

Ebeth - Everything Will be Fine
Very interesting little demo. There's certainly some sound balancing things you might want to look into. Especially the sound effects in the shooter minigame and the music in the pipe puzzle. They were all much louder than the rest of the game. BTW Rach's score on the shooter was - 695!

Anyway, nice job building atmosphere. Gave me a few Yume Nikki vibes, especially in the bedroom. (writing in the diary, the mini game on the gaming system) Oh and once again, slick graphics~


Corfaisus
The flanked battle style is interesting. Can you only attack the enemies you are facing, or is everyone fair game? I adore the look of the battle HUD. It's simple, but it's got nice colours and font choices and cute icons~ Lovely

Luchino
Nice colour balance~ The blue water and green grass are working really well here together with the blue-green trees to tie them together. I find the cliff sides look a bit busy, but they match well with everything else, so that's likely just preference. I'm curious how the waterfall animates, the tiling on the individual blocks is pretty aparent here. The size and style of the sprite match well with everything else. (though I do worry about them getting lost) Your custom graphics have come a long way since I last saw them! Nice work.


Housekeeping - Jimmy and Pulsating Mass
That title is GREAT. Are these all custom graphics you made? They really have a lot of character. Best of luck! This project looks ambitious, but in the good kind of way. :) The song is fun too~

MercynMetal
Nice! This is great! I look forward to when the kickstarter goes live. If I were to offer any feedback, it would be to try to track down someone who can match the RTP styles well to broaden the audience of use. But this is awesome just on its own~

AubreyTheBard - The Legend of Zelda: Forgotten Gates
Kajir seems to have two copies of the same skill. (Spirit Chakra) Almost didn't notice the icon at the top left part of the screen during the room tutorial, you might want to draw more attention to that. (put it in the centre of the screen, turning off the 101010101 background - like you do with the element tutorial - and then mentioning at the end that the icon is usually in the top left might be better?) I know this likely isn't how the real game will start up, but WOW this is a lot of info to take in at the very beginning. I hope the real game will have this spaced out a bit better so the player can take in this info a little bit at a time. And the game crashed when we entered the portal. Error: The file monster1 cannot be opened.
The second time - it worked. Battle looks and feels quite a bit laggy at the moment. It really slows down the flow of battle and the sense of urgency. The fact that if you kill off enemy 1, the game still defaults to enemy 1 in the target selection further drags the speed of battle down as well. (The battle system is evented, right? - It seems like a pretty impressive thing, hopefully there's a way to make the performance a bit stronger)
That all aside, the graphic are a lot of fun. They're really cute.


Liberty - Sample Maps
I love that town map. I like how the community feels bigger than what you see with the cut off buildings and farms outside of the walled off portion. It still feels contained for the sake of gameplay (by the wall), but bigger for the sake of the game's world.

Unity - Monsters
UAHHHh!! These are so cute!!! THe sleeping dragon is my favourite, and the sleeping snake. Eee, too cute!! <3 I like the bee with the magic circle too haha and the angry slime!!! Cute!!

Ratty524 - Sprites/Monsers
Wonderful use of limited colours. That skeleton looks especially amazing. xD Especially that expression. Comical but also deadly. The goody bag is also cute, but the eyebrows sorta end up looking like little lumps when zoomed out and distracted me from what the intent was until I read the file name.

sawworm - 10-minute hero
Controls screen is so cute! Font style is so cute! Our lead male is... not cute :( But he's cool. Get it? Dracoolla! heh This game is certainly oozing with its own style and humour!
Cute and amusing text. The map is pretty dark and its hard to make out some of the details of just what you're looking at. You should probably have the game save right after the intro so the player has a way to skip the intro when they inevitably fail the first time through.
We got stuck on the puzzle with the switches and stopped playing there.


CashmereCat - Account Mu
This game is pretty fun~ Rach and I were tag teaming it. We got stuck in Room 4 though and can't decide if we're just missing something or if it's glitched.


The square block on the 2 switch does NOT shut off the 2 blocker. We figure we need to put the square on the 2 switch, put the oil on the 1 switch, and then put the oil on the 3 switch, but since the square isn't triggering the switch that becomes impossible. Help :(


Marrend - Myriad Cypher
Ah, I watched Indrah play an earlier build of this game!
Looks like you've added more missions from the last time I saw it, which is cool :> (also something to say you reached the end of the demo, which I think was one of Indrah's complaints in the stream xD )

Red_Nova - Soul Sunder 2 Prototype
Might be good to remind the player that "Focus" is guard after the Cat-Tutorial tells you that guarding is important. Battle system seems pretty neat, but reading all that tutorial and fighting random battles just wasn't what we were in the mood for right now. The essense drain thing is pretty cool though!

Merlandese - Song
Gah! I keep meaning to play Last Word and just haven't had the time yet. (wanna play it when I'm in the mood to give it my proper attention) Nice tune you've shared today. Looking forward to playing it even more knowing what the music is like. :)

April was a Fool

author=Palladinthug
Pink trim with black, effeminate male support character!


I don't consider it a spoiler to say that Gunn is a punk rock loving priest who lives in his parent's basement and draws magical girl comics in his spare time. (don't touch his black marker!!!)